Iss skill improvements.
Contributed by OdairDevalier.
This commit is contained in:
393
trunk/dist/game/data/stats/skills/11600-11699.xml
vendored
393
trunk/dist/game/data/stats/skills/11600-11699.xml
vendored
@@ -1,76 +1,135 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="11600" levels="1" name="Frenzied Prevailing Sonata">
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<skill id="11600" levels="1" name="Frenzied Prevailing Sonata" enchantGroup1="10" enchantGroup2="10">
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<!-- Increases clan members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
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<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
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<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
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<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
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<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
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<set name="affectRange" val="1000" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalType" val="PREV_SONATA" />
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<set name="abnormalTime" val="300" />
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<set name="icon" val="icon.skill11600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="CLAN" />
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<set name="skillType" val="BUFF" />
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<set name="abnormalType" val="PREV_SONATA" />
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<set name="mpConsume" val="140" />
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<set name="mpInitialConsume" val="28" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="abnormalTime" val="420" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<set name="isMagic" val="1" /> <!-- Magic Skill-->
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<set name="magicLvl" val="85" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="1.15" />
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<mul stat="mAtkSpd" val="1.30" />
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<mul stat="maxHp" val="1.30" />
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<mul stat="regMp" val="1.20" />
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<mul stat="MagicalMpConsumeRate" val="0.9" />
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<!--<mul stat="magicFailureRate" val="0.80" />-->
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<mul stat="MagicalMpConsumeRate" val="0.90" />
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<sub stat="cancel" val="50" /> <!-- Guess -->
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
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</effect>
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</for>
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</skill>
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<skill id="11601" levels="1" name="Frenzied Daring Sonata">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="CLAN" />
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<set name="skillType" val="BUFF" />
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<skill id="11601" levels="1" name="Frenzied Daring Sonata" enchantGroup1="10" enchantGroup2="10">
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<!-- Increases CLAN members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
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<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
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<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
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<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
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<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
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<set name="affectRange" val="1000" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalType" val="DARING_SONATA" />
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<set name="abnormalTime" val="300" />
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<set name="icon" val="icon.skill11601" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="CLAN" />
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<set name="mpConsume" val="140" />
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<set name="mpInitialConsume" val="28" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<set name="isMagic" val="1" /> <!-- Magic Skill-->
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<set name="magicLvl" val="85" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.08" />
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<mul stat="mAtk" val="1.16" />
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<mul stat="mAtkSpd" val="1.08" />
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<mul stat="pAtkSpd" val="1.08" />
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<mul stat="mAtkSpd" val="1.08" />
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<mul stat="pDef" val="0.97" />
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<mul stat="mDef" val="0.89" />
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<mul stat="mDef" val="0.97" />
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<sub stat="rEvas" val="4" />
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<add stat="absorbDam" val="8" />
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<add stat="reflectDam" val="10" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
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</effect>
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</for>
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</skill>
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<skill id="11602" levels="1" name="Frenzied Refreshing Sonata">
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<skill id="11602" levels="1" name="Frenzied Refreshing Sonata" enchantGroup1="10" enchantGroup2="10">
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<!-- Increases clan members' HP Recovery Bonus by 20%, P.ᅠAccuracy by 4, P.ᅠEvasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
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<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
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<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
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<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
