- Implemented jumping system client packets.
- Reworked friend / block manager to containg memo and show correct data. - Fixed throwing exception, on player login if 2 invisible GMs are next to each other.
This commit is contained in:
@ -461,7 +461,7 @@ public class EnterWorld extends L2GameClientPacket
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOUR_FRIEND_S1_JUST_LOGGED_IN);
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sm.addString(activeChar.getName());
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for (int id : activeChar.getFriendList())
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for (int id : activeChar.getFriendList().keySet())
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{
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L2Object obj = L2World.getInstance().findObject(id);
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if (obj != null)
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@ -22,6 +22,7 @@ import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
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import com.l2jserver.gameserver.model.BlockList;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.friend.BlockListPacket;
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public final class RequestBlock extends L2GameClientPacket
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{
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@ -91,6 +92,7 @@ public final class RequestBlock extends L2GameClientPacket
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{
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BlockList.removeFromBlockList(activeChar, targetId);
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}
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activeChar.sendPacket(new BlockListPacket(activeChar));
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break;
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case BLOCKLIST:
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BlockList.sendListToOwner(activeChar);
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@ -83,7 +83,7 @@ public final class RequestFriendInvite extends L2GameClientPacket
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return;
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}
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// Target already in friend list.
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if (activeChar.getFriendList().contains(friend.getObjectId()))
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if (activeChar.getFriendList().containsKey(friend.getObjectId()))
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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@ -28,6 +28,7 @@ import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.network.serverpackets.friend.FriendAddRequestResult;
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import com.l2jserver.gameserver.network.serverpackets.friend.FriendList;
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public final class RequestAnswerFriendInvite extends L2GameClientPacket
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{
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@ -70,17 +71,19 @@ public final class RequestAnswerFriendInvite extends L2GameClientPacket
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msg = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_ADDED_TO_YOUR_FRIENDS_LIST);
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msg.addString(player.getName());
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requestor.sendPacket(msg);
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requestor.getFriendList().add(player.getObjectId());
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requestor.addFriend(player);
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// has joined as friend.
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msg = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_JOINED_AS_A_FRIEND);
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msg.addString(requestor.getName());
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player.sendPacket(msg);
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player.getFriendList().add(requestor.getObjectId());
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player.addFriend(requestor);
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// Send notifications for both player in order to show them online
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player.sendPacket(new FriendAddRequestResult(requestor, 1));
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requestor.sendPacket(new FriendAddRequestResult(player, 1));
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player.sendPacket(new FriendList(player));
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requestor.sendPacket(new FriendList(requestor));
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}
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catch (Exception e)
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{
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@ -29,6 +29,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.network.serverpackets.friend.FriendList;
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import com.l2jserver.gameserver.network.serverpackets.friend.FriendRemove;
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/**
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@ -68,7 +69,7 @@ public final class RequestFriendDel extends L2GameClientPacket
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return;
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}
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if (!activeChar.getFriendList().contains(id))
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if (!activeChar.getFriendList().containsKey(id))
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_NOT_ON_YOUR_FRIEND_LIST);
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sm.addString(_name);
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@ -90,7 +91,7 @@ public final class RequestFriendDel extends L2GameClientPacket
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sm.addString(_name);
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activeChar.sendPacket(sm);
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activeChar.getFriendList().remove(Integer.valueOf(id));
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activeChar.getFriendList().remove(id);
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activeChar.sendPacket(new FriendRemove(_name, 1));
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L2PcInstance player = L2World.getInstance().getPlayer(_name);
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@ -99,6 +100,8 @@ public final class RequestFriendDel extends L2GameClientPacket
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player.getFriendList().remove(Integer.valueOf(activeChar.getObjectId()));
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player.sendPacket(new FriendRemove(activeChar.getName(), 1));
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}
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player.sendPacket(new FriendList(player));
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activeChar.sendPacket(new FriendList(activeChar));
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}
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catch (Exception e)
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{
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@ -86,7 +86,7 @@ public final class RequestFriendInvite extends L2GameClientPacket
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}
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// Target already in friend list.
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if (activeChar.getFriendList().contains(friend.getObjectId()))
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if (activeChar.getFriendList().containsKey(friend.getObjectId()))
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.THIS_PLAYER_IS_ALREADY_REGISTERED_ON_YOUR_FRIENDS_LIST);
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sm.addString(_name);
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@ -55,7 +55,7 @@ public final class RequestFriendList extends L2GameClientPacket
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activeChar.sendPacket(SystemMessageId.FRIENDS_LIST);
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L2PcInstance friend = null;
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for (int id : activeChar.getFriendList())
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for (int id : activeChar.getFriendList().keySet())
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{
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// int friendId = rset.getInt("friendId");
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String friendName = CharNameTable.getInstance().getNameById(id);
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@ -63,7 +63,7 @@ public final class RequestSendFriendMsg extends L2GameClientPacket
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}
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final L2PcInstance targetPlayer = L2World.getInstance().getPlayer(_reciever);
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if ((targetPlayer == null) || !targetPlayer.getFriendList().contains(activeChar.getObjectId()))
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if ((targetPlayer == null) || !targetPlayer.getFriendList().containsKey(activeChar.getObjectId()))
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{
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activeChar.sendPacket(SystemMessageId.THAT_PLAYER_IS_NOT_ONLINE);
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return;
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@ -0,0 +1,54 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.network.clientpackets.friend;
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import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
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import com.l2jserver.gameserver.network.serverpackets.friend.BlockListPacket;
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public final class RequestUpdateBlockMemo extends L2GameClientPacket
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{
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private static final String _C__D0_96_REQUESTUPDATEBLOCKMEMO = "[C] D0:96 RequestUpdateBlockMemo";
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private String cName;
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private String memo;
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@Override
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protected void readImpl()
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{
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cName = readS();
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memo = readS();
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}
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@Override
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protected void runImpl()
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{
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L2PcInstance player = getClient().getActiveChar();
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player.getBlockList().setBlockMemo(CharNameTable.getInstance().getIdByName(cName), memo);
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player.sendPacket(new BlockListPacket(player));
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}
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@Override
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public String getType()
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{
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return _C__D0_96_REQUESTUPDATEBLOCKMEMO;
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}
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}
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@ -0,0 +1,52 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.network.clientpackets.friend;
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import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
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public final class RequestUpdateFriendMemo extends L2GameClientPacket
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{
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private static final String _C__D0_95_REQUESTUPDATEFRIENDMEMO = "[C] D0:95 RequestUpdateFriendMemo";
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String cName;
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String memo;
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@Override
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protected void readImpl()
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{
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cName = readS();
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memo = readS();
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}
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@Override
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protected void runImpl()
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{
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L2PcInstance player = getClient().getActiveChar();
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int id = CharNameTable.getInstance().getIdByName(cName);
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player.getFriend(id).setMemo(memo);
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player.updateMemo(id);
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}
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@Override
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public String getType()
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{
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return _C__D0_95_REQUESTUPDATEFRIENDMEMO;
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}
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}
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Reference in New Issue
Block a user