Reverted session zone Die packet escape block.
Contributed by Enryu.
This commit is contained in:
@@ -20,7 +20,6 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Fort;
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@@ -44,6 +43,23 @@ public class Die extends ServerPacket
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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if (creature.isPlayer())
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if (creature.isPlayer())
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{
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{
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final Clan clan = creature.getActingPlayer().getClan();
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boolean isInCastleDefense = false;
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boolean isInFortDefense = false;
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SiegeClan siegeClan = null;
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final Castle castle = CastleManager.getInstance().getCastle(creature);
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final Fort fort = FortManager.getInstance().getFort(creature);
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if ((castle != null) && castle.getSiege().isInProgress())
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{
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siegeClan = castle.getSiege().getAttackerClan(clan);
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isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
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}
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else if ((fort != null) && fort.getSiege().isInProgress())
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{
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siegeClan = fort.getSiege().getAttackerClan(clan);
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isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
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}
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for (BuffInfo effect : creature.getEffectList().getEffects())
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for (BuffInfo effect : creature.getEffectList().getEffects())
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{
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{
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if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
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if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
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@@ -53,48 +69,26 @@ public class Die extends ServerPacket
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}
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}
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}
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}
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final Player player = creature.getActingPlayer();
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// ClanHall check.
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if (!player.isInTimedHuntingZone())
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if ((clan != null) && (clan.getHideoutId() > 0))
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{
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{
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final Clan clan = player.getClan();
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_flags += 2;
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boolean isInCastleDefense = false;
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}
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boolean isInFortDefense = false;
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// Castle check.
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SiegeClan siegeClan = null;
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if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
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final Castle castle = CastleManager.getInstance().getCastle(creature);
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{
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final Fort fort = FortManager.getInstance().getFort(creature);
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_flags += 4;
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if ((castle != null) && castle.getSiege().isInProgress())
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}
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{
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// Fortress check.
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siegeClan = castle.getSiege().getAttackerClan(clan);
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if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
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isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
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{
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}
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_flags += 8;
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else if ((fort != null) && fort.getSiege().isInProgress())
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}
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{
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// Outpost check.
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siegeClan = fort.getSiege().getAttackerClan(clan);
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if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
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isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
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{
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}
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_flags += 16;
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// ClanHall check.
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if ((clan != null) && (clan.getHideoutId() > 0))
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{
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_flags += 2;
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}
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// Castle check.
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if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
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{
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_flags += 4;
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}
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// Fortress check.
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if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
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{
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_flags += 8;
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}
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// Outpost check.
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if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
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{
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_flags += 16;
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}
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}
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}
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// Feather check.
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// Feather check.
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if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
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if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
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{
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{
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@@ -20,7 +20,6 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Fort;
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@@ -44,6 +43,23 @@ public class Die extends ServerPacket
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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if (creature.isPlayer())
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if (creature.isPlayer())
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{
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{
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final Clan clan = creature.getActingPlayer().getClan();
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boolean isInCastleDefense = false;
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boolean isInFortDefense = false;
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SiegeClan siegeClan = null;
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final Castle castle = CastleManager.getInstance().getCastle(creature);
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final Fort fort = FortManager.getInstance().getFort(creature);
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if ((castle != null) && castle.getSiege().isInProgress())
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{
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siegeClan = castle.getSiege().getAttackerClan(clan);
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isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
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}
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else if ((fort != null) && fort.getSiege().isInProgress())
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{
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siegeClan = fort.getSiege().getAttackerClan(clan);
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isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
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}
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for (BuffInfo effect : creature.getEffectList().getEffects())
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for (BuffInfo effect : creature.getEffectList().getEffects())
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{
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{
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if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
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if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
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@@ -53,48 +69,26 @@ public class Die extends ServerPacket
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}
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}
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}
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}
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final Player player = creature.getActingPlayer();
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// ClanHall check.
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if (!player.isInTimedHuntingZone())
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if ((clan != null) && (clan.getHideoutId() > 0))
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{
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{
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final Clan clan = player.getClan();
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_flags += 2;
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boolean isInCastleDefense = false;
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}
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boolean isInFortDefense = false;
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// Castle check.
