Retail follow owner intention when servitor is away from owner.

This commit is contained in:
MobiusDev 2015-05-13 19:39:28 +00:00
parent 9c7f45557d
commit ae3e4d61e2

View File

@ -30,6 +30,7 @@ import java.util.logging.Logger;
import com.l2jserver.Config; import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory; import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.data.sql.impl.CharSummonTable; import com.l2jserver.gameserver.data.sql.impl.CharSummonTable;
import com.l2jserver.gameserver.data.sql.impl.SummonEffectsTable; import com.l2jserver.gameserver.data.sql.impl.SummonEffectsTable;
import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.datatables.SkillData;
@ -498,5 +499,11 @@ public class L2ServitorInstance extends L2Summon implements Runnable
sendPacket(new SetSummonRemainTime(getLifeTime(), _lifeTimeRemaining)); sendPacket(new SetSummonRemainTime(getLifeTime(), _lifeTimeRemaining));
updateEffectIcons(); updateEffectIcons();
// Using same task to check if owner is in visible range
if (calculateDistance(getOwner(), true, false) > 2000)
{
getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, getOwner());
}
} }
} }