Increase cast range for key items.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-10-29 10:19:38 +00:00
parent b83e4fd1c2
commit adc837011f
15 changed files with 90 additions and 90 deletions

View File

@@ -2021,7 +2021,7 @@
</skill> </skill>
<skill id="2235" toLevel="1" name="Anteroom Door Key"> <skill id="2235" toLevel="1" name="Anteroom Door Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2053,7 +2053,7 @@
</skill> </skill>
<skill id="2236" toLevel="1" name="Chapel Key"> <skill id="2236" toLevel="1" name="Chapel Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2093,7 +2093,7 @@
</skill> </skill>
<skill id="2237" toLevel="1" name="Key of Darkness"> <skill id="2237" toLevel="1" name="Key of Darkness">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2129,7 +2129,7 @@
</skill> </skill>
<skill id="2238" toLevel="1" name="Room of Splendor Key"> <skill id="2238" toLevel="1" name="Room of Splendor Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -789,7 +789,7 @@
</skill> </skill>
<skill id="2322" toLevel="1" name="Chest Key (Event)"> <skill id="2322" toLevel="1" name="Chest Key (Event)">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -798,7 +798,7 @@
<itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key --> <itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1454,7 +1454,7 @@
</skill> </skill>
<skill id="2343" toLevel="1" name="Gate Key: Kamael"> <skill id="2343" toLevel="1" name="Gate Key: Kamael">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1485,7 +1485,7 @@
</skill> </skill>
<skill id="2344" toLevel="1" name="Gate Key: Archives"> <skill id="2344" toLevel="1" name="Gate Key: Archives">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1516,7 +1516,7 @@
</skill> </skill>
<skill id="2345" toLevel="1" name="Gate Key: Observation"> <skill id="2345" toLevel="1" name="Gate Key: Observation">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1547,7 +1547,7 @@
</skill> </skill>
<skill id="2346" toLevel="1" name="Gate Key: Spicula"> <skill id="2346" toLevel="1" name="Gate Key: Spicula">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1578,7 +1578,7 @@
</skill> </skill>
<skill id="2347" toLevel="1" name="Enuma Elish Key"> <skill id="2347" toLevel="1" name="Enuma Elish Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1609,7 +1609,7 @@
</skill> </skill>
<skill id="2348" toLevel="1" name="Prahnah Key"> <skill id="2348" toLevel="1" name="Prahnah Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1640,7 +1640,7 @@
</skill> </skill>
<skill id="2349" toLevel="1" name="Gate Key: Arviterre"> <skill id="2349" toLevel="1" name="Gate Key: Arviterre">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1671,7 +1671,7 @@
</skill> </skill>
<skill id="2350" toLevel="1" name="Leopold Key"> <skill id="2350" toLevel="1" name="Leopold Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1702,7 +1702,7 @@
</skill> </skill>
<skill id="2351" toLevel="1" name="Gate Key: Prediction"> <skill id="2351" toLevel="1" name="Gate Key: Prediction">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1733,7 +1733,7 @@
</skill> </skill>
<skill id="2352" toLevel="1" name="Gate Key: Nornil"> <skill id="2352" toLevel="1" name="Gate Key: Nornil">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1786,7 +1786,7 @@
</skill> </skill>
<skill id="2354" toLevel="1" name="Gate Key: Darkness"> <skill id="2354" toLevel="1" name="Gate Key: Darkness">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1817,7 +1817,7 @@
</skill> </skill>
<skill id="2355" toLevel="1" name="Gate Key: Destruction"> <skill id="2355" toLevel="1" name="Gate Key: Destruction">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1848,7 +1848,7 @@
</skill> </skill>
<skill id="2356" toLevel="1" name="Gate Key: Blood"> <skill id="2356" toLevel="1" name="Gate Key: Blood">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1897,7 +1897,7 @@
</skill> </skill>
<skill id="2358" toLevel="1" name="Holy Water"> <skill id="2358" toLevel="1" name="Holy Water">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1912,7 +1912,7 @@
</skill> </skill>
<skill id="2359" toLevel="1" name="Magic Bottle"> <skill id="2359" toLevel="1" name="Magic Bottle">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1967,7 +1967,7 @@
</skill> </skill>
<skill id="2362" toLevel="1" name="Prison Gate Key"> <skill id="2362" toLevel="1" name="Prison Gate Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2008,7 +2008,7 @@
