Various S grade item adjustments.

Contributed by Pall1S.
This commit is contained in:
MobiusDevelopment
2019-05-04 20:32:45 +00:00
parent da33062f43
commit b0b592ce6b
13 changed files with 197 additions and 71 deletions

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@@ -935,11 +935,15 @@
<!-- Very hard arrow made of unknown material. For S-grade bows. --> <!-- Very hard arrow made of unknown material. For S-grade bows. -->
<set name="icon" val="icon.etc_shining_quiver_i00" /> <set name="icon" val="icon.etc_shining_quiver_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="3" /> <set name="weight" val="3" />
<set name="price" val="10" /> <set name="price" val="10" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="1346" name="Golem's Stoneheart" type="EtcItem"> <item id="1346" name="Golem's Stoneheart" type="EtcItem">

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@@ -871,11 +871,18 @@
<set name="icon" val="icon.etc_spirit_bullet_gold_i00" /> <set name="icon" val="icon.etc_spirit_bullet_gold_i00" />
<set name="default_action" val="SOULSHOT" /> <set name="default_action" val="SOULSHOT" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="1" /> <set name="weight" val="1" />
<set name="price" val="100" /> <set name="price" val="100" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="commissionItemType" val="SOULSHOT" />
<skills>
<skill id="2154" level="1" /> <!-- Soulshot (S-grade) -->
</skills>
</item> </item>
<item id="1471" name="Silenos Blowgun" type="Weapon"> <item id="1471" name="Silenos Blowgun" type="Weapon">
<set name="icon" val="icon.weapon_monster_i00" /> <set name="icon" val="icon.weapon_monster_i00" />

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@@ -261,11 +261,18 @@
<set name="icon" val="icon.etc_spell_shot_gold_i00" /> <set name="icon" val="icon.etc_spell_shot_gold_i00" />
<set name="default_action" val="SPIRITSHOT" /> <set name="default_action" val="SPIRITSHOT" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="1" /> <set name="weight" val="1" />
<set name="price" val="150" /> <set name="price" val="150" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="SpiritShot" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="etcitem_type" val="SOULSHOT" />
<skills>
<skill id="2159" level="1" /> <!-- Spiritshot (S-grade) -->
</skills>
</item> </item>
<item id="2516" name="Saber*Saber" type="Weapon"> <item id="2516" name="Saber*Saber" type="Weapon">
<!-- As with two-handed swords/blunts and fist weapons, dual swords have a greater increase in P. Atk. when enchanted than one-handed swords. --> <!-- As with two-handed swords/blunts and fist weapons, dual swords have a greater increase in P. Atk. when enchanted than one-handed swords. -->

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@@ -442,11 +442,18 @@
<set name="icon" val="icon.etc_spell_shot_gold_i01" /> <set name="icon" val="icon.etc_spell_shot_gold_i01" />
<set name="default_action" val="SPIRITSHOT" /> <set name="default_action" val="SPIRITSHOT" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="1" /> <set name="weight" val="1" />
<set name="price" val="350" /> <set name="price" val="350" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="BlessedSpiritShot" />
<set name="crystal_type" val="S" />
<set name="enchant_enabled" val="1" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="commissionItemType" val="SPIRITSHOT" />
<skills>
<skill id="2164" level="1" /> <!-- Blessed Spiritshot (S-grade) -->
</skills>
</item> </item>
<item id="3953" name="Recipe: Blessed Spiritshot (D-grade)" type="EtcItem"> <item id="3953" name="Recipe: Blessed Spiritshot (D-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for the Blessed Spiritshot (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. --> <!-- For Dwarves only. Recipe for the Blessed Spiritshot (D-grade). Requires Create Item - Skill Lv. 2. The success rate is 100%. -->

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@@ -965,14 +965,19 @@
<set name="icon" val="icon.weapon_forgotten_blade_i00" /> <set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_count" val="1368" />
<set name="crystal_type" val="S" /> <set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" /> <set name="material" val="ADAMANTAITE" />
<set name="weight" val="1300" /> <set name="weight" val="1300" />
<set name="price" val="42759400" /> <set name="price" val="42759400" />
<set name="change_weaponId" val="9364" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<stats> <stats>
<stat type="pAtk">281</stat> <stat type="pAtk">281</stat>
<stat type="mAtk">132</stat> <stat type="mAtk">132</stat>
@@ -982,11 +987,14 @@
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
</item> </item>
<item id="6365" name="Basalt Battlehammer" type="Weapon"> <item id="6365" name="Basalt Battlehammer" type="Weapon">
<set name="icon" val="icon.weapon_basalt_battlehammer_i00" /> <set name="icon" val="icon.weapon_basalt_battlehammer_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_count" val="1368" />
<set name="crystal_type" val="S" /> <set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" /> <set name="material" val="ADAMANTAITE" />
<set name="weight" val="1570" /> <set name="weight" val="1570" />
@@ -994,9 +1002,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="1" />
<skills> <set name="commissionItemType" val="BLUNT_WEAPON" />
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">281</stat> <stat type="pAtk">281</stat>
<stat type="mAtk">132</stat> <stat type="mAtk">132</stat>
@@ -1004,6 +1010,7 @@
<stat type="accCombat">8</stat> <stat type="accCombat">8</stat>
<stat type="pAtkSpd">379</stat> <stat type="pAtkSpd">379</stat>
<stat type="randomDamage">20</stat> <stat type="randomDamage">20</stat>
<stat type="pAtkRange">40</stat>
</stats> </stats>
</item> </item>
<item id="6366" name="Imperial Staff" type="Weapon"> <item id="6366" name="Imperial Staff" type="Weapon">
@@ -1033,11 +1040,14 @@
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">80</stat>
</stats> </stats>
</item> </item>
<item id="6367" name="Angel Slayer" type="Weapon"> <item id="6367" name="Angel Slayer" type="Weapon">
<set name="icon" val="icon.weapon_angel_slayer_i00" /> <set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_count" val="1368" />
<set name="crystal_type" val="S" /> <set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" /> <set name="material" val="ADAMANTAITE" />
<set name="weight" val="950" /> <set name="weight" val="950" />
@@ -1045,6 +1055,8 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="1" />
<set name="isAppearanceable" val="true" />
<set name="commissionItemType" val="DAGGER" />
<stats> <stats>
<stat type="pAtk">246</stat> <stat type="pAtk">246</stat>
<stat type="mAtk">132</stat> <stat type="mAtk">132</stat>
@@ -1207,14 +1219,17 @@
<stat type="pDef">55</stat> <stat type="pDef">55</stat>
</stats> </stats>
</item> </item>
<item id="6377" name="Imperial Crusader Shield" type="Armor"> <item id="6377" name="Imperial Crusader Shield" type="Armor">
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" /> <set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_count" val="107" />
<set name="crystal_type" val="S" /> <set name="crystal_type" val="S" />
<set name="material" val="BONE" /> <set name="material" val="BONE" />
<set name="weight" val="1170" /> <set name="weight" val="1170" />
<set name="price" val="3355000" /> <set name="price" val="3355000" />
<set name="commissionItemType" val="SHIELD" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="1" />
<stats> <stats>
<stat type="rEvas">-8</stat> <stat type="rEvas">-8</stat>

