Some Yul skills.

Contributed by hlwrave.
This commit is contained in:
MobiusDev
2016-02-06 19:53:36 +00:00
parent 14c5561f6f
commit b16b4f3868
3 changed files with 284 additions and 15 deletions

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@@ -97,31 +97,156 @@
</skill> </skill>
<!-- For $s1, increases P. Atk. by $s2, P. Def/M. Def. by $s3, and increases Max HP/CP by $s4. Consumes $s5 Soulstones. --> <!-- For $s1, increases P. Atk. by $s2, P. Def/M. Def. by $s3, and increases Max HP/CP by $s4. Consumes $s5 Soulstones. -->
<skill id="10952" levels="1" name="Survival Instinct"> <skill id="10952" levels="1" name="Survival Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- lineage2free fixed -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <table name="#magicLvl"> 101 </table>
<table name="#pAtk"> 1.40 </table>
<table name="#pDef"> 1.20 </table>
<table name="#mDef"> 1.20 </table>
<table name="#maxHp"> 1.20 </table>
<table name="#maxCp"> 1.20 </table>
<table name="#regHp"> 1.20 </table>
<table name="#regCp"> 1.20 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="pDef" val="#pDef">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="mDef" val="#mDef">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="maxHp" val="#maxHp">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="maxCp" val="#maxCp">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="regHp" val="#regHp">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="regCp" val="#regCp">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill> </skill>
<!-- For $s1, increases Atk. Spd. by $s2, Skill Power by $s3, P. Skill Critical Rate by $s4, and Skill Critical Damage by $s5. Consumes $s6 Soulstones. --> <!-- For $s1, increases Atk. Spd. by $s2, Skill Power by $s3, P. Skill Critical Rate by $s4, and Skill Critical Damage by $s5. Consumes $s6 Soulstones. -->
<skill id="10953" levels="1" name="Hunting Instinct"> <skill id="10953" levels="1" name="Hunting Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- lineage2free fixed -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <table name="#magicLvl"> 101 </table>
<table name="#physicalSkillPower"> 1.20 </table>
<table name="#pAtkSpd"> 1.20 </table>
<table name="#skillCritical"> 1.20 </table>
<table name="#skillCriticalProbability"> 1.40 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="physicalSkillPower" val="#physicalSkillPower">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCritical" val="#skillCritical">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCriticalProbability" val="#skillCriticalProbability">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill> </skill>
<!-- For $s1, increases Skill Power by $s2, P. Skill Critical Rate by $s3, and Skill Critical Damage by $s4. Consumes $s5 Soulstones. --> <!-- For $s1, increases Skill Power by $s2, P. Skill Critical Rate by $s3, and Skill Critical Damage by $s4. Consumes $s5 Soulstones. -->
<skill id="10954" levels="1" name="Counter Instinct"> <skill id="10954" levels="1" name="Counter Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- lineage2free fixed -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <table name="#magicLvl"> 101 </table>
<table name="#physicalSkillPower"> 1.40 </table>
<table name="#skillCritical"> 1.40 </table>
<table name="#skillCriticalProbability"> 1.20 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="#physicalSkillPower">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCritical" val="#skillCritical">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="skillCriticalProbability" val="#skillCriticalProbability">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill> </skill>
<!-- For $s1, increases PvP Damage by $s2, and Skill Power by $s3. Consumes $s4 Soulstones. --> <!-- For $s1, increases PvP Damage by $s2, and Skill Power by $s3. Consumes $s4 Soulstones. -->
<!-- lineage2free fixed -->
<skill id="10955" levels="1" name="Bloody Instinct"> <skill id="10955" levels="1" name="Bloody Instinct">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <table name="#magicLvl"> 101 </table>
<table name="#physicalSkillPower"> 1.20 </table>
<table name="#pvpDmg"> 1.20 </table>
<table name="#abnormalLvls"> 1 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="YUL_STANCE" />
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="hitTime" val="60" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="#physicalSkillPower">
<using kind="CROSSBOW, BOW" />
</mul>
<mul stat="pvpPhysDmg" val="#pvpDmg">
<using kind="CROSSBOW, BOW" />
</mul>
</effect>
</for>
</skill> </skill>
<!-- Increases the number of buffs an individual can receive by 1. --> <!-- Increases the number of buffs an individual can receive by 1. -->
<skill id="10956" levels="1" name="Divine Expansion"> <skill id="10956" levels="1" name="Divine Expansion">

