Small code improvements.

This commit is contained in:
MobiusDev
2017-08-28 03:19:28 +00:00
parent cfb8cc59e2
commit aec0c9dddb
114 changed files with 549 additions and 606 deletions

View File

@@ -43,16 +43,16 @@ public class NornilsGarden extends AbstractInstance
private static final int BOZ_CORE = 33781;
private static final int SPICULA_ZERO = 25901;
// Monsters
private final static int BOZ_STAGE1 = 19298;
private final static int BOZ_STAGE2 = 19305;
private final static int BOZ_STAGE3 = 19403;
private final static int BOZ_STAGE4 = BOZ_STAGE2;
private final static int SPICULA_ELITE_CAPTAIN = 19299;
private final static int SPICULA_ELITE_LIEUTNANT = 19300;
private final static int ELITE_SOLDIER_CLONE_1 = 19301;
private final static int SPICULA_ELITE_GUARD_1 = 19302;
private final static int ELITE_SOLDIER_CLONE_2 = 19303;
private final static int SPICULA_ELITE_GUARD_2 = 19304;
private static final int BOZ_STAGE1 = 19298;
private static final int BOZ_STAGE2 = 19305;
private static final int BOZ_STAGE3 = 19403;
private static final int BOZ_STAGE4 = BOZ_STAGE2;
private static final int SPICULA_ELITE_CAPTAIN = 19299;
private static final int SPICULA_ELITE_LIEUTNANT = 19300;
private static final int ELITE_SOLDIER_CLONE_1 = 19301;
private static final int SPICULA_ELITE_GUARD_1 = 19302;
private static final int ELITE_SOLDIER_CLONE_2 = 19303;
private static final int SPICULA_ELITE_GUARD_2 = 19304;
private static final int[] ATTACABLE_MONSTERS =
{
SPICULA_ELITE_CAPTAIN,
@@ -70,11 +70,11 @@ public class NornilsGarden extends AbstractInstance
private static final SkillHolder DARK_BUSTER = new SkillHolder(15237, 1);
private static final SkillHolder DARK_BREATH = new SkillHolder(15238, 1);
// Chance
private final static int CHANCE_DARK_SPHERES = 15;
private final static int CHANCE_DARK_WIND = 30;
private final static int CHANCE_DARK_THRUST = 15;
private final static int CHANCE_DARK_BUSTER = 15;
private final static int CHANCE_DARK_BREATH = 30;
private static final int CHANCE_DARK_SPHERES = 15;
private static final int CHANCE_DARK_WIND = 30;
private static final int CHANCE_DARK_THRUST = 15;
private static final int CHANCE_DARK_BUSTER = 15;
private static final int CHANCE_DARK_BREATH = 30;
// Misc
private static final int TEMPLATE_ID = 231;