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="6569" name="Blessed Scroll: Enchant Weapon (A-grade)" type="EtcItem"> <item id="6569" name="Blessed Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Safe Enchant: +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.? --> <!-- When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.? -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" /> <set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="BLESS_ENCHT_WP" /> <set name="etcitem_type" val="BLESS_ENCHT_WP" />
@@ -154,23 +154,23 @@
<set name="price" val="4500000" /> <set name="price" val="4500000" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="6579" name="NoItemName" type="Weapon"> <item id="6579" name="Arcana Mace" type="Weapon">
<set name="icon" val="icon.weapon_arcana_mace_i00" /> <set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="weapon_type" val="POLE" /> <set name="default_action" val="EQUIP" />
<set name="crystal_type" val="A" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" />
<set name="crystal_count" val="1368" />
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" /> <set name="material" val="ADAMANTAITE" />
<set name="weight" val="1300" /> <set name="weight" val="1300" />
<set name="price" val="42759400" />
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="1" />
<set name="is_tradable" val="false" /> <set name="is_magic_weapon" val="true" />
<set name="is_dropable" val="false" /> <set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">225</stat> <stat type="pAtk">225</stat>
<stat type="mAtk">175</stat> <stat type="mAtk">175</stat>
@@ -178,6 +178,7 @@
<stat type="accCombat">8</stat> <stat type="accCombat">8</stat>
<stat type="pAtkSpd">379</stat> <stat type="pAtkSpd">379</stat>
<stat type="randomDamage">20</stat> <stat type="randomDamage">20</stat>
<stat type="pAtkRange">40</stat>
</stats> </stats>
</item> </item>
<item id="6580" name="Tallum Blade*Dark Legion's Edge" type="Weapon"> <item id="6580" name="Tallum Blade*Dark Legion's Edge" type="Weapon">

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@@ -547,7 +547,7 @@
<item id="7575" name="Draconic Bow" type="Weapon"> <item id="7575" name="Draconic Bow" type="Weapon">
<set name="icon" val="icon.weapon_draconic_bow_i00" /> <set name="icon" val="icon.weapon_draconic_bow_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" /> <set name="crystal_type" val="S" />
@@ -565,7 +565,7 @@
<stat type="accCombat">-3.75</stat> <stat type="accCombat">-3.75</stat>
<stat type="pAtkSpd">293</stat> <stat type="pAtkSpd">293</stat>
<stat type="randomDamage">5</stat> <stat type="randomDamage">5</stat>
<stat type="pAtkRange">80</stat> <stat type="pAtkRange">500</stat>
</stats> </stats>
</item> </item>
<item id="7579" name="Draconic Bow Shaft" type="EtcItem"> <item id="7579" name="Draconic Bow Shaft" type="EtcItem">

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@@ -65,7 +65,8 @@
<set name="is_infinite" val="true" /> <set name="is_infinite" val="true" />
</item> </item>
<item id="32254" name="Infinite Quiver of Light" type="EtcItem"> <item id="32254" name="Infinite Quiver of Light" type="EtcItem">
<!-- This quiver contains arrows made of unknown material. Used with an S-grade bow. --> <!-- This quiver contains arrows made of unknown material. Used with S-grade bows. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_arrows_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" /> <set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" /> <set name="bodypart" val="lhand" />

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@@ -15,7 +15,7 @@
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
</item> </item>
<item id="48017" name="Healer Costume" type="Armor"> <item id="48017" name="Healer Costume" type="Armor">
<set name="icon" val="icon.healer_chest_change" /> <set name="icon" val="icon.bm2018_healer_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" /> <set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" /> <set name="bodypart" val="alldress" />
@@ -42,7 +42,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="48020" name="Barbarian Wolf Costume" type="Armor"> <item id="48020" name="Barbarian Wolf Costume" type="Armor">
<set name="icon" val="icon.barbarian_chest_change_0" /> <set name="icon" val="icon.bm2018_barbarian_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" /> <set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" /> <set name="bodypart" val="alldress" />
@@ -51,7 +51,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="48021" name="Valkyrie Costume" type="Armor"> <item id="48021" name="Valkyrie Costume" type="Armor">
<set name="icon" val="icon.valkyrie_chest_change_0" /> <set name="icon" val="icon.bm2018_valkyrie_i01" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" /> <set name="armor_type" val="HEAVY" />
<set name="bodypart" val="alldress" /> <set name="bodypart" val="alldress" />