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SiegeClan siegeClan = null;
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if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
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final Castle castle = CastleManager.getInstance().getCastle(creature);
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{
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final Fort fort = FortManager.getInstance().getFort(creature);
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_flags += 4;
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if ((castle != null) && castle.getSiege().isInProgress())
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}
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{
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// Fortress check.
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siegeClan = castle.getSiege().getAttackerClan(clan);
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if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
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isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
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{
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}
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_flags += 8;
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else if ((fort != null) && fort.getSiege().isInProgress())
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}
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{
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// Outpost check.
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siegeClan = fort.getSiege().getAttackerClan(clan);
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if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
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isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
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{
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}
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_flags += 16;
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// ClanHall check.
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if ((clan != null) && (clan.getHideoutId() > 0))
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{
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_flags += 2;
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}
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// Castle check.
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if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
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{
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_flags += 4;
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}
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// Fortress check.
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if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
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{
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_flags += 8;
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}
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// Outpost check.
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if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
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{
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_flags += 16;
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}
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}
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}
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// Feather check.
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// Feather check.
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if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
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if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
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{
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{
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@@ -20,7 +20,6 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Fort;
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@@ -44,6 +43,23 @@ public class Die extends ServerPacket
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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if (creature.isPlayer())
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if (creature.isPlayer())
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{
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{
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final Clan clan = creature.getActingPlayer().getClan();
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boolean isInCastleDefense = false;
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boolean isInFortDefense = false;
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SiegeClan siegeClan = null;
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final Castle castle = CastleManager.getInstance().getCastle(creature);
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final Fort fort = FortManager.getInstance().getFort(creature);
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if ((castle != null) && castle.getSiege().isInProgress())
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{
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siegeClan = castle.getSiege().getAttackerClan(clan);
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isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
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}
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else if ((fort != null) && fort.getSiege().isInProgress())
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{
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siegeClan = fort.getSiege().getAttackerClan(clan);
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isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
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}
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for (BuffInfo effect : creature.getEffectList().getEffects())
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for (BuffInfo effect : creature.getEffectList().getEffects())
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{
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{
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if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
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if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
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@@ -53,48 +69,26 @@ public class Die extends ServerPacket
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}
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}
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}
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}
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final Player player = creature.getActingPlayer();
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// ClanHall check.
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if (!player.isInTimedHuntingZone())
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if ((clan != null) && (clan.getHideoutId() > 0))
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{
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{
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final Clan clan = player.getClan();
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_flags += 2;
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boolean isInCastleDefense = false;
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}
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boolean isInFortDefense = false;
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// Castle check.
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SiegeClan siegeClan = null;
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if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
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final Castle castle = CastleManager.getInstance().getCastle(creature);
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{
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final Fort fort = FortManager.getInstance().getFort(creature);
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_flags += 4;
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if ((castle != null) && castle.getSiege().isInProgress())
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}
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{
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// Fortress check.
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siegeClan = castle.getSiege().getAttackerClan(clan);
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if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
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isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
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{
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}
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_flags += 8;
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else if ((fort != null) && fort.getSiege().isInProgress())
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}
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{
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// Outpost check.
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siegeClan = fort.getSiege().getAttackerClan(clan);
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if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
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isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
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{
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}
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_flags += 16;
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// ClanHall check.
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if ((clan != null) && (clan.getHideoutId() > 0))
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{
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_flags += 2;
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}
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// Castle check.
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if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
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{
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_flags += 4;
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}
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// Fortress check.
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if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
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{
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_flags += 8;
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}
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// Outpost check.
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if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
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{
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_flags += 16;
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}
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}
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}
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// Feather check.
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// Feather check.
