Fixed vitality not decreasing if you had items with negative consumption rate.
Contributed by facab.
This commit is contained in:
@@ -548,15 +548,12 @@ public class PlayerStat extends PlayableStat
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if (points < 0) // vitality consumed
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{
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final int stat = (int) getValue(Stat.VITALITY_CONSUME_RATE, 1);
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if (stat == 0)
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double consumeRate = getValue(Stat.VITALITY_CONSUME_RATE, 1);
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if (consumeRate <= 0)
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{
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return;
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}
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if (stat < 0)
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{
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points = -points;
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}
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points *= consumeRate;
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}
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if (points > 0)
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