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<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
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<set name="affectRange" val="1000" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalType" val="REF_SONATA" />
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<set name="targetType" val="CLAN" />
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<set name="skillType" val="BUFF" />
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<set name="abnormalTime" val="300" />
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<set name="icon" val="icon.skill11602" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="CLAN" />
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<set name="mpConsume" val="140" />
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<set name="mpInitialConsume" val="28" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<set name="isMagic" val="1" /> <!-- Magic Skill-->
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<set name="magicLvl" val="85" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<effect name="Buff">
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<mul stat="regHp" val="1.20" />
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<add stat="accCombat" val="4" />
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<add stat="rEvas" val="3" />
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<add stat="runSpd" val="20" />
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<mul stat="MagicalMpConsumeRate" val="0.8" />
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<mul stat="PhysicalMpConsumeRate" val="0.8" />
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<mul stat="mReuse" val="0.9" />
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<mul stat="pReuse" val="0.9" />
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<mul stat="PhysicalMpConsumeRate" val="0.80" />
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<mul stat="MagicalMpConsumeRate" val="0.80" />
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<mul stat="mReuse" val="0.90" />
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<mul stat="pReuse" val="0.90" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
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</effect>
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</for>
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</skill>
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@@ -166,113 +225,269 @@
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</effect>
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</for>
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</skill>
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<skill id="11607" levels="1" name="Prevailing Song">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
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<skill id="11607" levels="1" name="Prevailing Song" enchantGroup1="10" enchantGroup2="10">
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<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
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<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
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<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
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<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
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<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
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<set name="affectRange" val="1000" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalType" val="PREV_SONATA" />
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<set name="abnormalTime" val="300" />
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<set name="icon" val="icon.skill11607" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11608" levels="1" name="Daring Song">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
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<set name="icon" val="icon.skill11608" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11609" levels="1" name="Refreshing Song">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.ᅠAccuracy + 4, P.ᅠEvasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
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<set name="icon" val="icon.skill11609" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="140" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="11610" levels="1" name="Prevailing Dance">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 minutes, increases party members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases magic skill MP Consumption - 10% and the magic cancel rate. -->
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<set name="icon" val="icon.skill11610" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="PARTY" />
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<set name="abnormalTime" val="300" />
|
||||
<set name="mpConsume" val="140" />
|
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<set name="mpInitialConsume" val="28" />
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<set name="hitTime" val="700" />
|
||||
<set name="coolTime" val="300" />
|
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<set name="reuseDelay" val="2000" />
|
||||
<set name="effectRange" val="1200" />
|
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<set name="castRange" val="900" />
|
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<set name="isMagic" val="1" /> <!-- Magic Skill-->
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<set name="magicLvl" val="85" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="1.15" />
|
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<mul stat="mAtkSpd" val="1.30" />
|
||||
<mul stat="maxHp" val="1.30" />
|
||||
<mul stat="regMp" val="1.20" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.80" />
|
||||
<mul stat="PhysicalMpConsumeRate" val="0.90" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.90" />
|
||||
<sub stat="cancel" val="50" /> <!-- Guess -->
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
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<skill id="11611" levels="1" name="Daring Dance">
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<!-- AUTO GENERATED SKILL -->
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||||
<!-- For 5 minutes, increases party members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Chance of applying 8% Vampiric Rage effect. Reflects 10% of incurred damage back to the enemy. -->
|
||||
<set name="icon" val="icon.skill11611" />
|
||||
<skill id="11608" levels="1" name="Daring Song" enchantGroup1="10" enchantGroup2="10">