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if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
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if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
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{
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{
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@@ -20,7 +20,6 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.SiegeClan;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Fort;
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@@ -44,6 +43,23 @@ public class Die extends ServerPacket
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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_isSweepable = creature.isAttackable() && creature.isSweepActive();
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if (creature.isPlayer())
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if (creature.isPlayer())
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{
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{
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final Clan clan = creature.getActingPlayer().getClan();
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boolean isInCastleDefense = false;
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boolean isInFortDefense = false;
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SiegeClan siegeClan = null;
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final Castle castle = CastleManager.getInstance().getCastle(creature);
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final Fort fort = FortManager.getInstance().getFort(creature);
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if ((castle != null) && castle.getSiege().isInProgress())
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{
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siegeClan = castle.getSiege().getAttackerClan(clan);
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isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
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}
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else if ((fort != null) && fort.getSiege().isInProgress())
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{
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||||||
|
siegeClan = fort.getSiege().getAttackerClan(clan);
|
||||||
|
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
|
||||||
for (BuffInfo effect : creature.getEffectList().getEffects())
|
for (BuffInfo effect : creature.getEffectList().getEffects())
|
||||||
{
|
{
|
||||||
if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
|
if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
|
||||||
@@ -53,48 +69,26 @@ public class Die extends ServerPacket
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = creature.getActingPlayer();
|
// ClanHall check.
|
||||||
if (!player.isInTimedHuntingZone())
|
if ((clan != null) && (clan.getHideoutId() > 0))
|
||||||
{
|
{
|
||||||
final Clan clan = player.getClan();
|
_flags += 2;
|
||||||
boolean isInCastleDefense = false;
|
}
|
||||||
boolean isInFortDefense = false;
|
// Castle check.
|
||||||
SiegeClan siegeClan = null;
|
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
||||||
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
{
|
||||||
final Fort fort = FortManager.getInstance().getFort(creature);
|
_flags += 4;
|
||||||
if ((castle != null) && castle.getSiege().isInProgress())
|
}
|
||||||
{
|
// Fortress check.
|
||||||
siegeClan = castle.getSiege().getAttackerClan(clan);
|
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
||||||
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 8;
|
||||||
else if ((fort != null) && fort.getSiege().isInProgress())
|
}
|
||||||
{
|
// Outpost check.
|
||||||
siegeClan = fort.getSiege().getAttackerClan(clan);
|
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
||||||
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 16;
|
||||||
|
|
||||||
// ClanHall check.
|
|
||||||
if ((clan != null) && (clan.getHideoutId() > 0))
|
|
||||||
{
|
|
||||||
_flags += 2;
|
|
||||||
}
|
|
||||||
// Castle check.
|
|
||||||
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
|
||||||
{
|
|
||||||
_flags += 4;
|
|
||||||
}
|
|
||||||
// Fortress check.
|
|
||||||
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
|
||||||
{
|
|
||||||
_flags += 8;
|
|
||||||
}
|
|
||||||
// Outpost check.
|
|
||||||
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
|
||||||
{
|
|
||||||
_flags += 16;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Feather check.
|
// Feather check.
|
||||||
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
||||||
{
|
{
|
||||||
|
@@ -20,7 +20,6 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
|||||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||||
import org.l2jmobius.gameserver.model.SiegeClan;
|
import org.l2jmobius.gameserver.model.SiegeClan;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
import org.l2jmobius.gameserver.model.actor.Player;
|
|
||||||
import org.l2jmobius.gameserver.model.clan.Clan;
|
import org.l2jmobius.gameserver.model.clan.Clan;
|
||||||
import org.l2jmobius.gameserver.model.siege.Castle;
|
import org.l2jmobius.gameserver.model.siege.Castle;
|
||||||
import org.l2jmobius.gameserver.model.siege.Fort;
|
import org.l2jmobius.gameserver.model.siege.Fort;
|
||||||
@@ -44,6 +43,23 @@ public class Die extends ServerPacket
|
|||||||
_isSweepable = creature.isAttackable() && creature.isSweepActive();
|
_isSweepable = creature.isAttackable() && creature.isSweepActive();
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
final Clan clan = creature.getActingPlayer().getClan();
|
||||||
|
boolean isInCastleDefense = false;
|
||||||
|
boolean isInFortDefense = false;
|
||||||
|
SiegeClan siegeClan = null;
|
||||||
|
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
||||||
|
final Fort fort = FortManager.getInstance().getFort(creature);
|
||||||
|
if ((castle != null) && castle.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = castle.getSiege().getAttackerClan(clan);
|
||||||
|
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
else if ((fort != null) && fort.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = fort.getSiege().getAttackerClan(clan);
|
||||||
|
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
|
||||||
for (BuffInfo effect : creature.getEffectList().getEffects())
|
for (BuffInfo effect : creature.getEffectList().getEffects())
|
||||||
{
|
{
|
||||||
if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
|
if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
|
||||||
@@ -53,48 +69,26 @@ public class Die extends ServerPacket
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = creature.getActingPlayer();
|
// ClanHall check.
