Some Yul skills.

Contributed by hlwrave.
This commit is contained in:
MobiusDev
2016-02-06 19:53:36 +00:00
parent 14c5561f6f
commit b16b4f3868
3 changed files with 284 additions and 15 deletions

View File

@@ -466,36 +466,63 @@
<skill id="13662" levels="1" name="Orichalcum Arrow - Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.05" />
</effect>
</for>
</skill>
<!-- Increases Atk. Spd. by 5%%. -->
<skill id="13663" levels="1" name="Orichalcum Bolt - Atk. Spd.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.05" />
</effect>
</for>
</skill>
<!-- Increases P. Atk. by 5%%. -->
<skill id="13664" levels="1" name="Orichalcum Arrow - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
</effect>
</for>
</skill>
<!-- Increases P. Atk. by 5%%. -->
<skill id="13665" levels="1" name="Orichalcum Bolt - P. Atk.">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="magicLvl" val="100" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
</effect>
</for>
</skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13666" levels="1" name="Orichalcum Arrow - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13667" levels="1" name="Orichalcum Arrow - Additional Hit">
@@ -508,8 +535,11 @@
<skill id="13668" levels="1" name="Orichalcum Bolt - Additional Hit">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<!-- Ignores 30%% of target's P. Def. at a set rate, and inflicts additional damage. -->
<skill id="13669" levels="1" name="Orichalcum Bolt - Additional Hit">