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@@ -978,7 +978,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70767" name="Special Dragon's Fruit" additionalName="3 hours" type="EtcItem"> <item id="70767" name="Special Dragon's Fruit" additionalName="3 hours" type="EtcItem">
<!-- For 20 minutes, P./ M. Atk. +12%, P./ M. Def. +15%, Max. HP/ CP/ MP +25%, HP/ MP Recovery Bonus +30%. P./ M. Critical Rate +10, P./ M. Critical Damage +5%.Vampiric Rage Effect +5%. Acquired XP/ SPed through hunting +10%. Cooldown is 1 minute. Buff remains after death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- For 20 minutes, P./ M. Atk. +12%, P./ M. Def. +15%, Max. HP/ CP/ MP +25%, HP/ MP Recovery Bonus +30%. P./ M. Critical Rate +10, P./ M. Critical Damage +5%.Vampiric Rage Effect +5%. Acquired XP/ SPed through hunting +10%. Cooldown is 1 minute. Effect remains after death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_dragon_fruit" /> <set name="icon" val="icon.bm_dragon_fruit" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@@ -1062,8 +1062,8 @@
</stats> </stats>
</item> </item>
<item id="70773" name="Refined Zaken's Earring" additionalName="15-day" type="Armor"> <item id="70773" name="Refined Zaken's Earring" additionalName="15-day" type="Armor">
<!-- MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15%, Healing Power +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%. Skill MP consumption -4%. The effect doesn't stack if two identical earrings are worn. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- MP +34, Bleed Resistance/ Atk. Rate +20%, Stun/ Mental Resistance and Atk. Rate +15%, Received Healing +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%. Skill MP Consumption -4%. The effect doesn't stack if two identical earrings are worn. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1083,7 +1083,7 @@
</stats> </stats>
</item> </item>
<item id="70774" name="Refined Baium's Ring" additionalName="15-day" type="Armor"> <item id="70774" name="Refined Baium's Ring" additionalName="15-day" type="Armor">
<!-- MP +27, Stun Resistance and Stun Atk. Rate +20%, Bleed Resistance and Bleed Atk. Rate +15%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +5%, P./ M. Skill Power +10%, P. Critical Damage +15%, M. Critical Damage +10%. The effect does not stack if two identical rings are equipped. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- MP +27, Stun Resistance/ Atk. Rate +20%, Bleed Resistance/ Atk. Rate +15%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +5%, P./ M. Skill Power +10%, P. Critical Damage +15%, M. Critical Damage +10%. The effect does not stack if two identical rings are equipped. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_ring_of_baium_i03" /> <set name="icon" val="icon.accessory_ring_of_baium_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" /> <set name="bodypart" val="rfinger;lfinger" />
@@ -1104,7 +1104,7 @@
</stats> </stats>
</item> </item>
<item id="70775" name="Refined Queen Ant's Ring" additionalName="15-day" type="Armor"> <item id="70775" name="Refined Queen Ant's Ring" additionalName="15-day" type="Armor">
<!-- 7-day item. MP +21, Poison Resistance/ Atk. Rate +20%, P./ M. Accuracy +3, P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +5%. The effect doesn't stack if two identical rings are worn. Cannot be exchanged, dropped, sold or shared within account. Can be stored in a private warehouse. --> <!-- 15-day item. MP +21, Poison Resistance/ Atk. Rate +20%, P./ M. Accuracy +3, P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +5%. The effect doesn't stack if two identical rings are worn. Cannot be exchanged, dropped, sold or shared within account. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_ring_of_queen_ant_i03" /> <set name="icon" val="icon.accessory_ring_of_queen_ant_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" /> <set name="bodypart" val="rfinger;lfinger" />
@@ -1125,7 +1125,7 @@
</stats> </stats>
</item> </item>
<item id="70776" name="Refined Ring of Core" additionalName="15-day" type="Armor"> <item id="70776" name="Refined Ring of Core" additionalName="15-day" type="Armor">
<!-- When equipped, grants MP ++21, Mental Atk. Resistance/Chance +20%, P./ M. Evasion +3, decreases received damage by -6%. The effect does not stack, if two identical rings are equipped. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- When equipped, grants MP +21, Mental Atk. Resistance/Chance +20%, P./ M. Evasion +3, decreases received damage by -6%. The effect does not stack, if two identical rings are equipped. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_ring_of_core_i03" /> <set name="icon" val="icon.accessory_ring_of_core_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" /> <set name="bodypart" val="rfinger;lfinger" />
@@ -1147,7 +1147,7 @@
</stats> </stats>
</item> </item>
<item id="70777" name="Refined Orfen's Earring" additionalName="15-day" type="Armor"> <item id="70777" name="Refined Orfen's Earring" additionalName="15-day" type="Armor">
<!-- MP +31, Mental Resistance/ Atk. Rate +15%, Hold Resistance/ Atk. Rate +20%, Healing Power +6%, Skill MP Consumption -5%. Has a chance of absorbing 3% of damage inflicted on the enemy as MP. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted. Cannot be exchanged, dropped, sold or shared within account. Can be stored in a private warehouse. --> <!-- MP +31, Mental Resistance/ Atk. Rate +15%, Hold Resistance/ Atk. Rate +20%, Received Healing +6%, Skill MP Consumption -5%. Has a chance of absorbing 3% of damage inflicted on the enemy as MP. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted. Cannot be exchanged, dropped, sold or shared within account. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_orfen_i03" /> <set name="icon" val="icon.accessory_earring_of_orfen_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
@@ -1210,7 +1210,7 @@
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
</item> </item>
<item id="70783" name="Pirates Treasure Chest" type="EtcItem"> <item id="70783" name="Pirates Treasure Chest" type="EtcItem">
<!-- Double-click to obtain one of Pirates Treasures ????????? ????????? ???????. --> <!-- Double-click to obtain one of Pirates Treasures ???????????? -->
<set name="icon" val="icon.bm_pirate_treasure_box" /> <set name="icon" val="icon.bm_pirate_treasure_box" />
<set name="default_action" val="CAPSULE" /> <set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -1317,7 +1317,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="70793" name="Gift of the Brave Chicken - Lv. 54" additionalName="Event" type="EtcItem"> <item id="70793" name="Gift of the Brave Chicken - Lv. 54" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items: Refined Queen Queen Ant's Ring/ Refined Orfen's Earring/ Refined Ring of Core (7-day), Newbie Gift - Lv. 56, Party Support Cube - Lv. 2 (7-day). For characters Lv. 54 or above. Cannot be exchanged, dropped, sold or shared within account. Can be stored in a private warehouse. --> <!-- Double-click to obtain the following items: Refined Queen Ant's Ring/ Refined Orfen's Earring/ Refined Ring of Core (7-day), Newbie Gift - Lv. 56, Party Support Cube - Lv. 2 (7-day). For characters Lv. 54 or above. Cannot be exchanged, dropped, sold or shared within account. Can be stored in a private warehouse. -->
<set name="icon" val="icon.npoint_earthworm_30day_box" /> <set name="icon" val="icon.npoint_earthworm_30day_box" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />

