Proper dialogue extensions for recently committed quests.
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@@ -75,13 +75,13 @@ public class Q00757_TriolsMovement extends Quest
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switch (event)
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{
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case "accepted.htm":
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case "accepted.html":
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{
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qs.setCond(1);
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qs.startQuest();
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break;
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}
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case "endquest.htm":
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case "endquest.html":
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{
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if (qs.isCond(2))
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{
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@@ -91,7 +91,7 @@ public class Q00757_TriolsMovement extends Quest
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qs.giveItems(36232, 1);
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qs.addExpAndSp(301518549, 7236360);
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qs.exitQuest(QuestType.DAILY, true);
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htmltext = "endquest.htm";
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htmltext = "endquest.html";
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}
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break;
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}
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@@ -124,7 +124,7 @@ public class Q00757_TriolsMovement extends Quest
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}
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else
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{
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htmltext = "no_level.htm";
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htmltext = "no_level.html";
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}
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break;
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}
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@@ -132,11 +132,11 @@ public class Q00757_TriolsMovement extends Quest
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{
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if (qs.isCond(1))
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{
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htmltext = "notcollected.htm";
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htmltext = "notcollected.htmll";
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}
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else if (qs.isCond(2))
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{
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htmltext = "collected.htm";
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htmltext = "collected.html";
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}
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break;
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}
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@@ -1,5 +1,5 @@
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<html><body>Sec:<br>
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I can see how theirs are shining precious totems!<br>
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Show that even brought?<br><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00757_TriolsMovement endquest.htm">"Show"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00757_TriolsMovement endquest.html">"Show"</button>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>Sec:<br>
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We would never have thought that the triplets can multiply so fast, according to our research theirs number exceeds the norm by 389 percent!<br>
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You are here that would stop this growth?<br><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00757_TriolsMovement accepted.htm">"Yes, I'm the one who need it!"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00757_TriolsMovement accepted.html">"Yes, I'm the one who need it!"</button>
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</body></html>
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