Project update.
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59
trunk/java/com/l2jmobius/gameserver/script/ScriptEngine.java
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59
trunk/java/com/l2jmobius/gameserver/script/ScriptEngine.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.script;
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import java.util.Hashtable;
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import com.l2jmobius.gameserver.script.faenor.FaenorInterface;
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/**
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* @author Luis Arias
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*/
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public class ScriptEngine
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{
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protected EngineInterface _utils = FaenorInterface.getInstance();
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public static final Hashtable<String, ParserFactory> parserFactories = new Hashtable<>();
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protected static Parser createParser(String name) throws ParserNotCreatedException
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{
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ParserFactory s = parserFactories.get(name);
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if (s == null) // shape not found
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{
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try
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{
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Class.forName("com.l2jmobius.gameserver.script." + name);
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// By now the static block with no function would
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// have been executed if the shape was found.
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// the shape is expected to have put its factory
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// in the hashtable.
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s = parserFactories.get(name);
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if (s == null) // if the shape factory is not there even now
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{
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throw (new ParserNotCreatedException());
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}
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}
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catch (ClassNotFoundException e)
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{
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// We'll throw an exception to indicate that
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// the shape could not be created
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throw (new ParserNotCreatedException());
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}
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}
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return (s.create());
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}
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}
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