View File

@@ -223,14 +223,14 @@
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
</item> </item>
<item id="90729" name="Flower Sweets" type="EtcItem"> <item id="90729" name="Flower Sweets" type="EtcItem">
<!-- For 20 minutes Max HP/ MP +5%, Acquired XP/ SPed through hunting +20%. Cannot be dropped. <Note>When used simultaneously with Life Control Tower's Scroll of Blessing, effects do not stack. If Angel Cat's Blessing is used at the same time, only Flower Sweets will produce an effect. Will be deleted after the event is over on September 28, 2016. --> <!-- For 20 minutes Max HP/ MP +5%, Acquired XP/ SP while hunting +20%. Cannot be dropped. <Note>When used simultaneously with Life Control Tower's Scroll of Blessing, effects do not stack. If Angel Cat's Blessing is used at the same time, only Flower Sweets will produce an effect. Will be deleted after the event. -->
<set name="icon" val="icon.flower_songpyeon" /> <set name="icon" val="icon.flower_songpyeon" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90730" name="Pumpkin Sweets" type="EtcItem"> <item id="90730" name="Pumpkin Sweets" type="EtcItem">
<!-- For 20 minutes, P./ M. Atk. +12%, P./ M. Def. +15%, Max. HP/ CP/ MP +25%, P./ M. Crit. Rate +10, P./ M. Critical Damage +5%, HP/ MP Recovery +30%. At a certain chance absorbs 5% of the damage inflicted on target as HP. <Note>When used simultaneously with Special Pirate Fruit or Special Dragon Fruit, effects do not stack. Will be deleted after the event is over on September 28, 2016. --> <!-- For 20 minutes, P./ M. Atk. +12%, P./ M. Def. +15%, Max. HP/ CP/ MP +25%, P./ M. Crit. Rate +10, P./ M. Critical Damage +5%, HP/ MP Recovery Bonus +30%. At a certain chance absorbs 5% of the damage inflicted on target as HP. <Note>When used simultaneously with Special Pirate Fruit or Special Dragon Fruit, effects do not stack. Will be deleted after the event. -->
<set name="icon" val="icon.pumpkin_songpyeon" /> <set name="icon" val="icon.pumpkin_songpyeon" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
@@ -556,7 +556,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90763" name="Zaken's Earring" type="Armor"> <item id="90763" name="Zaken's Earring" type="Armor">
<!-- MP +22, Bleed Resistance and Bleed Atk. Rate +10%, Stun Resistance and Stun Atk. Rate +5%, Mental Resistance and Atk. Rate +5% Healing Effects +4%, HP Recovery Bonus +10%, skill MP consumption -2%. The effect doesn't stack if two identical earrings are worn. --> <!-- MP +22, Bleed Resistance/ Atk. Rate +10%, Stun Resistance/ Atk. Rate +5%, Mental Resistance/ Atk. Rate +5%, Received Healing +4%, HP Recovery Bonus +10%, Skill MP Consumption -2%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
@@ -572,8 +572,8 @@
</stats> </stats>
</item> </item>
<item id="90764" name="Enhanced Zaken's Earring" type="Armor"> <item id="90764" name="Enhanced Zaken's Earring" type="Armor">
<!-- MP +28, Bleed Resistance and Bleed Atk. Rate +15%, Stun Resistance and Stun Atk. Rate +10%, Mental Resistance and Atk. Rate +10% Healing Effects 6%, HP Recovery Bonus +15%, skill MP consumption -3%. The effect doesn't stack if two identical earrings are worn. --> <!-- MP +28, Bleed Resistance/ Atk. Rate +15%, Stun Resistance/ Atk. Rate +10%, Mental Resistance/ Atk. Rate +10%, Received Healing +6%, HP Recovery Bonus +15%, Skill MP Consumption -3%. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i02" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -588,8 +588,8 @@
</stats> </stats>
</item> </item>
<item id="90765" name="Refined Zaken's Earring" type="Armor"> <item id="90765" name="Refined Zaken's Earring" type="Armor">
<!-- MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15% Healing Effects +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, skill MP consumption +4%. The effect doesn't stack if two identical earrings are worn. --> <!-- MP +34, Bleed Resistance/ Atk. Rate +20%, Stun Resistance/ Atk. Rate +15%, Mental Resistance/ Atk. Rate +15%, Received Healing +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, Skill MP Consumption +4%. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted.If you take 2 these rings to Beggins in Giran Village, you can change them for Essence of Zaken. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -615,7 +615,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90767" name="Zaken's Earring" additionalName="7-day" type="Armor"> <item id="90767" name="Zaken's Earring" additionalName="7-day" type="Armor">
