Fixed access emulated by synthetic accessors.
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@ -32,7 +32,7 @@ public class DamageZone extends ZoneType
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private final int _startTask;
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private final int _reuseTask;
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private volatile Future<?> _task;
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protected volatile Future<?> _task;
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public DamageZone(int id)
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{
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@ -45,7 +45,7 @@ public class EffectZone extends ZoneType
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boolean _enabled;
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private boolean _isShowDangerIcon;
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protected Map<Integer, Integer> _skills;
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private volatile Future<?> _task;
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protected volatile Future<?> _task;
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public EffectZone(int id)
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{
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@ -72,6 +72,7 @@ public class GameClient extends ChannelInboundHandler<GameClient>
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protected static final Logger LOGGER = Logger.getLogger(GameClient.class.getName());
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protected static final Logger LOGGER_ACCOUNTING = Logger.getLogger("accounting");
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protected PlayerInstance _player;
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private final FloodProtectors _floodProtectors = new FloodProtectors(this);
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private final ReentrantLock _playerLock = new ReentrantLock();
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private final Crypt _crypt;
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@ -79,7 +80,6 @@ public class GameClient extends ChannelInboundHandler<GameClient>
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private Channel _channel;
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private String _accountName;
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private SessionKey _sessionId;
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private PlayerInstance _player;
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private final List<Integer> _charSlotMapping = new ArrayList<>();
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private volatile boolean _isDetached = false;
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private boolean _isAuthedGG;
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@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.util.UnboundArrayList;
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*/
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public class GameTimeTaskManager
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{
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private static final Logger LOGGER = Logger.getLogger(GameTimeTaskManager.class.getName());
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protected static final Logger LOGGER = Logger.getLogger(GameTimeTaskManager.class.getName());
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public static final int TICKS_PER_SECOND = 10;
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public static final int MILLIS_IN_TICK = 1000 / TICKS_PER_SECOND;
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@ -50,7 +50,7 @@ public class GameTimeTaskManager
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protected static TimerThread _timer;
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private final ScheduledFuture<?> _timerWatcher;
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private GameTimeTaskManager()
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protected GameTimeTaskManager()
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{
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_gameStartTime = Chronos.currentTimeMillis() - 3600000; // offset so that the server starts a day begin
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_gameTicks = 3600000 / MILLIS_IN_TICK; // offset so that the server starts a day begin
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@ -193,7 +193,7 @@ public class GameTimeTaskManager
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}
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}
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private class TimerWatcher implements Runnable
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protected class TimerWatcher implements Runnable
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{
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@Override
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public void run()
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@ -243,7 +243,7 @@ public class GameTimeTaskManager
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}
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}
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private class BroadcastSunState implements Runnable
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protected class BroadcastSunState implements Runnable
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{
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@Override
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public void run()
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