Addition of OpNotInPeaceZone skill condition.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-05-30 20:14:57 +00:00
parent b07ed23778
commit b09156e943
31 changed files with 516 additions and 3 deletions

View File

@@ -102,6 +102,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("TargetMyMentee", TargetMyMenteeSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpPeacezone", OpPeacezoneSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInPeacezone", OpNotInPeacezoneSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpPkcount", OpPkcountSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotCursed", OpNotCursedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("TargetMyPledge", TargetMyPledgeSkillCondition::new);

View File

@@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author Liamxroy
*/
public class OpNotInPeacezoneSkillCondition implements ISkillCondition
{
public OpNotInPeacezoneSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return !caster.isInsideZone(ZoneId.PEACE);
}
}