<!-- A 7-day item. MP +22, Bleed Resistance and Bleed Atk. Rate +10%, Stun Resistance and Stun Atk. Rate +5%, Mental Resistance and Atk. Rate +5% Healing Effects +4%, HP Recovery Bonus +10%, skill MP consumption -2%. The effect doesn't stack if two identical earrings are worn. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- A 7-day item. MP +22, Bleed Resistance/ Atk. Rate +10%, Stun/ Mental Resistance and Atk. Rate +5%, Received Healing +4%, HP Recovery Bonus +10%, Skill MP Consumption -2%. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
@@ -722,7 +722,7 @@
</stats> </stats>
</item> </item>
<item id="90775" name="Talisman of Border - Lv. 3" additionalName="7-day" type="Armor"> <item id="90775" name="Talisman of Border - Lv. 3" additionalName="7-day" type="Armor">
<!-- A 7-day item. P./ M. Def. +17, P./ M. Skills Evasion +1, HP/ MP/ CP +80, Speed +3, P./ M. Atk. Spd. +15, Acquired XP/ SP +3%. Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- A 7-day item. P./ M. Def. +17, P./ M. Evasion +1, HP/ MP/ CP +80, Speed +3, P./ M. Atk. Spd. +15, Acquired XP/ SP +3%. Effects from two such talismans do not stack. Cannot be enchanted. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -750,7 +750,7 @@
</stats> </stats>
</item> </item>
<item id="90777" name="Talisman of Border - Lv. 4" additionalName="7-day" type="Armor"> <item id="90777" name="Talisman of Border - Lv. 4" additionalName="7-day" type="Armor">
<!-- A 7-day item. P./ M. Def. +19, P./ M. Skills Evasion +1, HP/ MP/ CP +80, Speed +3, Atk. Spd./ Casting Spd. +17, Acquired XP/ SP +3%. Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- A 7-day item. P./ M. Def. +19, P./ M. Evasion +1, HP/ MP/ CP +80, Speed +3, Atk. Spd./ Casting Spd. +17, Acquired XP/ SP +3%. Effects from two such talismans do not stack. Cannot be enchanted. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -778,7 +778,7 @@
</stats> </stats>
</item> </item>
<item id="90779" name="Talisman of Border - Lv. 5" additionalName="7-day" type="Armor"> <item id="90779" name="Talisman of Border - Lv. 5" additionalName="7-day" type="Armor">
<!-- A 7-day item. P./ M. Def. +22, P./ M. Skills Evasion +1, HP/ MP/ CP +120, Speed +5, Atk. Spd./ Casting Spd. +10, Acquired XP/ SP +4%. Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- A 7-day item. P./ M. Def. +22, P./ M. Evasion +1, HP/ MP/ CP +120, Speed +5, Atk. Spd./ Casting Spd. +10, Acquired XP/ SP +4%. Effects from two such talismans do not stack. Cannot be enchanted. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -806,7 +806,7 @@
</stats> </stats>
</item> </item>
<item id="90781" name="Talisman of Border - Lv. 6" additionalName="7-day" type="Armor"> <item id="90781" name="Talisman of Border - Lv. 6" additionalName="7-day" type="Armor">
<!-- A 7-day item. P./ M. Def. +24, P./ M. Skills Evasion +2, HP/ MP/ CP +160, Speed +5, P./ M. Atk. Spd. +15, Acquired XP/ SP +4%. Allows using Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. The item will be removed after the event is over. --> <!-- A 7-day item. P./ M. Def. +24, P./ M. Evasion +2, HP/ MP/ CP +160, Speed +5, P./ M. Atk. Spd. +15, Acquired XP/ SP +4%. Allows using Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Effects from two such talismans do not stack. Cannot be enchanted. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. The item will be removed after the event is over. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -834,7 +834,7 @@
</stats> </stats>
</item> </item>
<item id="90783" name="Talisman of Border - Lv. 7" additionalName="7-day" type="Armor"> <item id="90783" name="Talisman of Border - Lv. 7" additionalName="7-day" type="Armor">
<!-- A 7-day item. P./ M. Def. +29, P./ M. Skills Evasion +2, HP/ MP/ CP +160, Speed +7, P./ M. Atk. Spd. +15, Acquired XP/ SP +5%. Allows using Border Power - Lv. 1 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- A 7-day item. P./ M. Def. +29, P./ M. Evasion +2, HP/ MP/ CP +160, Speed +7, P./ M. Atk. Spd. +15, Acquired XP/ SP +5%. Allows using Border Power - Lv. 1 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Effects from two such talismans do not stack. Cannot be enchanted. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -949,7 +949,7 @@
</stats> </stats>
</item> </item>
<item id="90791" name="Talisman of Border - Lv. 8" additionalName="7-day" type="Armor"> <item id="90791" name="Talisman of Border - Lv. 8" additionalName="7-day" type="Armor">
<!-- A 7-day item. P./ M. Def. +34, P./ M. Skills Evasion +2, HP/ MP/ CP +200, Speed +7, P./ M. Atk. Spd. +15, Acquired XP/ SP +5%. Allows using Border Power - Lv. 2 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- A 7-day item. P./ M. Def. +34, P./ M. Evasion +2, HP/ MP/ CP +200, Speed +7, P./ M. Atk. Spd. +15, Acquired XP/ SP +5%. Allows using Border Power - Lv. 2 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />

