Fixed Iss melodies applied to non party members.

Contributed by champzix1.
This commit is contained in:
MobiusDev
2019-02-24 07:47:56 +00:00
parent f8fbb57f95
commit b2d7021964
6 changed files with 42 additions and 248 deletions

View File

@@ -1164,13 +1164,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1268,13 +1262,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="TriggerSkillByDamage">
@@ -1383,13 +1371,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1487,13 +1469,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1602,12 +1578,7 @@
<value level="4">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1706,12 +1677,7 @@
<value level="4">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -3498,10 +3464,7 @@
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<effects>