Addition of quest Operation Rescue (10456).

Contributed by gigilo1968.
This commit is contained in:
MobiusDev 2018-10-09 12:29:14 +00:00
parent 3ea77198bb
commit adc5bbc219
48 changed files with 772 additions and 4 deletions

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@ -66,7 +66,6 @@
10373 Exploring the Dimension - Sealing the Dimension
10396 Witch of Spores
10418 The Immortal Pirate King
10456 Operation: Rescue
10457 Kefensis' Illusion
10506 Diana's Request
10530 Kekropus' Letter, The Dragon's Transition Achieve Level 81

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@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You haven't met Leona yet? She is in there.<br>
(This quest is only available for characters Lv. 99 or above who have completed the "Elikia's Letter" quest.)
</body></html>

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@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You have talked to Leona? I assume that you are still here because her cause has echoed in your heart. As such, I'd like to ask you to carry out an important mission for us.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-02.htm">"What mission?"</button>
</body></html>

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@ -0,0 +1,6 @@
<html><body>Truth Seeker Devianne:<br>
I had guessed that Beleth was plotting something in Hellbound, but things are much worse than I thought. He isn't just powerfull -- he is evil!<br>
In <font color="LEVEL">Beleth's Magic Circle</font>, Chimeras are raised free-range, probably to be used as building materials for Core Naia.<br>
And these Chimeras, they're...
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-03.htm">"They are...?"</button>
</body></html>

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@ -0,0 +1,5 @@
<html><body>Truth Seeker Devianne:<br>
They were slaves! They had lost their humanity, turned into monsters... killing other creatures until they were slaughter to be used in creating Core Naia.<br>
But not all is lost. There seems to be a way to turn them back into human form! but this requires help.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-04.htm">"I will help you then!"</button>
</body></html>

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@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
All right, go to Beleth's Magic Circle now. Take down as many monsters as you can, and the Circle will become unstable.<br>
When the <font color="LEVEL">magic Circle turns yellow</font>, kill off the nearby <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flys, Amos Soldiers, Amos Officers, Amos Master, and Ailith Hunters</font>. Then you'll be able to rescue those who haven't completely mutated yet!<br>
</body></html>

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@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
In order to take on this mission, you must first build more trust with us.<br>
<font color="LEVEL">(Only characters with faction level 2 or above with the Blackbird Clan may undertake this quest.)</font><br>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Still not done? Well, we still have time. But hurry!<br>
Go to <font color="LEVEL">Beleth's Magic Circle</font> immediately and wait for <font color="LEVEL">the magic circle to turn yellow</font>. That's when you kill <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flies, Amos Soldiers, Amos Officers, Amos Masters, and Ailith Hunters</font>. Then you can rescue those who haven't completely mutated yet!
</body></html>

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@ -0,0 +1,4 @@
<html><body>Truth Scholar Devianne:<br>
Did your mission succeed? Did you rescue them?<br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-08.html">"I have no idea what you're saying, but sure."</Button>
</body></html>

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@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Well done! I will now ask those you saved for information about Beleth's magic.<br>
This is what true courage is -- saving one life at a time. Soon the lives you touched will go on to touch others' lives. Thank you for your valor.
</body></html>