View File

@@ -211,8 +211,8 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90818" name="Refined Zaken's Earring" additionalName="7-day" type="Armor"> <item id="90818" name="Refined Zaken's Earring" additionalName="7-day" type="Armor">
<!-- A 7-day item. MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15% Healing Power +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, skill MP consumption -2%. The effect doesn't stack if two identical earrings are worn. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- A 7-day item. MP +34, Bleed Resistance/ Atk. Rate +20%, Stun/ Mental Resistance and Atk. Rate +15%, Received Healing +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, Skill MP Consumption -4%. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -229,8 +229,8 @@
</stats> </stats>
</item> </item>
<item id="90819" name="Refined Zaken's Earring" additionalName="15-day" type="Armor"> <item id="90819" name="Refined Zaken's Earring" additionalName="15-day" type="Armor">
<!-- A 15-day item. MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15% Healing Power +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, skill MP consumption -4%. The effect doesn't stack if two identical earrings are worn. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- A 15-day item. MP +34, Bleed Resistance/ Atk. Rate +20%, Stun/ Mental Resistance and Atk. Rate +15%, Received Healing +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, Skill MP Consumption -4%. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -250,8 +250,8 @@
</stats> </stats>
</item> </item>
<item id="90820" name="Refined Zaken's Earring" additionalName="30 days" type="Armor"> <item id="90820" name="Refined Zaken's Earring" additionalName="30 days" type="Armor">
<!-- A 30-day item. MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15% Healing Power +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, skill MP consumption -4%. The effect doesn't stack if two identical earrings are worn. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. --> <!-- A 30-day item. MP +34, Bleed Resistance/ Atk. Rate +20%, Stun/ Mental Resistance and Atk. Rate +15%, Received Healing +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, Skill MP Consumption -4%. The effect doesn't stack if two identical earrings are worn. Cannot be enchanted. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" /> <set name="icon" val="icon.accessory_earring_of_zaken_i03" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@@ -300,7 +300,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90825" name="Doll of Border - Baium" additionalName="30 days" type="EtcItem"> <item id="90825" name="Doll of Border - Baium" additionalName="30 days" type="EtcItem">
<!-- A 30-day item. Boosts abilities if stored in the inventory. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. <Baium's Doll Spell>. Mental Resistance +40%, Paralysis/Knockdown/Pulling Resistance +20%, P./ M. Def. +12%, Cooldown -3% --> <!-- A 30-day item. Boosts abilities if stored in the inventory. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. <Baium's Doll Spell>. Mental Resistance +40%, Paralysis/ Knockdown/ Pulling Resistance +20%, P./ M. Def. +12%, Cooldown -3% -->
<set name="icon" val="icon.bm_baium_doll_30d" /> <set name="icon" val="icon.bm_baium_doll_30d" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
@@ -308,7 +308,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="90826" name="Doll of Border - Queen Ant" additionalName="30 days" type="EtcItem"> <item id="90826" name="Doll of Border - Queen Ant" additionalName="30 days" type="EtcItem">
<!-- A 30-day item. Boosts abilities if stored in the inventory. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. <Queen Ant's Doll Spell>. P. Atk. and Critical Damage +8%, Max HP +12%. --> <!-- A 30-day item. Boosts abilities if stored in the inventory. Cannot be exchanged, dropped, or sold in private store. Can be stored in a private warehouse. <Queen Ant's Doll Spell>. P. Atk. and P. Critical Damage +8%, Max HP +12%. -->
<set name="icon" val="icon.bm_queen_ant_doll_30d" /> <set name="icon" val="icon.bm_queen_ant_doll_30d" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
@@ -324,7 +324,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="90828" name="Transformation Scroll: Dark Knight Lv. 3" type="EtcItem"> <item id="90828" name="Transformation Scroll: Dark Knight Lv. 3" type="EtcItem">
<!-- Transforms into a Dark Knight for 15 minutes. Will not be deleted upon death. Transformation into a Dark Knight: Max HP/ MP +10%, P. Atk. in PvP +10%, P. Def. in PvP +10%, Stun/Paralysis/Mental Resistance +10%. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- Transforms into a Dark Knight for 15 minutes. Effect remains after death. Transformation into a Dark Knight: Max HP/ MP +10%, P. Atk. in PvP +10%, P. Def. in PvP +10%, Stun/Paralysis/Mental Resistance +10%. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_charm_of_courage_i05" /> <set name="icon" val="icon.etc_charm_of_courage_i05" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@@ -334,7 +334,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90829" name="Transformation Scroll: Dark Knight Lv. 2" type="EtcItem"> <item id="90829" name="Transformation Scroll: Dark Knight Lv. 2" type="EtcItem">
<!-- Transforms into a Dark Knight for 15 minutes. Will not be deleted upon death. Transformation into a Dark Knight: Max HP/ MP +10%, P. Atk. in PvP +7%, P. Def. in PvP +7%, Stun/Paralysis/Mental Resistance +7%. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- Transforms into a Dark Knight for 15 minutes. Effect remains after death. Transformation into a Dark Knight: Max HP/ MP +10%, P. Atk. in PvP +7%, P. Def. in PvP +7%, Stun/Paralysis/Mental Resistance +7%. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_charm_of_courage_i05" /> <set name="icon" val="icon.etc_charm_of_courage_i05" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@@ -344,7 +344,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90830" name="Transformation Scroll: Dark Knight Lv. 1" type="EtcItem"> <item id="90830" name="Transformation Scroll: Dark Knight Lv. 1" type="EtcItem">
<!-- Transforms into a Dark Knight for 15 minutes. Will not be deleted upon death. Transformation into a Dark Knight: Max HP/ MP +10%, P. Atk. in PvP +5%, P. Def. in PvP +5%, Stun/Paralysis/Mental Resistance +5%. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- Transforms into a Dark Knight for 15 minutes. Effect remains after death. Transformation into a Dark Knight: Max HP/ MP +10%, P. Atk. in PvP +5%, P. Def. in PvP +5%, Stun/Paralysis/Mental Resistance +5%. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_charm_of_courage_i05" /> <set name="icon" val="icon.etc_charm_of_courage_i05" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@@ -354,7 +354,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90831" name="Transformation Scroll: White Assassin" additionalName="Event" type="EtcItem"> <item id="90831" name="Transformation Scroll: White Assassin" additionalName="Event" type="EtcItem">
<!-- For 15 minutes transforms you into White Assassin. Will not be deleted upon death. Transformation into White Assassin: Max HP/ MP +7%, P./ M. Accuracy +2, P./ M. Atk. +3%, P./ M. Def. +3%, Atk. Spd. +5%, M. Critical Rate +20, Speed +5. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- For 15 minutes transforms you into White Assassin. Effect remains after death. Transformation into White Assassin: Max HP/ MP +7%, P./ M. Accuracy +2, P./ M. Atk. +3%, P./ M. Def. +3%, Atk. Spd. +5%, M. Critical Rate +20, Speed +5. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.scroll_of_verification_i06" /> <set name="icon" val="icon.scroll_of_verification_i06" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@@ -364,7 +364,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90832" name="Glorious Amulet" additionalName="7-day" type="EtcItem"> <item id="90832" name="Glorious Amulet" additionalName="7-day" type="EtcItem">
<!-- A 7-day item. When in inventory, you get STR +1, DEX +1, CON ++1, INT +1, WIT +1, MEN +1. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. This item will be deleted after the event is over. --> <!-- A 7-day item. When in inventory, you get STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. This item will be deleted after the event is over. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" /> <set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
@@ -726,7 +726,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="90863" name="Diamond Lv. 3" additionalName="30-day" type="Armor"> <item id="90863" name="Diamond Lv. 3" additionalName="30-day" type="Armor">
<!-- A 30-day item. ???. ???. +50. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- A 30-day item. ?????50. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" /> <set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" /> <set name="armor_type" val="LIGHT" />
@@ -740,7 +740,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="90864" name="Pearl Lv. 3" additionalName="30-day" type="Armor"> <item id="90864" name="Pearl Lv. 3" additionalName="30-day" type="Armor">
