Project update.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.pathfinding;
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public abstract class AbstractNode<Loc extends AbstractNodeLoc>
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{
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private Loc _loc;
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private AbstractNode<Loc> _parent;
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public AbstractNode(Loc loc)
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{
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_loc = loc;
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}
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public void setParent(AbstractNode<Loc> p)
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{
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_parent = p;
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}
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public AbstractNode<Loc> getParent()
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{
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return _parent;
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}
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public Loc getLoc()
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{
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return _loc;
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}
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public void setLoc(Loc l)
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{
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_loc = l;
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}
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@Override
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public int hashCode()
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{
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final int prime = 31;
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int result = 1;
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result = (prime * result) + ((_loc == null) ? 0 : _loc.hashCode());
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return result;
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}
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@Override
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public boolean equals(Object obj)
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{
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if (this == obj)
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{
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return true;
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}
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if (obj == null)
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{
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return false;
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}
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if (!(obj instanceof AbstractNode))
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{
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return false;
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}
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final AbstractNode<?> other = (AbstractNode<?>) obj;
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if (_loc == null)
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{
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if (other._loc != null)
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{
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return false;
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}
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}
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else if (!_loc.equals(other._loc))
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{
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return false;
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}
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return true;
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}
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}
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