Classmasters with 4th class support.
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1a7e7554a0
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21
trunk/dist/game/config/Character.properties
vendored
21
trunk/dist/game/config/Character.properties
vendored
@ -157,25 +157,26 @@ EffectTickRatio = 666
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# Default: False
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AllowClassMasters = False
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# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
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# 1st occupation change for 100.000 Adena (item id 57)
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# 2nd occupation change for 1.000.0000 Adena (item id 57)
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# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
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# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
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# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
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# 1st, 2nd, 3rd occupation change for free, without rewards.
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# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)];4;[57(100000000)];[]
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# 1st occupation change for 100.000 Adena (item id 57)
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# 2nd occupation change for 1.000.0000 Adena (item id 57)
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# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
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# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
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# 4th occupation change for 100.000.0000 Adena (item id 57)
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# ConfigClassMaster=1;[];[];2;[];[]
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# Allow only first and second change.
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ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
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# ConfigClassMaster=1;[];[];2;[];[];3;[];[];4;[];[]
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# 1st, 2nd, 3rd, 4th occupation change for free, without rewards.
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ConfigClassMaster = 1;[];[];2;[];[];3;[];[];4;[];[]
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# Class Masters will allow changing to any occupation on any level inside class tree
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# For example, Dwarven Fighter will be able to advance to:
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# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
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# But Warsmith will be able to change only to Maestro.
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# But Warsmith will be able to change only to Maestro.
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# Default = False
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AllowEntireTree = False
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# When character reach levels 20,40,76 he will receive tutorial page
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# When character reach levels 20,40,76,85 he will receive tutorial page
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# with list of the all possible variants, and can select and immediately
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# change to the new occupation, or decide to choose later (on next login).
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# Can be used with or without classic Class Masters.
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@ -2,7 +2,8 @@
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How may I assist you?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_1stClass">Complete the first class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_2ndClass">Complete the second class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_3rdClass">Transfer from the second class to the third class.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_3rdClass">Complete the third class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_4thClass">Complete the fourth class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_become_noble">Become Noblesse</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 201">Purchase wearable items</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_increase_clan_level">Raise the clan's level</Button>
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@ -2,7 +2,8 @@
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How may I assist you?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_1stClass">Complete the first class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_2ndClass">Complete the second class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_3rdClass">Transfer from the second class to the third class.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_3rdClass">Complete the third class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_4thClass">Complete the fourth class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_become_noble">Become Noblesse</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 201">Purchase wearable items</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_increase_clan_level">Raise the clan's level</Button>
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@ -6,5 +6,5 @@ Item(s) required for class change:
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%req_items%
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</table>
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<br><br>
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<a action="link COXX">Ask me next time.</a>
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<a action="bypass -h AlternateClassMaster close_window">Ask me next time.</a>
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</body></html>
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@ -109,6 +109,7 @@ import handlers.admincommandhandlers.AdminTvTEvent;
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import handlers.admincommandhandlers.AdminUnblockIp;
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import handlers.admincommandhandlers.AdminVitality;
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import handlers.admincommandhandlers.AdminZone;
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import handlers.bypasshandlers.AlternateClassMaster;
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import handlers.bypasshandlers.ArcanCityMovie;
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import handlers.bypasshandlers.Augment;
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import handlers.bypasshandlers.Buy;
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@ -409,6 +410,7 @@ public class MasterHandler
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},
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{
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// Bypass Handlers
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AlternateClassMaster.class,
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ArcanCityMovie.class,
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Augment.class,
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Buy.class,
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48
trunk/dist/game/data/scripts/handlers/bypasshandlers/AlternateClassMaster.java
vendored
Normal file
48
trunk/dist/game/data/scripts/handlers/bypasshandlers/AlternateClassMaster.java
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@ -0,0 +1,48 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.bypasshandlers;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2ClassMasterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* @author Mobius
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*/
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public class AlternateClassMaster implements IBypassHandler
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{
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private static final String[] COMMANDS =
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{
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"AlternateClassMaster",
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};
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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L2ClassMasterInstance.onTutorialLink(activeChar, command);
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return false;
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}
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@Override
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public String[] getBypassList()
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{
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return COMMANDS;
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}
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}
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@ -29,7 +29,6 @@ import com.l2jserver.gameserver.model.holders.ItemHolder;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.TutorialCloseHtml;
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import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
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import com.l2jserver.gameserver.network.serverpackets.TutorialShowQuestionMark;
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import com.l2jserver.gameserver.network.serverpackets.UserInfo;
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import com.l2jserver.util.StringUtil;
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@ -82,6 +81,10 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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{
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showHtmlMenu(player, getObjectId(), 3);
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}
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else if (command.startsWith("4thClass"))
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{
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showHtmlMenu(player, getObjectId(), 4);
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}
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else if (command.startsWith("change_class"))
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{
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int val = Integer.parseInt(command.substring(13));
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@ -136,7 +139,7 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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public static final void onTutorialLink(L2PcInstance player, String request)
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{
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if (!Config.ALTERNATE_CLASS_MASTER || (request == null) || !request.startsWith("CO"))
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if (!Config.ALTERNATE_CLASS_MASTER || (request == null) || !request.startsWith("AlternateClassMaster"))
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{
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return;
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}
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@ -148,7 +151,7 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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try