<!-- A 30-day item. ???. ???. +28. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. --> <!-- A 30-day item. ?????28. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" /> <set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="armor_type" val="MAGIC" /> <set name="armor_type" val="MAGIC" />
@@ -767,7 +767,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
</item> </item>
<item id="90866" name="Master<65>s Skill Book" additionalName="3rd Class Transfer" type="EtcItem"> <item id="90866" name="Master<65>s Skill Book" additionalName="3rd Class Transfer" type="EtcItem">
<!-- Take it to Luck Cat to receive all the skills corresponding to your level or class. Intended for Lv. 76-79. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. The item will be removed after the event is over. --> <!-- Take it to Expedition Leader Excalibur to receive all the skills corresponding to your level or class. Intended for Lv. 76-80. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. The item will be removed after the event is over. -->
<set name="icon" val="icon.q10338_book_of_hades" /> <set name="icon" val="icon.q10338_book_of_hades" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
@@ -1002,7 +1002,7 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="90883" name="Talisman of Border - Lv. 10" additionalName="7-day" type="Armor"> <item id="90883" name="Talisman of Border - Lv. 10" additionalName="7-day" type="Armor">
<!-- A 7-day item. P./ M. Def. +43, P./ M. Skills Evasion +2, HP/ MP/ CP +280, Speed +8, P./ M. Atk. Spd. +20, Acquired XP/ SP +5%, Reflect Damage +6%. Allows using Border Power - Lv. 3 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Take it to Baggins in Giran to increase its level. Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. --> <!-- A 7-day item. P./ M. Def. +43, P./ M. Evasion +2, HP/ MP/ CP +280, Speed +8, P./ M. Atk. Spd. +20, Acquired XP/ SP +5%, Reflect Damage +6%. Allows using Border Power - Lv. 3 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Take it to Baggins in Giran to increase its level. Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" /> <set name="bodypart" val="hair2" />
@@ -1015,7 +1015,7 @@
<set name="time" val="10080" /> <set name="time" val="10080" />
</item> </item>
<item id="90884" name="Talisman of Border - Lv. 10" additionalName="1-day" type="Armor"> <item id="90884" name="Talisman of Border - Lv. 10" additionalName="1-day" type="Armor">
<!-- A 1-day item. P./ M. Def. +43, P./ M. Skills Evasion +2, HP/ MP/ CP +280, Speed +8, P./ M. Atk. Spd. +20, Acquired XP/ SP +5%, Reflect Damage +6%. Allows using Border Power - Lv. 3 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Take it to Baggins in Giran to increase its level. Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. --> <!-- A 1-day item. P./ M. Def. +43, P./ M. Evasion +2, HP/ MP/ CP +280, Speed +8, P./ M. Atk. Spd. +20, Acquired XP/ SP +5%, Reflect Damage +6%. Allows using Border Power - Lv. 3 (at a certain probability, increases attack abilities) and Border Purification (cancels Paralysis, Petrification, Poisoning, and Bleeding). Take it to Baggins in Giran to increase its level. Effects from two such talismans do not stack. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. -->
<set name="icon" val="icon.bm_magic_square_talisman" /> <set name="icon" val="icon.bm_magic_square_talisman" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" /> <set name="bodypart" val="alldress" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2100" toLevel="1" name="Escape (1-second)"> <skill id="2100" toLevel="1" name="Escape (1-second)">
<!-- none -->
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -41,6 +42,7 @@
</conditions> </conditions>
</skill> </skill>
<skill id="2104" toLevel="1" name="Greater Soulshot Compressed Package (No-grade)"> <skill id="2104" toLevel="1" name="Greater Soulshot Compressed Package (No-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -62,6 +64,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2105" toLevel="1" name="Greater Soulshot Compressed Package (D-grade)"> <skill id="2105" toLevel="1" name="Greater Soulshot Compressed Package (D-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -83,6 +86,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2106" toLevel="1" name="Greater Soulshot Compressed Package (C-grade)"> <skill id="2106" toLevel="1" name="Greater Soulshot Compressed Package (C-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -104,6 +108,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2107" toLevel="1" name="Greater Soulshot Compressed Package (B-grade)"> <skill id="2107" toLevel="1" name="Greater Soulshot Compressed Package (B-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -125,6 +130,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2108" toLevel="1" name="Greater Soulshot Compressed Package (A-grade)"> <skill id="2108" toLevel="1" name="Greater Soulshot Compressed Package (A-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -146,6 +152,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2110" toLevel="1" name="Greater Spiritshot Compressed Package (No-grade)"> <skill id="2110" toLevel="1" name="Greater Spiritshot Compressed Package (No-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -167,6 +174,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2111" toLevel="1" name="Greater Spiritshot Compressed Package (D-grade)"> <skill id="2111" toLevel="1" name="Greater Spiritshot Compressed Package (D-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -188,6 +196,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2112" toLevel="1" name="Greater Spiritshot Compressed Package (C-grade)"> <skill id="2112" toLevel="1" name="Greater Spiritshot Compressed Package (C-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -209,6 +218,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2113" toLevel="1" name="Greater Spiritshot Compressed Package (B-grade)"> <skill id="2113" toLevel="1" name="Greater Spiritshot Compressed Package (B-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -230,6 +240,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2114" toLevel="1" name="Greater Spiritshot Compressed Package (A-grade)"> <skill id="2114" toLevel="1" name="Greater Spiritshot Compressed Package (A-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -251,6 +262,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2116" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (No-grade)"> <skill id="2116" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (No-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -272,6 +284,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2117" toLevel="1" name="Big Blessed Spiritshot Compressed Package (D-grade)"> <skill id="2117" toLevel="1" name="Big Blessed Spiritshot Compressed Package (D-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -293,6 +306,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2118" toLevel="1" name="Big Blessed Spiritshot Compressed Package (C-grade)"> <skill id="2118" toLevel="1" name="Big Blessed Spiritshot Compressed Package (C-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -314,6 +328,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2119" toLevel="1" name="Big Blessed Spiritshot Compressed Package (B-grade)"> <skill id="2119" toLevel="1" name="Big Blessed Spiritshot Compressed Package (B-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -335,6 +350,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2120" toLevel="1" name="Big Blessed Spiritshot Compressed Package (A-grade)"> <skill id="2120" toLevel="1" name="Big Blessed Spiritshot Compressed Package (A-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -356,6 +372,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2122" toLevel="1" name="Facelifting Potion"> <skill id="2122" toLevel="1" name="Facelifting Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -371,6 +388,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2123" toLevel="1" name="Facelifting Potion"> <skill id="2123" toLevel="1" name="Facelifting Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -388,6 +406,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2124" toLevel="1" name="Facelifting Potion"> <skill id="2124" toLevel="1" name="Facelifting Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -405,6 +424,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2125" toLevel="1" name="Dye Potion"> <skill id="2125" toLevel="1" name="Dye Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -420,6 +440,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2126" toLevel="1" name="Dye Potion"> <skill id="2126" toLevel="1" name="Dye Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -437,6 +458,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2127" toLevel="1" name="Dye Potion"> <skill id="2127" toLevel="1" name="Dye Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -454,6 +476,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2128" toLevel="1" name="Dye Potion"> <skill id="2128" toLevel="1" name="Dye Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -471,6 +494,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2129" toLevel="1" name="Hair