Proper dialogue extensions for recently committed quests.
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@@ -25,7 +25,7 @@ import com.l2jmobius.gameserver.model.quest.QuestState;
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import quests.Q10383_FergasonsOffer.Q10383_FergasonsOffer;
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/**
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* @hlwrave
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* @author hlwrave
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*/
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public class Q10384_AnAudienceWithTauti extends Quest
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{
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@@ -47,8 +47,8 @@ public class Q10384_AnAudienceWithTauti extends Quest
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addTalkId(FERGASON, AKU);
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addKillId(TAUTI);
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registerQuestItems(TAUTIS_FRAGMENT);
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addCondMinLevel(MIN_LEVEL, "maestro_ferguson_q10384_05.htm");
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addCondCompletedQuest(Q10383_FergasonsOffer.class.getSimpleName(), "maestro_ferguson_q10384_06.htm");
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addCondMinLevel(MIN_LEVEL, "maestro_ferguson_q10384_05.html");
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addCondCompletedQuest(Q10383_FergasonsOffer.class.getSimpleName(), "maestro_ferguson_q10384_06.html");
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}
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@@ -65,17 +65,17 @@ public class Q10384_AnAudienceWithTauti extends Quest
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switch (event)
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{
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case "maestro_ferguson_q10384_04.htm":
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case "maestro_ferguson_q10384_04.html":
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{
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qs.startQuest();
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break;
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}
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case "sofa_aku_q10384_02.htm":
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case "sofa_aku_q10384_02.html":
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{
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qs.setCond(2);
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break;
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}
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case "maestro_ferguson_q10384_11.htm":
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case "maestro_ferguson_q10384_11.html":
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{
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qs.addExpAndSp(951127800, 435041400);
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qs.giveItems(57, 3256740);
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@@ -105,17 +105,17 @@ public class Q10384_AnAudienceWithTauti extends Quest
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{
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if (qs.isCond(1) || qs.isCond(2))
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{
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htmltext = "maestro_ferguson_q10384_08.htm";
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htmltext = "maestro_ferguson_q10384_08.html";
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}
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else if (qs.isCond(3) && qs.hasQuestItems(TAUTIS_FRAGMENT))
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{
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htmltext = "maestro_ferguson_q10384_09.htm";
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htmltext = "maestro_ferguson_q10384_09.html";
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}
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}
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else if (qs.isCompleted())
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{
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htmltext = "maestro_ferguson_q10384_07.htm";
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htmltext = "maestro_ferguson_q10384_07.html";
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}
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break;
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}
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@@ -123,7 +123,7 @@ public class Q10384_AnAudienceWithTauti extends Quest
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{
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if (qs.isStarted())
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{
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htmltext = "sofa_aku_q10384_01.htm";
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htmltext = "sofa_aku_q10384_01.html";
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}
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break;
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}
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@@ -1,4 +1,4 @@
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<html><body>Ferguson:<br>
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Well then, if you do meet <font color="LEVEL">Tauti</font>, please bring me <font color="LEVEL">1</font> of <font color="LEVEL">Tauti's Fragment</font>.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti maestro_ferguson_q10384_04.htm">"No problem!"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti maestro_ferguson_q10384_04.html">"No problem!"</button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Ferguson:<br>
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Hahaha! Finally I get the <font color="LEVEL">Tauti's Fragment</font>!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti maestro_ferguson_q10384_10.htm">"What are you going to do with it?"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti maestro_ferguson_q10384_10.html">"What are you going to do with it?"</button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Fergason:<br>
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Create the greatest weapon ever made, that's what! These are not simple weapons, but actual living organisms! I have been searching through <font color="LEVEL">Aden</font> for years now, looking for materials like these <font color="LEVEL">Tauti's Fragments</font>! And finally, I have one!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti maestro_ferguson_q10384_11.htm">"You should... sleep a bit."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti maestro_ferguson_q10384_11.html">"You should... sleep a bit."</button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Aku:<br>
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Oh, you want to see <font color="LEVEL">Lord Tauti</font>? Hee, okay, I will give you the chance. <font color="LEVEL">Lord Tauti</font> seemed to be interested in you too, after all those <font color="LEVEL">Petras.</font><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti sofa_aku_q10384_02.htm">"Send me, please!"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10384_AnAudienceWithTauti sofa_aku_q10384_02.html">"Send me, please!"</button>
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</body></html>
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