</skill> </skill>
<skill id="2363" toLevel="1" name="Underground Warehouse Key"> <skill id="2363" toLevel="1" name="Underground Warehouse Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2083,7 +2083,7 @@
</skill> </skill>
<skill id="2366" toLevel="1" name="Blue Coral Key"> <skill id="2366" toLevel="1" name="Blue Coral Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2114,7 +2114,7 @@
</skill> </skill>
<skill id="2367" toLevel="1" name="Red Coral Key"> <skill id="2367" toLevel="1" name="Red Coral Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -140,7 +140,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<castRange>40</castRange> <castRange>400</castRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -716,7 +716,7 @@
</skill> </skill>
<skill id="2633" toLevel="1" name="Elmoreden's Holy Water"> <skill id="2633" toLevel="1" name="Elmoreden's Holy Water">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -747,7 +747,7 @@
</skill> </skill>
<skill id="2634" toLevel="1" name="Court Wizard's Blessing"> <skill id="2634" toLevel="1" name="Court Wizard's Blessing">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -4484,7 +4484,7 @@
</skill> </skill>
<skill id="9076" toLevel="1" name="Secret Gate Key"> <skill id="9076" toLevel="1" name="Secret Gate Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -2021,7 +2021,7 @@
</skill> </skill>
<skill id="2235" toLevel="1" name="Anteroom Door Key"> <skill id="2235" toLevel="1" name="Anteroom Door Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2053,7 +2053,7 @@
</skill> </skill>
<skill id="2236" toLevel="1" name="Chapel Key"> <skill id="2236" toLevel="1" name="Chapel Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2093,7 +2093,7 @@
</skill> </skill>
<skill id="2237" toLevel="1" name="Key of Darkness"> <skill id="2237" toLevel="1" name="Key of Darkness">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2129,7 +2129,7 @@
</skill> </skill>
<skill id="2238" toLevel="1" name="Room of Splendor Key"> <skill id="2238" toLevel="1" name="Room of Splendor Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -789,7 +789,7 @@
</skill> </skill>
<skill id="2322" toLevel="1" name="Chest Key (Event)"> <skill id="2322" toLevel="1" name="Chest Key (Event)">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -798,7 +798,7 @@
<itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key --> <itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1454,7 +1454,7 @@
</skill> </skill>
<skill id="2343" toLevel="1" name="Gate Key: Kamael"> <skill id="2343" toLevel="1" name="Gate Key: Kamael">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1485,7 +1485,7 @@
</skill> </skill>
<skill id="2344" toLevel="1" name="Gate Key: Archives"> <skill id="2344" toLevel="1" name="Gate Key: Archives">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1516,7 +1516,7 @@
</skill> </skill>
<skill id="2345" toLevel="1" name="Gate Key: Observation"> <skill id="2345" toLevel="1" name="Gate Key: Observation">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1547,7 +1547,7 @@
</skill> </skill>
<skill id="2346" toLevel="1" name="Gate Key: Spicula"> <skill id="2346" toLevel="1" name="Gate Key: Spicula">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1578,7 +1578,7 @@
</skill> </skill>
<skill id="2347" toLevel="1" name="Enuma Elish Key"> <skill id="2347" toLevel="1" name="Enuma Elish Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1609,7 +1609,7 @@
</skill> </skill>
<skill id="2348" toLevel="1" name="Prahnah Key"> <skill id="2348" toLevel="1" name="Prahnah Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1640,7 +1640,7 @@
</skill> </skill>
<skill id="2349" toLevel="1" name="Gate Key: Arviterre"> <skill id="2349" toLevel="1" name="Gate Key: Arviterre">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1671,7 +1671,7 @@
</skill> </skill>
<skill id="2350" toLevel="1" name="Leopold Key"> <skill id="2350" toLevel="1" name="Leopold Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1702,7 +1702,7 @@
</skill> </skill>
<skill id="2351" toLevel="1" name="Gate Key: Prediction"> <skill id="2351" toLevel="1" name="Gate Key: Prediction">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1733,7 +1733,7 @@
</skill> </skill>
<skill id="2352" toLevel="1" name="Gate Key: Nornil"> <skill id="2352" toLevel="1" name="Gate Key: Nornil">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1786,7 +1786,7 @@
</skill> </skill>