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{
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int val = Integer.parseInt(request.substring(2));
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int val = Integer.parseInt(request.substring(21));
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checkAndChangeClass(player, val);
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}
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catch (NumberFormatException e)
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@ -216,6 +219,10 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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{
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sb.append("Come back after your second occupation change.<br>");
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}
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else if (Config.CLASS_MASTER_SETTINGS.isAllowed(4))
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{
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sb.append("Come back after your third occupation change.<br>");
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}
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else
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{
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sb.append("I can't change your occupation.<br>");
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@ -230,6 +237,10 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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{
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sb.append("Come back after your second occupation change.<br>");
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}
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else if (Config.CLASS_MASTER_SETTINGS.isAllowed(4))
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{
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sb.append("Come back after your third occupation change.<br>");
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}
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else
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{
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sb.append("I can't change your occupation.<br>");
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@ -240,12 +251,26 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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{
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sb.append("Come back here when you reached level 76 to change your class.<br>");
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}
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else if (Config.CLASS_MASTER_SETTINGS.isAllowed(4))
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{
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sb.append("Come back here when you reached level 85 to change your class.<br>");
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}
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else
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{
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sb.append("I can't change your occupation.<br>");
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}
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break;
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case 3:
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if (Config.CLASS_MASTER_SETTINGS.isAllowed(4))
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{
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sb.append("Come back here when you reached level 85 to change your class.<br>");
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}
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else
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{
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sb.append("I can't change your occupation.<br>");
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}
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break;
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case 4:
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sb.append("There is no class change available for you anymore.<br>");
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break;
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}
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@ -329,13 +354,13 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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}
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if (validateClassId(currentClassId, cid))
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{
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StringUtil.append(menu, "<a action=\"link CO", String.valueOf(cid.getId()), "\">", ClassListData.getInstance().getClass(cid).getEscapedClientCode(), "</a><br>");
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StringUtil.append(menu, "<a action=\"bypass -h AlternateClassMaster ", String.valueOf(cid.getId()), "\">", ClassListData.getInstance().getClass(cid).getEscapedClientCode(), "</a><br>");
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}
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}
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msg = msg.replaceAll("%menu%", menu.toString());
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msg = msg.replace("%req_items%", getRequiredItems(currentClassId.level() + 1));
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player.sendPacket(new TutorialShowHtml(msg));
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player.sendPacket(new NpcHtmlMessage(msg));
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}
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private static final boolean checkAndChangeClass(L2PcInstance player, int val)
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@ -398,7 +423,7 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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player.broadcastUserInfo();
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if (Config.CLASS_MASTER_SETTINGS.isAllowed(player.getClassId().level() + 1) && Config.ALTERNATE_CLASS_MASTER && (((player.getClassId().level() == 1) && (player.getLevel() >= 40)) || ((player.getClassId().level() == 2) && (player.getLevel() >= 76))))
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if (Config.CLASS_MASTER_SETTINGS.isAllowed(player.getClassId().level() + 1) && Config.ALTERNATE_CLASS_MASTER && (((player.getClassId().level() == 1) && (player.getLevel() >= 40)) || ((player.getClassId().level() == 2) && (player.getLevel() >= 76)) || ((player.getClassId().level() == 3) && (player.getLevel() >= 85))))
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{
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showQuestionMark(player);
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}
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@ -420,6 +445,8 @@ public final class L2ClassMasterInstance extends L2MerchantInstance
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return 40;
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case 2:
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return 76;
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case 3:
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return 85;
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default:
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return Integer.MAX_VALUE;
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}
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@ -22,6 +22,7 @@ import com.l2jserver.gameserver.handler.BypassHandler;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.model.actor.instance.L2ClassMasterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.QuestState;
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public class RequestTutorialLinkHtml extends L2GameClientPacket
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{
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@ -52,6 +53,12 @@ public class RequestTutorialLinkHtml extends L2GameClientPacket
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else
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{
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L2ClassMasterInstance.onTutorialLink(player, _bypass);
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final QuestState qs = player.getQuestState("Q00255_Tutorial");
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if (qs != null)
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{
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qs.getQuest().notifyEvent(_bypass, null, player);
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}
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}
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}
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@ -21,6 +21,7 @@ package com.l2jserver.gameserver.network.clientpackets;
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import com.l2jserver.gameserver.handler.BypassHandler;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.QuestState;
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public class RequestTutorialPassCmdToServer extends L2GameClientPacket
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{
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@ -47,6 +48,14 @@ public class RequestTutorialPassCmdToServer extends L2GameClientPacket
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{
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handler.useBypass(_bypass, player, null);
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}
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else
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{
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final QuestState qs = player.getQuestState("Q00255_Tutorial");
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if (qs != null)
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{
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qs.getQuest().notifyEvent(_bypass, null, player);
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}
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}
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}
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@Override
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@ -20,6 +20,7 @@ package com.l2jserver.gameserver.network.clientpackets;
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import com.l2jserver.gameserver.model.actor.instance.L2ClassMasterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.QuestState;
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public class RequestTutorialQuestionMark extends L2GameClientPacket
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{
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@ -44,6 +45,12 @@ public class RequestTutorialQuestionMark extends L2GameClientPacket
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}
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L2ClassMasterInstance.onTutorialQuestionMark(player, _number);
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final QuestState qs = player.getQuestState("Q00255_Tutorial");
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if (qs != null)
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{
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qs.getQuest().notifyEvent("QM" + _number + "", null, player);
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}
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}
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@Override
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