Various Helios skill improvements.
Contributed by gamelike85.
This commit is contained in:
@@ -2931,9 +2931,48 @@
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</selfEffects>
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</skill>
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<skill id="11153" toLevel="1" name="Chain Blaze">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.skill11153</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<activateRate>200</activateRate>
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<abnormalType>SYNERGY_FEOH</abnormalType>
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<basicProperty>NONE</basicProperty>
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<itemConsumeCount>2</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<magicLvl>100</magicLvl>
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<mpConsume>351</mpConsume>
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<affectRange>1100</affectRange>
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<hitTime>2560</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>6000</reuseDelay>
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<effectPoint>-418</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<rideState>NONE</rideState>
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<isDebuff>true</isDebuff>
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<trait>PARALYZE</trait>
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<blockedInOlympiad>true</blockedInOlympiad>
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<affectLimit>6-12</affectLimit>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">349</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value fromLevel="1" toLevel="1">-30</value>
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<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{base - (-0.6 - 0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11154" toLevel="1" name="Fire Potential">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@@ -4101,9 +4101,70 @@
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</effects>
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</skill>
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<skill id="11393" toLevel="4" name="Freezing Invoke">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.skill11393</icon>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalType>SYNERGY_WYNN</abnormalType>
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<abnormalTime>20</abnormalTime>
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<activateRate>
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<value fromLevel="1" toLevel="4">80</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</activateRate>
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<basicProperty>NONE</basicProperty>
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<itemConsumeCount>2</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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<value level="3">103</value>
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<value level="4">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">286</value>
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<value level="2">301</value>
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<value level="3">316</value>
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<value level="4">331</value>
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</mpConsume>
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<castRange>600</castRange>
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<hitTime>2560</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>-709</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">224</value>
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<value level="2">231</value>
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<value level="3">238</value>
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<value level="4">245</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</power>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value fromLevel="1" toLevel="4">-30</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base - (-0.6 - 0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11394" toLevel="4" name="Surrender to the Elemental">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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