<skill id="2354" toLevel="1" name="Gate Key: Darkness"> <skill id="2354" toLevel="1" name="Gate Key: Darkness">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1817,7 +1817,7 @@
</skill> </skill>
<skill id="2355" toLevel="1" name="Gate Key: Destruction"> <skill id="2355" toLevel="1" name="Gate Key: Destruction">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1848,7 +1848,7 @@
</skill> </skill>
<skill id="2356" toLevel="1" name="Gate Key: Blood"> <skill id="2356" toLevel="1" name="Gate Key: Blood">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1897,7 +1897,7 @@
</skill> </skill>
<skill id="2358" toLevel="1" name="Holy Water"> <skill id="2358" toLevel="1" name="Holy Water">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1912,7 +1912,7 @@
</skill> </skill>
<skill id="2359" toLevel="1" name="Magic Bottle"> <skill id="2359" toLevel="1" name="Magic Bottle">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1967,7 +1967,7 @@
</skill> </skill>
<skill id="2362" toLevel="1" name="Prison Gate Key"> <skill id="2362" toLevel="1" name="Prison Gate Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2008,7 +2008,7 @@
</skill> </skill>
<skill id="2363" toLevel="1" name="Underground Warehouse Key"> <skill id="2363" toLevel="1" name="Underground Warehouse Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2083,7 +2083,7 @@
</skill> </skill>
<skill id="2366" toLevel="1" name="Blue Coral Key"> <skill id="2366" toLevel="1" name="Blue Coral Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2114,7 +2114,7 @@
</skill> </skill>
<skill id="2367" toLevel="1" name="Red Coral Key"> <skill id="2367" toLevel="1" name="Red Coral Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -140,7 +140,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<castRange>40</castRange> <castRange>400</castRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -716,7 +716,7 @@
</skill> </skill>
<skill id="2633" toLevel="1" name="Elmore-Aden's Holy Water"> <skill id="2633" toLevel="1" name="Elmore-Aden's Holy Water">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -747,7 +747,7 @@
</skill> </skill>
<skill id="2634" toLevel="1" name="Court Magician's Blessing"> <skill id="2634" toLevel="1" name="Court Magician's Blessing">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -4484,7 +4484,7 @@
</skill> </skill>
<skill id="9076" toLevel="1" name="Secret Gate Key"> <skill id="9076" toLevel="1" name="Secret Gate Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -2021,7 +2021,7 @@
</skill> </skill>
<skill id="2235" toLevel="1" name="Anteroom Door Key"> <skill id="2235" toLevel="1" name="Anteroom Door Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2053,7 +2053,7 @@
</skill> </skill>
<skill id="2236" toLevel="1" name="Chapel Key"> <skill id="2236" toLevel="1" name="Chapel Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2093,7 +2093,7 @@
</skill> </skill>
<skill id="2237" toLevel="1" name="Key of Darkness"> <skill id="2237" toLevel="1" name="Key of Darkness">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2129,7 +2129,7 @@
</skill> </skill>
<skill id="2238" toLevel="1" name="Room of Splendor Key"> <skill id="2238" toLevel="1" name="Room of Splendor Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -789,7 +789,7 @@
</skill> </skill>
<skill id="2322" toLevel="1" name="Chest Key (Event)"> <skill id="2322" toLevel="1" name="Chest Key (Event)">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -798,7 +798,7 @@
<itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key --> <itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1454,7 +1454,7 @@
</skill> </skill>
<skill id="2343" toLevel="1" name="Gate Key: Kamael"> <skill id="2343" toLevel="1" name="Gate Key: Kamael">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1485,7 +1485,7 @@
</skill> </skill>
<skill id="2344" toLevel="1" name="Gate Key: Archives"> <skill id="2344" toLevel="1" name="Gate Key: Archives">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1516,7 +1516,7 @@
</skill> </skill>
<skill id="2345" toLevel="1" name="Gate Key: Observation"> <skill id="2345" toLevel="1" name="Gate Key: Observation">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1547,7 +1547,7 @@
</skill> </skill>
<skill id="2346" toLevel="1" name="Gate Key: Spicula"> <skill id="2346" toLevel="1" name="Gate Key: Spicula">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1578,7 +1578,7 @@
</skill> </skill>