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@ -0,0 +1,152 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10456_OperationRescue;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.enums.Faction;
import com.l2jmobius.gameserver.enums.QuestType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
/**
* Operation: Rescue (10456)
* @URL https://l2wiki.com/Operation:_Rescue
* @author Gigi
*/
public class Q10456_OperationRescue extends Quest
{
// NPCs
private static final int DEVIANNE = 31590;
private static final int[] MONSTERS =
{
23354, // Decay Hannibal
23355, // Armor Beast
23356, // Klein Soldier
23357, // Disorder Warrior
23358, // Blow Archer
23360, // Bizuard
23361, // Mutated Fly
23362, // Amos Soldier
23363, // Amos Officer
23364, // Amos Master
23365 // Ailith Hunter
};
// Misc
private static final int MIN_LEVEL = 99;
public Q10456_OperationRescue()
{
super(10456);
addStartNpc(DEVIANNE);
addTalkId(DEVIANNE);
addKillId(MONSTERS);
addCondMinLevel(MIN_LEVEL, "31590-00.htm");
addFactionLevel(Faction.BLACKBIRD_CLAN, 2, "31590-05.html");
addCondCompletedQuest(Q10455_ElikiasLetter.class.getSimpleName(), "31590-00.htm");
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
switch (event)
{
case "31590-02.htm":
case "31590-03.htm":
{
htmltext = event;
break;
}
case "31590-04.htm":
{
qs.startQuest();
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.I_HOPE_THEY_ARE_SAFE);
htmltext = event;
break;
}
case "31590-08.html":
{
if (qs.isCond(2) && (player.getLevel() >= MIN_LEVEL))
{
addExpAndSp(player, 1_507_456_500, 3_617_880);
giveAdena(player, 659_250, false);
qs.exitQuest(QuestType.ONE_TIME, true);
htmltext = event;
}
else
{
htmltext = getNoQuestLevelRewardMsg(player);
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState qs = getQuestState(player, true);
switch (qs.getState())
{
case State.CREATED:
{
htmltext = "31590-01.htm";
break;
}
case State.STARTED:
{
htmltext = (qs.isCond(1)) ? "31590-06.html" : "31590-07.html";
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
final QuestState qs = getQuestState(killer, false);
if ((qs != null) && qs.isCond(1) && (npc.getTitleString() == NpcStringId.ABNORMAL_MAGIC_CIRCLE))
{
if (getRandom(100) < 5)
{
qs.setCond(2, true);
}
}
return super.onKill(npc, killer, isSummon);
}
}

View File

@ -328,6 +328,7 @@ import quests.Q10450_ADarkAmbition.Q10450_ADarkAmbition;
import quests.Q10452_IsItEdible.Q10452_IsItEdible;
import quests.Q10453_StoppingTheWindDragon.Q10453_StoppingTheWindDragon;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
import quests.Q10456_OperationRescue.Q10456_OperationRescue;
import quests.Q10459_ASickAmbition.Q10459_ASickAmbition;
import quests.Q10460_ReturnOfTheAlligatorHunter.Q10460_ReturnOfTheAlligatorHunter;
import quests.Q10461_TappingThePowerWithin.Q10461_TappingThePowerWithin;
@ -766,6 +767,7 @@ public class QuestMasterHandler
Q10452_IsItEdible.class,
Q10453_StoppingTheWindDragon.class,
Q10455_ElikiasLetter.class,
Q10456_OperationRescue.class,
Q10459_ASickAmbition.class,
Q10460_ReturnOfTheAlligatorHunter.class,
Q10461_TappingThePowerWithin.class,

View File

@ -134,7 +134,6 @@
10418 The Immortal Pirate King
10423 Embryo Stronghold Ambush
10454 Final Embryo Apostle
10456 Operation: Rescue
10457 Kefensis' Illusion
10506 Diana's Request
10530 Kekropus' Letter, The Dragon's Transition Achieve Level 81

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You haven't met Leona yet? She is in there.<br>
(This quest is only available for characters Lv. 99 or above who have completed the "Elikia's Letter" quest.)
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You have talked to Leona? I assume that you are still here because her cause has echoed in your heart. As such, I'd like to ask you to carry out an important mission for us.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-02.htm">"What mission?"</button>
</body></html>

View File

@ -0,0 +1,6 @@
<html><body>Truth Seeker Devianne:<br>
I had guessed that Beleth was plotting something in Hellbound, but things are much worse than I thought. He isn't just powerfull -- he is evil!<br>
In <font color="LEVEL">Beleth's Magic Circle</font>, Chimeras are raised free-range, probably to be used as building materials for Core Naia.<br>
And these Chimeras, they're...
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-03.htm">"They are...?"</button>
</body></html>

View File

@ -0,0 +1,5 @@
<html><body>Truth Seeker Devianne:<br>
They were slaves! They had lost their humanity, turned into monsters... killing other creatures until they were slaughter to be used in creating Core Naia.<br>
But not all is lost. There seems to be a way to turn them back into human form! but this requires help.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-04.htm">"I will help you then!"</button>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
All right, go to Beleth's Magic Circle now. Take down as many monsters as you can, and the Circle will become unstable.<br>
When the <font color="LEVEL">magic Circle turns yellow</font>, kill off the nearby <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flys, Amos Soldiers, Amos Officers, Amos Master, and Ailith Hunters</font>. Then you'll be able to rescue those who haven't completely mutated yet!<br>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
In order to take on this mission, you must first build more trust with us.<br>
<font color="LEVEL">(Only characters with faction level 2 or above with the Blackbird Clan may undertake this quest.)</font><br>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Still not done? Well, we still have time. But hurry!<br>
Go to <font color="LEVEL">Beleth's Magic Circle</font> immediately and wait for <font color="LEVEL">the magic circle to turn yellow</font>. That's when you kill <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flies, Amos Soldiers, Amos Officers, Amos Masters, and Ailith Hunters</font>. Then you can rescue those who haven't completely mutated yet!
</body></html>

