Make sure summons do not spawn in a walls.
Contributed by Sahar.
This commit is contained in:
@ -27,6 +27,7 @@ import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.enums.Team;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.handler.IItemHandler;
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import com.l2jmobius.gameserver.handler.ItemHandler;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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@ -34,6 +35,7 @@ import com.l2jmobius.gameserver.model.AggroInfo;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.SummonStat;
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import com.l2jmobius.gameserver.model.actor.status.SummonStatus;
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@ -96,7 +98,12 @@ public abstract class L2Summon extends L2Playable
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_owner = owner;
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getAI();
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setXYZInvisible(owner.getX() + Rnd.get(-100, 100), owner.getY() + Rnd.get(-100, 100), owner.getZ());
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// Make sure summon does not spawn in a wall.
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final int x = owner.getX();
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final int y = owner.getY();
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final int z = owner.getZ();
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final Location location = GeoEngine.getInstance().canMoveToTargetLoc(x, y, z, x + Rnd.get(-100, 100), y + Rnd.get(-100, 100), z, owner.getInstanceWorld());
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setXYZInvisible(location.getX(), location.getY(), location.getZ());
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}
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@Override
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