Fixed Iss melodies applied to non party members.

Contributed by champzix1.
This commit is contained in:
MobiusDev
2019-02-24 07:47:56 +00:00
parent f8fbb57f95
commit b2d7021964
6 changed files with 42 additions and 248 deletions

View File

@@ -1171,13 +1171,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1276,13 +1270,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="TriggerSkillByDamage">
@@ -1392,13 +1380,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1497,13 +1479,7 @@
<value level="5">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
<value level="5">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1613,12 +1589,7 @@
<value level="4">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -1718,12 +1689,7 @@
<value level="4">50-50</value>
</affectLimit>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY</value>
<value level="3">PARTY</value>
<value level="4">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelBySlotProbability">
@@ -3530,10 +3496,7 @@
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>
<value level="1">PARTY</value>
<value level="2">PARTY_PLEDGE</value>
</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<effects>