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@ -0,0 +1,4 @@
<html><body>Truth Scholar Devianne:<br>
Did your mission succeed? Did you rescue them?<br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-08.html">"I have no idea what you're saying, but sure."</Button>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Well done! I will now ask those you saved for information about Beleth's magic.<br>
This is what true courage is -- saving one life at a time. Soon the lives you touched will go on to touch others' lives. Thank you for your valor.
</body></html>

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@ -0,0 +1,152 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10456_OperationRescue;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.enums.Faction;
import com.l2jmobius.gameserver.enums.QuestType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
/**
* Operation: Rescue (10456)
* @URL https://l2wiki.com/Operation:_Rescue
* @author Gigi
*/
public class Q10456_OperationRescue extends Quest
{
// NPCs
private static final int DEVIANNE = 31590;
private static final int[] MONSTERS =
{
23354, // Decay Hannibal
23355, // Armor Beast
23356, // Klein Soldier
23357, // Disorder Warrior
23358, // Blow Archer
23360, // Bizuard
23361, // Mutated Fly
23362, // Amos Soldier
23363, // Amos Officer
23364, // Amos Master
23365 // Ailith Hunter
};
// Misc
private static final int MIN_LEVEL = 99;
public Q10456_OperationRescue()
{
super(10456);
addStartNpc(DEVIANNE);
addTalkId(DEVIANNE);
addKillId(MONSTERS);
addCondMinLevel(MIN_LEVEL, "31590-00.htm");
addFactionLevel(Faction.BLACKBIRD_CLAN, 2, "31590-05.html");
addCondCompletedQuest(Q10455_ElikiasLetter.class.getSimpleName(), "31590-00.htm");
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
switch (event)
{
case "31590-02.htm":
case "31590-03.htm":
{
htmltext = event;
break;
}
case "31590-04.htm":
{
qs.startQuest();
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.I_HOPE_THEY_ARE_SAFE);
htmltext = event;
break;
}
case "31590-08.html":
{
if (qs.isCond(2) && (player.getLevel() >= MIN_LEVEL))
{
addExpAndSp(player, 1_507_456_500, 3_617_880);
giveAdena(player, 659_250, false);
qs.exitQuest(QuestType.ONE_TIME, true);
htmltext = event;
}
else
{
htmltext = getNoQuestLevelRewardMsg(player);
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState qs = getQuestState(player, true);
switch (qs.getState())
{
case State.CREATED:
{
htmltext = "31590-01.htm";
break;
}
case State.STARTED:
{
htmltext = (qs.isCond(1)) ? "31590-06.html" : "31590-07.html";
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
final QuestState qs = getQuestState(killer, false);
if ((qs != null) && qs.isCond(1) && (npc.getTitleString() == NpcStringId.ABNORMAL_MAGIC_CIRCLE))
{
if (getRandom(100) < 5)
{
qs.setCond(2, true);
}
}
return super.onKill(npc, killer, isSummon);
}
}

View File

@ -327,6 +327,7 @@ import quests.Q10450_ADarkAmbition.Q10450_ADarkAmbition;
import quests.Q10452_IsItEdible.Q10452_IsItEdible;
import quests.Q10453_StoppingTheWindDragon.Q10453_StoppingTheWindDragon;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
import quests.Q10456_OperationRescue.Q10456_OperationRescue;
import quests.Q10459_ASickAmbition.Q10459_ASickAmbition;
import quests.Q10460_ReturnOfTheAlligatorHunter.Q10460_ReturnOfTheAlligatorHunter;
import quests.Q10462_TemperARustingBlade.Q10462_TemperARustingBlade;
@ -763,6 +764,7 @@ public class QuestMasterHandler
Q10452_IsItEdible.class,
Q10453_StoppingTheWindDragon.class,
Q10455_ElikiasLetter.class,
Q10456_OperationRescue.class,
Q10459_ASickAmbition.class,
Q10460_ReturnOfTheAlligatorHunter.class,
Q10462_TemperARustingBlade.class,