<skill id="2347" toLevel="1" name="Enuma Elish Key"> <skill id="2347" toLevel="1" name="Enuma Elish Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1609,7 +1609,7 @@
</skill> </skill>
<skill id="2348" toLevel="1" name="Prahnah Key"> <skill id="2348" toLevel="1" name="Prahnah Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1640,7 +1640,7 @@
</skill> </skill>
<skill id="2349" toLevel="1" name="Gate Key: Arviterre"> <skill id="2349" toLevel="1" name="Gate Key: Arviterre">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1671,7 +1671,7 @@
</skill> </skill>
<skill id="2350" toLevel="1" name="Leopold Key"> <skill id="2350" toLevel="1" name="Leopold Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1702,7 +1702,7 @@
</skill> </skill>
<skill id="2351" toLevel="1" name="Gate Key: Prediction"> <skill id="2351" toLevel="1" name="Gate Key: Prediction">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1733,7 +1733,7 @@
</skill> </skill>
<skill id="2352" toLevel="1" name="Gate Key: Nornil"> <skill id="2352" toLevel="1" name="Gate Key: Nornil">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1786,7 +1786,7 @@
</skill> </skill>
<skill id="2354" toLevel="1" name="Gate Key: Darkness"> <skill id="2354" toLevel="1" name="Gate Key: Darkness">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1817,7 +1817,7 @@
</skill> </skill>
<skill id="2355" toLevel="1" name="Gate Key: Destruction"> <skill id="2355" toLevel="1" name="Gate Key: Destruction">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1848,7 +1848,7 @@
</skill> </skill>
<skill id="2356" toLevel="1" name="Gate Key: Blood"> <skill id="2356" toLevel="1" name="Gate Key: Blood">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1897,7 +1897,7 @@
</skill> </skill>
<skill id="2358" toLevel="1" name="Holy Water"> <skill id="2358" toLevel="1" name="Holy Water">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1912,7 +1912,7 @@
</skill> </skill>
<skill id="2359" toLevel="1" name="Magic Bottle"> <skill id="2359" toLevel="1" name="Magic Bottle">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1967,7 +1967,7 @@
</skill> </skill>
<skill id="2362" toLevel="1" name="Prison Gate Key"> <skill id="2362" toLevel="1" name="Prison Gate Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2008,7 +2008,7 @@
</skill> </skill>
<skill id="2363" toLevel="1" name="Underground Warehouse Key"> <skill id="2363" toLevel="1" name="Underground Warehouse Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2083,7 +2083,7 @@
</skill> </skill>
<skill id="2366" toLevel="1" name="Blue Coral Key"> <skill id="2366" toLevel="1" name="Blue Coral Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2114,7 +2114,7 @@
</skill> </skill>
<skill id="2367" toLevel="1" name="Red Coral Key"> <skill id="2367" toLevel="1" name="Red Coral Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -140,7 +140,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<castRange>40</castRange> <castRange>400</castRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -716,7 +716,7 @@
</skill> </skill>
<skill id="2633" toLevel="1" name="Elmoreden's Holy Water"> <skill id="2633" toLevel="1" name="Elmoreden's Holy Water">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -747,7 +747,7 @@
</skill> </skill>
<skill id="2634" toLevel="1" name="Court Wizard's Blessing"> <skill id="2634" toLevel="1" name="Court Wizard's Blessing">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -4484,7 +4484,7 @@
</skill> </skill>
<skill id="9076" toLevel="1" name="Secret Gate Key"> <skill id="9076" toLevel="1" name="Secret Gate Key">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>

View File

@@ -581,7 +581,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<castRange>40</castRange> <castRange>400</castRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@@ -2748,7 +2748,7 @@
</effects> </effects>
</skill> </skill>
<skill id="27" toLevel="14" name="Unlock"> <skill id="27" toLevel="14" name="Unlock">
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">-1</value> <value level="1">-1</value>
<value level="2">-2</value> <value level="2">-2</value>

View File

@@ -3820,7 +3820,7 @@
</skill> </skill>
<skill id="3155" toLevel="10" name="Item Skill: Unlock"> <skill id="3155" toLevel="10" name="Item Skill: Unlock">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
<castRange>40</castRange> <castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">-5</value> <value level="1">-5</value>
<value level="2">-6</value> <value level="2">-6</value>