|
||||||
if (!player.isInTimedHuntingZone())
|
if ((clan != null) && (clan.getHideoutId() > 0))
|
||||||
{
|
{
|
||||||
final Clan clan = player.getClan();
|
_flags += 2;
|
||||||
boolean isInCastleDefense = false;
|
}
|
||||||
boolean isInFortDefense = false;
|
// Castle check.
|
||||||
SiegeClan siegeClan = null;
|
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
||||||
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
{
|
||||||
final Fort fort = FortManager.getInstance().getFort(creature);
|
_flags += 4;
|
||||||
if ((castle != null) && castle.getSiege().isInProgress())
|
}
|
||||||
{
|
// Fortress check.
|
||||||
siegeClan = castle.getSiege().getAttackerClan(clan);
|
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
||||||
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 8;
|
||||||
else if ((fort != null) && fort.getSiege().isInProgress())
|
}
|
||||||
{
|
// Outpost check.
|
||||||
siegeClan = fort.getSiege().getAttackerClan(clan);
|
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
||||||
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 16;
|
||||||
|
|
||||||
// ClanHall check.
|
|
||||||
if ((clan != null) && (clan.getHideoutId() > 0))
|
|
||||||
{
|
|
||||||
_flags += 2;
|
|
||||||
}
|
|
||||||
// Castle check.
|
|
||||||
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
|
||||||
{
|
|
||||||
_flags += 4;
|
|
||||||
}
|
|
||||||
// Fortress check.
|
|
||||||
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
|
||||||
{
|
|
||||||
_flags += 8;
|
|
||||||
}
|
|
||||||
// Outpost check.
|
|
||||||
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
|
||||||
{
|
|
||||||
_flags += 16;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Feather check.
|
// Feather check.
|
||||||
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
||||||
{
|
{
|
||||||
|
@@ -20,7 +20,6 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
|
|||||||
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
import org.l2jmobius.gameserver.instancemanager.FortManager;
|
||||||
import org.l2jmobius.gameserver.model.SiegeClan;
|
import org.l2jmobius.gameserver.model.SiegeClan;
|
||||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||||
import org.l2jmobius.gameserver.model.actor.Player;
|
|
||||||
import org.l2jmobius.gameserver.model.clan.Clan;
|
import org.l2jmobius.gameserver.model.clan.Clan;
|
||||||
import org.l2jmobius.gameserver.model.siege.Castle;
|
import org.l2jmobius.gameserver.model.siege.Castle;
|
||||||
import org.l2jmobius.gameserver.model.siege.Fort;
|
import org.l2jmobius.gameserver.model.siege.Fort;
|
||||||
@@ -44,6 +43,23 @@ public class Die extends ServerPacket
|
|||||||
_isSweepable = creature.isAttackable() && creature.isSweepActive();
|
_isSweepable = creature.isAttackable() && creature.isSweepActive();
|
||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
|
final Clan clan = creature.getActingPlayer().getClan();
|
||||||
|
boolean isInCastleDefense = false;
|
||||||
|
boolean isInFortDefense = false;
|
||||||
|
SiegeClan siegeClan = null;
|
||||||
|
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
||||||
|
final Fort fort = FortManager.getInstance().getFort(creature);
|
||||||
|
if ((castle != null) && castle.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = castle.getSiege().getAttackerClan(clan);
|
||||||
|
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
else if ((fort != null) && fort.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = fort.getSiege().getAttackerClan(clan);
|
||||||
|
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
|
||||||
for (BuffInfo effect : creature.getEffectList().getEffects())
|
for (BuffInfo effect : creature.getEffectList().getEffects())
|
||||||
{
|
{
|
||||||
if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
|
if (effect.getSkill().getId() == CommonSkill.FEATHER_OF_BLESSING.getId())
|
||||||
@@ -53,48 +69,26 @@ public class Die extends ServerPacket
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
final Player player = creature.getActingPlayer();
|
// ClanHall check.