View File

@ -168,7 +168,6 @@
10418 The Immortal Pirate King
10423 Embryo Stronghold Ambush
10454 Final Embryo Apostle
10456 Operation: Rescue
10457 Kefensis' Illusion
10506 Diana's Request
10530 Kekropus' Letter, The Dragon's Transition Achieve Level 81

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You haven't met Leona yet? She is in there.<br>
(This quest is only available for characters Lv. 99 or above who have completed the "Elikia's Letter" quest.)
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You have talked to Leona? I assume that you are still here because her cause has echoed in your heart. As such, I'd like to ask you to carry out an important mission for us.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-02.htm">"What mission?"</button>
</body></html>

View File

@ -0,0 +1,6 @@
<html><body>Truth Seeker Devianne:<br>
I had guessed that Beleth was plotting something in Hellbound, but things are much worse than I thought. He isn't just powerfull -- he is evil!<br>
In <font color="LEVEL">Beleth's Magic Circle</font>, Chimeras are raised free-range, probably to be used as building materials for Core Naia.<br>
And these Chimeras, they're...
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-03.htm">"They are...?"</button>
</body></html>

View File

@ -0,0 +1,5 @@
<html><body>Truth Seeker Devianne:<br>
They were slaves! They had lost their humanity, turned into monsters... killing other creatures until they were slaughter to be used in creating Core Naia.<br>
But not all is lost. There seems to be a way to turn them back into human form! but this requires help.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-04.htm">"I will help you then!"</button>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
All right, go to Beleth's Magic Circle now. Take down as many monsters as you can, and the Circle will become unstable.<br>
When the <font color="LEVEL">magic Circle turns yellow</font>, kill off the nearby <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flys, Amos Soldiers, Amos Officers, Amos Master, and Ailith Hunters</font>. Then you'll be able to rescue those who haven't completely mutated yet!<br>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
In order to take on this mission, you must first build more trust with us.<br>
<font color="LEVEL">(Only characters with faction level 2 or above with the Blackbird Clan may undertake this quest.)</font><br>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Still not done? Well, we still have time. But hurry!<br>
Go to <font color="LEVEL">Beleth's Magic Circle</font> immediately and wait for <font color="LEVEL">the magic circle to turn yellow</font>. That's when you kill <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flies, Amos Soldiers, Amos Officers, Amos Masters, and Ailith Hunters</font>. Then you can rescue those who haven't completely mutated yet!
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Scholar Devianne:<br>
Did your mission succeed? Did you rescue them?<br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-08.html">"I have no idea what you're saying, but sure."</Button>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Well done! I will now ask those you saved for information about Beleth's magic.<br>
This is what true courage is -- saving one life at a time. Soon the lives you touched will go on to touch others' lives. Thank you for your valor.
</body></html>

View File

@ -0,0 +1,152 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10456_OperationRescue;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.enums.Faction;
import com.l2jmobius.gameserver.enums.QuestType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
/**
* Operation: Rescue (10456)
* @URL https://l2wiki.com/Operation:_Rescue
* @author Gigi
*/
public class Q10456_OperationRescue extends Quest
{
// NPCs
private static final int DEVIANNE = 31590;
private static final int[] MONSTERS =
{
23354, // Decay Hannibal
23355, // Armor Beast
23356, // Klein Soldier
23357, // Disorder Warrior
23358, // Blow Archer
23360, // Bizuard
23361, // Mutated Fly
23362, // Amos Soldier
23363, // Amos Officer
23364, // Amos Master
23365 // Ailith Hunter
};
// Misc
private static final int MIN_LEVEL = 99;
public Q10456_OperationRescue()
{
super(10456);
addStartNpc(DEVIANNE);
addTalkId(DEVIANNE);
addKillId(MONSTERS);
addCondMinLevel(MIN_LEVEL, "31590-00.htm");
addFactionLevel(Faction.BLACKBIRD_CLAN, 2, "31590-05.html");
addCondCompletedQuest(Q10455_ElikiasLetter.class.getSimpleName(), "31590-00.htm");
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
switch (event)
{
case "31590-02.htm":
case "31590-03.htm":
{
htmltext = event;
break;
}
case "31590-04.htm":
{
qs.startQuest();
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.I_HOPE_THEY_ARE_SAFE);
htmltext = event;
break;
}
case "31590-08.html":
{
if (qs.isCond(2) && (player.getLevel() >= MIN_LEVEL))
{
addExpAndSp(player, 1_507_456_500, 3_617_880);
giveAdena(player, 659_250, false);
qs.exitQuest(QuestType.ONE_TIME, true);
htmltext = event;
}
else
{
htmltext = getNoQuestLevelRewardMsg(player);
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState qs = getQuestState(player, true);
switch (qs.getState())
{
case State.CREATED:
{
htmltext = "31590-01.htm";
break;
}
case State.STARTED:
{
htmltext = (qs.isCond(1)) ? "31590-06.html" : "31590-07.html";
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
final QuestState qs = getQuestState(killer, false);
if ((qs != null) && qs.isCond(1) && (npc.getTitleString() == NpcStringId.ABNORMAL_MAGIC_CIRCLE))
{
if (getRandom(100) < 5)
{
qs.setCond(2, true);
}
}
return super.onKill(npc, killer, isSummon);
}
}