Style Change Potion"> <skill id="2129" toLevel="1" name="Hair Style Change Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -486,6 +510,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2130" toLevel="1" name="Hair Style Change Potion"> <skill id="2130" toLevel="1" name="Hair Style Change Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -503,6 +528,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2131" toLevel="1" name="Hair Style Change Potion"> <skill id="2131" toLevel="1" name="Hair Style Change Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -520,6 +546,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2132" toLevel="1" name="Hair Style Change Potion"> <skill id="2132" toLevel="1" name="Hair Style Change Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -537,6 +564,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2133" toLevel="1" name="Hair Style Change Potion"> <skill id="2133" toLevel="1" name="Hair Style Change Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -554,6 +582,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2134" toLevel="1" name="Hair Style Change Potion"> <skill id="2134" toLevel="1" name="Hair Style Change Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -576,6 +605,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2135" toLevel="1" name="Hair Style Change Potion"> <skill id="2135" toLevel="1" name="Hair Style Change Potion">
<!-- none -->
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -598,6 +628,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2136" toLevel="1" name="Rice Cake"> <skill id="2136" toLevel="1" name="Rice Cake">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -615,6 +646,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2140" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2140" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -624,6 +656,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2141" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2141" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -633,6 +666,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2142" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2142" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -642,6 +676,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2143" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2143" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -651,6 +686,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2144" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2144" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -660,6 +696,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2145" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2145" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -669,6 +706,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2146" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2146" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -678,6 +716,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2147" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2147" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -687,6 +726,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2148" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2148" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -696,6 +736,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2149" toLevel="1" name="Item - Carol Sound Crystal"> <skill id="2149" toLevel="1" name="Item - Carol Sound Crystal">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -705,6 +746,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2150" toLevel="1" name="Soulshot (D-grade)"> <skill id="2150" toLevel="1" name="Soulshot (D-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -714,6 +756,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2151" toLevel="1" name="Soulshot (C-grade)"> <skill id="2151" toLevel="1" name="Soulshot (C-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -723,6 +766,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2152" toLevel="1" name="Soulshot (B-grade)"> <skill id="2152" toLevel="1" name="Soulshot (B-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -732,6 +776,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2153" toLevel="1" name="Soulshot (A-grade)"> <skill id="2153" toLevel="1" name="Soulshot (A-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -741,10 +786,18 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2154" toLevel="1" name="Soulshot (S-grade)"> <skill id="2154" toLevel="1" name="Soulshot (S-grade)">
<!-- none -->
<icon>icon.etc_spirit_bullet_white_i00</icon> <icon>icon.etc_spirit_bullet_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2155" toLevel="1" name="Spiritshot (D-grade)"> <skill id="2155" toLevel="1" name="Spiritshot (D-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -754,6 +807,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2156" toLevel="1" name="Spiritshot (C-grade)"> <skill id="2156" toLevel="1" name="Spiritshot (C-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -763,6 +817,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2157" toLevel="1" name="Spiritshot (B-grade)"> <skill id="2157" toLevel="1" name="Spiritshot (B-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -772,6 +827,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2158" toLevel="1" name="Spiritshot (A-grade)"> <skill id="2158" toLevel="1" name="Spiritshot (A-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -781,10 +837,18 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2159" toLevel="1" name="Spiritshot (S-grade)"> <skill id="2159" toLevel="1" name="Spiritshot (S-grade)">
<!-- none -->
<icon>icon.etc_spirit_bullet_white_i00</icon> <icon>icon.etc_spirit_bullet_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2160" toLevel="1" name="Blessed Spiritshot (D-grade)"> <skill id="2160" toLevel="1" name="Blessed Spiritshot (D-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -794,6 +858,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2161" toLevel="1" name="Blessed Spiritshot (C-grade)"> <skill id="2161" toLevel="1" name="Blessed Spiritshot (C-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -803,6 +868,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2162" toLevel="1" name="Blessed Spiritshot (B-grade)"> <skill id="2162" toLevel="1" name="Blessed Spiritshot (B-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -812,6 +878,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2163" toLevel="1" name="Blessed Spiritshot (A-grade)"> <skill id="2163" toLevel="1" name="Blessed Spiritshot (A-grade)">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -821,10 +888,18 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2164" toLevel="1" name="Blessed Spiritshot (S-grade)"> <skill id="2164" toLevel="1" name="Blessed Spiritshot (S-grade)">
<!-- none -->
<icon>icon.etc_spirit_bullet_white_i00</icon> <icon>icon.etc_spirit_bullet_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2165" toLevel="1" name="Momentum Stone"> <skill id="2165" toLevel="1" name="Momentum Stone">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -839,6 +914,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2166" toLevel="2" name="CP Potion"> <skill id="2166" toLevel="2" name="CP Potion">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -857,6 +933,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2167" toLevel="4" name="SP Scroll"> <skill id="2167" toLevel="4" name="SP Scroll">
<!-- none -->
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -980,6 +1057,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep"> <skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
<!-- none -->
<castRange>400</castRange> <castRange>400</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
@@ -1000,6 +1078,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2171" toLevel="1" name="Spellbook Paper"> <skill id="2171" toLevel="1" name="Spellbook Paper">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1038,6 +1117,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2172" toLevel="1" name="Scroll of Giants"> <skill id="2172" toLevel="1" name="Scroll of Giants">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1127,6 +1207,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2173" toLevel="1" name="Book of Giants"> <skill id="2173" toLevel="1" name="Book of Giants">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1186,6 +1267,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2177" toLevel="1" name="Blessed Scroll of Escape: Clan Hall"> <skill id="2177" toLevel="1" name="Blessed Scroll of Escape: Clan Hall">
<!-- none -->
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -1209,6 +1291,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2178" toLevel="1" name="Blessed Scroll of Escape: Castle"> <skill id="2178" toLevel="1" name="Blessed Scroll of Escape: Castle">
<!-- none -->
<hitTime>200</hitTime> <hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -1232,6 +1315,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2180" toLevel="1" name="Wyvern Food"> <skill id="2180" toLevel="1" name="Wyvern Food">
<!-- none -->
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>