|
||||||
if (!player.isInTimedHuntingZone())
|
if ((clan != null) && (clan.getHideoutId() > 0))
|
||||||
{
|
{
|
||||||
final Clan clan = player.getClan();
|
_flags += 2;
|
||||||
boolean isInCastleDefense = false;
|
}
|
||||||
boolean isInFortDefense = false;
|
// Castle check.
|
||||||
SiegeClan siegeClan = null;
|
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
||||||
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
{
|
||||||
final Fort fort = FortManager.getInstance().getFort(creature);
|
_flags += 4;
|
||||||
if ((castle != null) && castle.getSiege().isInProgress())
|
}
|
||||||
{
|
// Fortress check.
|
||||||
siegeClan = castle.getSiege().getAttackerClan(clan);
|
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
||||||
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 8;
|
||||||
else if ((fort != null) && fort.getSiege().isInProgress())
|
}
|
||||||
{
|
// Outpost check.
|
||||||
siegeClan = fort.getSiege().getAttackerClan(clan);
|
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
||||||
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 16;
|
||||||
|
|
||||||
// ClanHall check.
|
|
||||||
if ((clan != null) && (clan.getHideoutId() > 0))
|
|
||||||
{
|
|
||||||
_flags += 2;
|
|
||||||
}
|
|
||||||
// Castle check.
|
|
||||||
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
|
||||||
{
|
|
||||||
_flags += 4;
|
|
||||||
}
|
|
||||||
// Fortress check.
|
|
||||||
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
|
||||||
{
|
|
||||||
_flags += 8;
|
|
||||||
}
|
|
||||||
// Outpost check.
|
|
||||||
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
|
||||||
{
|
|
||||||
_flags += 16;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Feather check.
|
// Feather check.
|
||||||
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
||||||
{
|
{
|
||||||
|
@@ -52,6 +52,22 @@ public class Die extends ServerPacket
|
|||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
_player = creature.getActingPlayer();
|
_player = creature.getActingPlayer();
|
||||||
|
final Clan clan = _player.getClan();
|
||||||
|
boolean isInCastleDefense = false;
|
||||||
|
boolean isInFortDefense = false;
|
||||||
|
SiegeClan siegeClan = null;
|
||||||
|
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
||||||
|
final Fort fort = FortManager.getInstance().getFort(creature);
|
||||||
|
if ((castle != null) && castle.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = castle.getSiege().getAttackerClan(clan);
|
||||||
|
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
else if ((fort != null) && fort.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = fort.getSiege().getAttackerClan(clan);
|
||||||
|
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
|
||||||
for (BuffInfo effect : creature.getEffectList().getEffects())
|
for (BuffInfo effect : creature.getEffectList().getEffects())
|
||||||
{
|
{
|
||||||
@@ -62,47 +78,26 @@ public class Die extends ServerPacket
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_player.isInTimedHuntingZone())
|
// ClanHall check.
|
||||||
|
if ((clan != null) && (clan.getHideoutId() > 0))
|
||||||
{
|
{
|
||||||
final Clan clan = _player.getClan();
|
_flags += 2;
|
||||||
boolean isInCastleDefense = false;
|
}
|
||||||
boolean isInFortDefense = false;
|
// Castle check.
|
||||||
SiegeClan siegeClan = null;
|
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
||||||
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
{
|
||||||
final Fort fort = FortManager.getInstance().getFort(creature);
|
_flags += 4;
|
||||||
if ((castle != null) && castle.getSiege().isInProgress())
|
}
|
||||||
{
|
// Fortress check.
|
||||||
siegeClan = castle.getSiege().getAttackerClan(clan);
|
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
||||||
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 8;
|
||||||
else if ((fort != null) && fort.getSiege().isInProgress())
|
}
|
||||||
{
|
// Outpost check.
|
||||||
siegeClan = fort.getSiege().getAttackerClan(clan);
|
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
||||||
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 16;
|
||||||
|
|
||||||
// ClanHall check.
|
|
||||||
if ((clan != null) && (clan.getHideoutId() > 0))
|
|
||||||
{
|
|
||||||
_flags += 2;
|
|
||||||
}
|
|
||||||
// Castle check.