View File

@ -317,6 +317,7 @@ import quests.Q10450_ADarkAmbition.Q10450_ADarkAmbition;
import quests.Q10452_IsItEdible.Q10452_IsItEdible;
import quests.Q10453_StoppingTheWindDragon.Q10453_StoppingTheWindDragon;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
import quests.Q10456_OperationRescue.Q10456_OperationRescue;
import quests.Q10459_ASickAmbition.Q10459_ASickAmbition;
import quests.Q10460_ReturnOfTheAlligatorHunter.Q10460_ReturnOfTheAlligatorHunter;
import quests.Q10472_WindsOfFateEncroachingShadows.Q10472_WindsOfFateEncroachingShadows;
@ -741,6 +742,7 @@ public class QuestMasterHandler
Q10452_IsItEdible.class,
Q10453_StoppingTheWindDragon.class,
Q10455_ElikiasLetter.class,
Q10456_OperationRescue.class,
Q10459_ASickAmbition.class,
Q10460_ReturnOfTheAlligatorHunter.class,
Q10472_WindsOfFateEncroachingShadows.class,

View File

@ -181,7 +181,6 @@
10418 The Immortal Pirate King
10423 Embryo Stronghold Ambush
10454 Final Embryo Apostle
10456 Operation: Rescue
10457 Kefensis' Illusion
10506 Diana's Request
10529 Ivory Tower's Research - Sea of Spores Journal

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You haven't met Leona yet? She is in there.<br>
(This quest is only available for characters Lv. 99 or above who have completed the "Elikia's Letter" quest.)
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
You have talked to Leona? I assume that you are still here because her cause has echoed in your heart. As such, I'd like to ask you to carry out an important mission for us.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-02.htm">"What mission?"</button>
</body></html>

View File

@ -0,0 +1,6 @@
<html><body>Truth Seeker Devianne:<br>
I had guessed that Beleth was plotting something in Hellbound, but things are much worse than I thought. He isn't just powerfull -- he is evil!<br>
In <font color="LEVEL">Beleth's Magic Circle</font>, Chimeras are raised free-range, probably to be used as building materials for Core Naia.<br>
And these Chimeras, they're...
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-03.htm">"They are...?"</button>
</body></html>

View File

@ -0,0 +1,5 @@
<html><body>Truth Seeker Devianne:<br>
They were slaves! They had lost their humanity, turned into monsters... killing other creatures until they were slaughter to be used in creating Core Naia.<br>
But not all is lost. There seems to be a way to turn them back into human form! but this requires help.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-04.htm">"I will help you then!"</button>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
All right, go to Beleth's Magic Circle now. Take down as many monsters as you can, and the Circle will become unstable.<br>
When the <font color="LEVEL">magic Circle turns yellow</font>, kill off the nearby <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flys, Amos Soldiers, Amos Officers, Amos Master, and Ailith Hunters</font>. Then you'll be able to rescue those who haven't completely mutated yet!<br>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
In order to take on this mission, you must first build more trust with us.<br>
<font color="LEVEL">(Only characters with faction level 2 or above with the Blackbird Clan may undertake this quest.)</font><br>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Still not done? Well, we still have time. But hurry!<br>
Go to <font color="LEVEL">Beleth's Magic Circle</font> immediately and wait for <font color="LEVEL">the magic circle to turn yellow</font>. That's when you kill <font color="LEVEL">Decay Hannibals, Armor Beasts, Klein Soldiers, Disorder Warriors, Disorder Avatars, Blow Archers, Bizuards, Mutated Flies, Amos Soldiers, Amos Officers, Amos Masters, and Ailith Hunters</font>. Then you can rescue those who haven't completely mutated yet!
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Scholar Devianne:<br>
Did your mission succeed? Did you rescue them?<br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h Quest Q10456_OperationRescue 31590-08.html">"I have no idea what you're saying, but sure."</Button>
</body></html>