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@@ -466,36 +466,63 @@
<skill id="13662" levels="1" name="Orichalcum Arrow - Atk. Spd."> <skill id="13662" levels="1" name="Orichalcum Arrow - Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.05" />
</effect>
</for>
</skill> </skill>
<!-- Increases Atk. Spd. by 5%%. --> <!-- Increases Atk. Spd. by 5%%. -->
<skill id="13663" levels="1" name="Orichalcum Bolt - Atk. Spd."> <skill id="13663" levels="1" name="Orichalcum Bolt - Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.05" />
</effect>
</for>
</skill> </skill>
<!-- Increases P. Atk. by 5%%. --> <!-- Increases P. Atk. by 5%%. -->
<skill id="13664" levels="1" name="Orichalcum Arrow - P. Atk."> <skill id="13664" levels="1" name="Orichalcum Arrow - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
</effect>
</for>
</skill> </skill>
<!-- Increases P. Atk. by 5%%. --> <!-- Increases P. Atk. by 5%%. -->
<skill id="13665" levels="1" name="Orichalcum Bolt - P. Atk."> <skill id="13665" levels="1" name="Orichalcum Bolt - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
</effect>
</for>
</skill> </skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. --> <!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13666" levels="1" name="Orichalcum Arrow - Additional Hit"> <skill id="13666" levels="1" name="Orichalcum Arrow - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill> </skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. --> <!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13667" levels="1" name="Orichalcum Arrow - Additional Hit"> <skill id="13667" levels="1" name="Orichalcum Arrow - Additional Hit">
@@ -508,8 +535,11 @@
<skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit"> <skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill> </skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. --> <!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13669" levels="1" name="Orichalcum Bolt - Additional Hit"> <skill id="13669" levels="1" name="Orichalcum Bolt - Additional Hit">

View File

@@ -92,47 +92,161 @@
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
</skill> </skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with increased Atk. Spd. Consumes 1 Crystal (R-grade). --> <!-- Creates 250 Enhanced Orichalcum Arrows with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
<skill id="19213" levels="1" name="Polishing Arrows: Atk. Spd."> <skill id="19213" levels="1" name="Polishing Arrows: Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="17371" /> <!-- Crystal (R-grade) -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="45578" itemCount="250" />
</effect>
</for>
</skill> </skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with increased Atk. Spd. Consumes 1 Crystal (R-grade). --> <!-- Creates 250 Enhanced Orichalcum Bolts with increased Atk. Spd. Consumes 1 Crystal (R-grade). -->
<skill id="19214" levels="1" name="Polishing Bolts: Atk. Spd."> <skill id="19214" levels="1" name="Polishing Bolts: Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="17371" /> <!-- Crystal (R-grade) -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="45581" itemCount="250" />
</effect>
</for>
</skill> </skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with increased P. Atk. Consumes 1 Crystal (R-grade). --> <!-- Creates 250 Enhanced Orichalcum Arrows with increased P. Atk. Consumes 1 Crystal (R-grade). -->
<skill id="19215" levels="1" name="Polishing Arrows: P. Atk."> <skill id="19215" levels="1" name="Polishing Arrows: P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="17371" /> <!-- Crystal (R-grade) -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="45579" itemCount="250" />
</effect>
</for>
</skill> </skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with increased P. Atk. Consumes 1 Crystal (R-grade). --> <!-- Creates 250 Enhanced Orichalcum Bolts with increased P. Atk. Consumes 1 Crystal (R-grade). -->
<skill id="19216" levels="1" name="Polishing Bolts: P. Atk."> <skill id="19216" levels="1" name="Polishing Bolts: P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="17371" /> <!-- Crystal (R-grade) -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="117" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="45582" itemCount="250" />
</effect>
</for>
</skill> </skill>
<!-- Creates 250 Enhanced Orichalcum Arrows with Additional Hit. Consumes 1 Crystal (R-grade). --> <!-- Creates 250 Enhanced Orichalcum Arrows with Additional Hit. Consumes 1 Crystal (R-grade). -->
<skill id="19217" levels="1" name="Polishing Arrows: Added Blow"> <skill id="19217" levels="1" name="Polishing Arrows: Added Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="17371" /> <!-- Crystal (R-grade) -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="128" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="45580" itemCount="250" />
</effect>
</for>
</skill> </skill>
<!-- Creates 250 Enhanced Orichalcum Bolts with Additional Hit. Consumes 1 Crystal (R-grade). --> <!-- Creates 250 Enhanced Orichalcum Bolts with Additional Hit. Consumes 1 Crystal (R-grade). -->
<skill id="19218" levels="1" name="Polishing Bolts: Added Blow"> <skill id="19218" levels="1" name="Polishing Bolts: Added Blow">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT --> <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" /> <set name="icon" val="icon.skill0000" />
<set name="hitTime" val="3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="17371" /> <!-- Crystal (R-grade) -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="128" />
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="60" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="45583" itemCount="250" />
</effect>
</for>
</skill> </skill>
<!-- Recovers HP and removes bad abnormal statuses. --> <!-- Recovers HP and removes bad abnormal statuses. -->
<skill id="19219" levels="1" name="Blessing of Tree"> <skill id="19219" levels="1" name="Blessing of Tree">