|
|
||||||
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
|
||||||
{
|
|
||||||
_flags += 4;
|
|
||||||
}
|
|
||||||
// Fortress check.
|
|
||||||
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
|
||||||
{
|
|
||||||
_flags += 8;
|
|
||||||
}
|
|
||||||
// Outpost check.
|
|
||||||
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
|
||||||
{
|
|
||||||
_flags += 16;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Feather check.
|
// Feather check.
|
||||||
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
||||||
{
|
{
|
||||||
|
@@ -52,6 +52,22 @@ public class Die extends ServerPacket
|
|||||||
if (creature.isPlayer())
|
if (creature.isPlayer())
|
||||||
{
|
{
|
||||||
_player = creature.getActingPlayer();
|
_player = creature.getActingPlayer();
|
||||||
|
final Clan clan = _player.getClan();
|
||||||
|
boolean isInCastleDefense = false;
|
||||||
|
boolean isInFortDefense = false;
|
||||||
|
SiegeClan siegeClan = null;
|
||||||
|
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
||||||
|
final Fort fort = FortManager.getInstance().getFort(creature);
|
||||||
|
if ((castle != null) && castle.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = castle.getSiege().getAttackerClan(clan);
|
||||||
|
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
else if ((fort != null) && fort.getSiege().isInProgress())
|
||||||
|
{
|
||||||
|
siegeClan = fort.getSiege().getAttackerClan(clan);
|
||||||
|
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
||||||
|
}
|
||||||
|
|
||||||
for (BuffInfo effect : creature.getEffectList().getEffects())
|
for (BuffInfo effect : creature.getEffectList().getEffects())
|
||||||
{
|
{
|
||||||
@@ -62,47 +78,26 @@ public class Die extends ServerPacket
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_player.isInTimedHuntingZone())
|
// ClanHall check.
|
||||||
|
if ((clan != null) && (clan.getHideoutId() > 0))
|
||||||
{
|
{
|
||||||
final Clan clan = _player.getClan();
|
_flags += 2;
|
||||||
boolean isInCastleDefense = false;
|
}
|
||||||
boolean isInFortDefense = false;
|
// Castle check.
|
||||||
SiegeClan siegeClan = null;
|
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
||||||
final Castle castle = CastleManager.getInstance().getCastle(creature);
|
{
|
||||||
final Fort fort = FortManager.getInstance().getFort(creature);
|
_flags += 4;
|
||||||
if ((castle != null) && castle.getSiege().isInProgress())
|
}
|
||||||
{
|
// Fortress check.
|
||||||
siegeClan = castle.getSiege().getAttackerClan(clan);
|
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
||||||
isInCastleDefense = (siegeClan == null) && castle.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 8;
|
||||||
else if ((fort != null) && fort.getSiege().isInProgress())
|
}
|
||||||
{
|
// Outpost check.
|
||||||
siegeClan = fort.getSiege().getAttackerClan(clan);
|
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
||||||
isInFortDefense = (siegeClan == null) && fort.getSiege().checkIsDefender(clan);
|
{
|
||||||
}
|
_flags += 16;
|
||||||
|
|
||||||
// ClanHall check.
|
|
||||||
if ((clan != null) && (clan.getHideoutId() > 0))
|
|
||||||
{
|
|
||||||
_flags += 2;
|
|
||||||
}
|
|
||||||
// Castle check.
|
|
||||||
if (((clan != null) && (clan.getCastleId() > 0)) || isInCastleDefense)
|
|
||||||
{
|
|
||||||
_flags += 4;
|
|
||||||
}
|
|
||||||
// Fortress check.
|
|
||||||
if (((clan != null) && (clan.getFortId() > 0)) || isInFortDefense)
|
|
||||||
{
|
|
||||||
_flags += 8;
|
|
||||||
}
|
|
||||||
// Outpost check.
|
|
||||||
if (((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()))
|
|
||||||
{
|
|
||||||
_flags += 16;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Feather check.
|
// Feather check.
|
||||||
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
if (creature.getAccessLevel().allowFixedRes() || creature.getInventory().haveItemForSelfResurrection())
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user