View File

@ -0,0 +1,4 @@
<html><body>Truth Seeker Devianne:<br>
Well done! I will now ask those you saved for information about Beleth's magic.<br>
This is what true courage is -- saving one life at a time. Soon the lives you touched will go on to touch others' lives. Thank you for your valor.
</body></html>

View File

@ -0,0 +1,152 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10456_OperationRescue;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.enums.Faction;
import com.l2jmobius.gameserver.enums.QuestType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
/**
* Operation: Rescue (10456)
* @URL https://l2wiki.com/Operation:_Rescue
* @author Gigi
*/
public class Q10456_OperationRescue extends Quest
{
// NPCs
private static final int DEVIANNE = 31590;
private static final int[] MONSTERS =
{
23354, // Decay Hannibal
23355, // Armor Beast
23356, // Klein Soldier
23357, // Disorder Warrior
23358, // Blow Archer
23360, // Bizuard
23361, // Mutated Fly
23362, // Amos Soldier
23363, // Amos Officer
23364, // Amos Master
23365 // Ailith Hunter
};
// Misc
private static final int MIN_LEVEL = 99;
public Q10456_OperationRescue()
{
super(10456);
addStartNpc(DEVIANNE);
addTalkId(DEVIANNE);
addKillId(MONSTERS);
addCondMinLevel(MIN_LEVEL, "31590-00.htm");
addFactionLevel(Faction.BLACKBIRD_CLAN, 2, "31590-05.html");
addCondCompletedQuest(Q10455_ElikiasLetter.class.getSimpleName(), "31590-00.htm");
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
switch (event)
{
case "31590-02.htm":
case "31590-03.htm":
{
htmltext = event;
break;
}
case "31590-04.htm":
{
qs.startQuest();
npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.I_HOPE_THEY_ARE_SAFE);
htmltext = event;
break;
}
case "31590-08.html":
{
if (qs.isCond(2) && (player.getLevel() >= MIN_LEVEL))
{
addExpAndSp(player, 1_507_456_500, 3_617_880);
giveAdena(player, 659_250, false);
qs.exitQuest(QuestType.ONE_TIME, true);
htmltext = event;
}
else
{
htmltext = getNoQuestLevelRewardMsg(player);
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState qs = getQuestState(player, true);
switch (qs.getState())
{
case State.CREATED:
{
htmltext = "31590-01.htm";
break;
}
case State.STARTED:
{
htmltext = (qs.isCond(1)) ? "31590-06.html" : "31590-07.html";
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
final QuestState qs = getQuestState(killer, false);
if ((qs != null) && qs.isCond(1) && (npc.getTitleString() == NpcStringId.ABNORMAL_MAGIC_CIRCLE))
{
if (getRandom(100) < 5)
{
qs.setCond(2, true);
}
}
return super.onKill(npc, killer, isSummon);
}
}

View File

@ -270,6 +270,7 @@ import quests.Q10447_TimingIsEverything.Q10447_TimingIsEverything;
import quests.Q10450_ADarkAmbition.Q10450_ADarkAmbition;
import quests.Q10453_StoppingTheWindDragon.Q10453_StoppingTheWindDragon;
import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
import quests.Q10456_OperationRescue.Q10456_OperationRescue;
import quests.Q10459_ASickAmbition.Q10459_ASickAmbition;
import quests.Q10460_ReturnOfTheAlligatorHunter.Q10460_ReturnOfTheAlligatorHunter;
import quests.Q10472_WindsOfFateEncroachingShadows.Q10472_WindsOfFateEncroachingShadows;
@ -643,6 +644,7 @@ public class QuestMasterHandler
Q10450_ADarkAmbition.class,
Q10453_StoppingTheWindDragon.class,
Q10455_ElikiasLetter.class,
Q10456_OperationRescue.class,
Q10459_ASickAmbition.class,
Q10460_ReturnOfTheAlligatorHunter.class,
Q10472_WindsOfFateEncroachingShadows.class,