|
||||
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
|
||||
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
|
||||
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
|
||||
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
|
||||
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalType" val="DARING_SONATA" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="icon" val="icon.skill11608" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="mpConsume" val="140" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="mpInitialConsume" val="28" />
|
||||
<set name="hitTime" val="700" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="effectRange" val="1200" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
|
||||
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.08" />
|
||||
<mul stat="mAtk" val="1.16" />
|
||||
<mul stat="mAtkSpd" val="1.08" />
|
||||
<mul stat="pAtkSpd" val="1.08" />
|
||||
<mul stat="mAtkSpd" val="1.08" />
|
||||
<mul stat="pDef" val="0.97" />
|
||||
<mul stat="mDef" val="0.89" />
|
||||
<mul stat="mDef" val="0.97" />
|
||||
<sub stat="rEvas" val="4" />
|
||||
<add stat="absorbDam" val="8" />
|
||||
<add stat="reflectDam" val="10" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11612" levels="1" name="Refreshing Dance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 5 minutes, increases party members' HP Recovery Bonus + 20%, P.ᅠAccuracy + 4, P.ᅠEvasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
|
||||
<set name="icon" val="icon.skill11612" />
|
||||
<skill id="11609" levels="1" name="Refreshing Song" enchantGroup1="10" enchantGroup2="10">
|
||||
<!-- Increases party members' HP Recovery Bonus by 20%, P.ᅠAccuracy by 4, P.ᅠEvasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
|
||||
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
|
||||
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
|
||||
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
|
||||
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalType" val="REF_SONATA" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="icon" val="icon.skill11609" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="mpConsume" val="140" />
|
||||
<set name="mpInitialConsume" val="28" />
|
||||
<set name="hitTime" val="700" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="effectRange" val="1200" />
|
||||
<set name="castRange" val="900" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
|
||||
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="regHp" val="1.20" />
|
||||
<add stat="accCombat" val="4" />
|
||||
<add stat="rEvas" val="3" />
|
||||
<add stat="runSpd" val="20" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.8" />
|
||||
<mul stat="PhysicalMpConsumeRate" val="0.8" />
|
||||
<mul stat="mReuse" val="0.9" />
|
||||
<mul stat="pReuse" val="0.9" />
|
||||
<mul stat="PhysicalMpConsumeRate" val="0.80" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.80" />
|
||||
<mul stat="mReuse" val="0.90" />
|
||||
<mul stat="pReuse" val="0.90" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11610" levels="1" name="Prevailing Dance" enchantGroup1="10" enchantGroup2="10">
|
||||
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
|
||||
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
|
||||
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
|
||||
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
|
||||
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalType" val="PREV_SONATA" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="icon" val="icon.skill11610" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="mpConsume" val="140" />
|
||||
<set name="mpInitialConsume" val="28" />
|
||||
<set name="hitTime" val="700" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
|
||||
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="1.15" />
|
||||
<mul stat="mAtkSpd" val="1.30" />
|
||||
<mul stat="maxHp" val="1.30" />
|
||||
<mul stat="regMp" val="1.20" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.90" />
|
||||
<sub stat="cancel" val="50" /> <!-- Guess -->
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11611" levels="1" name="Daring Dance" enchantGroup1="10" enchantGroup2="10">
|
||||
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
|
||||
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
|
||||
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
|
||||
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
|
||||
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalType" val="DARING_SONATA" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="icon" val="icon.skill11611" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="mpConsume" val="140" />
|
||||
<set name="mpInitialConsume" val="28" />
|
||||
<set name="hitTime" val="700" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
|
||||
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.08" />
|
||||
<mul stat="mAtk" val="1.16" />
|
||||
<mul stat="pAtkSpd" val="1.08" />
|
||||
<mul stat="mAtkSpd" val="1.08" />
|
||||
<mul stat="pDef" val="0.97" />
|
||||
<mul stat="mDef" val="0.97" />
|
||||
<sub stat="rEvas" val="4" />
|
||||
<add stat="absorbDam" val="8" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11612" levels="1" name="Refreshing Dance" enchantGroup1="10" enchantGroup2="10">
|
||||
<!-- Increases party members' HP Recovery Bonus by 20%, P.ᅠAccuracy by 4, P.ᅠEvasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
|
||||
<table name="#ench1MpConsume"> 107 103 98 94 89 85 80 76 71 67 </table>
|
||||
<table name="#ench1MpInitialConsume"> 26 25 24 23 22 21 20 19 17 16 </table>
|
||||
<table name="#ench2AbnormalTime"> 330 360 390 420 450 480 510 540 570 600 </table>
|
||||
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalType" val="REF_SONATA" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="icon" val="icon.skill11612" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="mpConsume" val="140" />
|
||||
<set name="mpInitialConsume" val="28" />
|
||||
<set name="hitTime" val="700" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill-->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<enchant1 name="magicLvl" val="#enchMagicLvl" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
|
||||
<enchant2 name="magicLvl" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="regHp" val="1.20" />
|
||||
<add stat="accCombat" val="4" />
|
||||
<add stat="rEvas" val="3" />
|
||||
<add stat="runSpd" val="20" />
|
||||
<mul stat="PhysicalMpConsumeRate" val="0.80" />
|
||||
<mul stat="MagicalMpConsumeRate" val="0.80" />
|
||||
<mul stat="mReuse" val="0.90" />
|
||||
<mul stat="pReuse" val="0.90" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
|
||||
Reference in New Issue
Block a user