Project update.
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trunk/java/com/l2jmobius/gameserver/network/Debug.java
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trunk/java/com/l2jmobius/gameserver/network/Debug.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.network;
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import java.util.Map.Entry;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.model.Elementals;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialShowHtml;
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/**
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* @author UnAfraid
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*/
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public class Debug
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{
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public static void sendSkillDebug(L2Character attacker, L2Character target, Skill skill, StatsSet set)
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{
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if (!attacker.isPlayer())
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{
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return;
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}
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final StringBuilder sb = new StringBuilder();
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for (Entry<String, Object> entry : set.getSet().entrySet())
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{
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sb.append("<tr><td>" + entry.getKey() + "</td><td><font color=\"LEVEL\">" + entry.getValue() + "</font></td></tr>");
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}
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final NpcHtmlMessage msg = new NpcHtmlMessage();
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msg.setFile(attacker.getActingPlayer().getHtmlPrefix(), "html/admin/skilldebug.htm");
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msg.replace("%patk%", target.getPAtk(target));
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msg.replace("%matk%", target.getMAtk(target, skill));
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msg.replace("%pdef%", target.getPDef(target));
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msg.replace("%mdef%", target.getMDef(target, skill));
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msg.replace("%acc%", target.getAccuracy());
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msg.replace("%evas%", target.getEvasionRate(target));
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msg.replace("%crit%", target.getCriticalHit(target, skill));
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msg.replace("%speed%", target.getRunSpeed());
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msg.replace("%pAtkSpd%", target.getPAtkSpd());
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msg.replace("%mAtkSpd%", target.getMAtkSpd());
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msg.replace("%str%", target.getSTR());
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msg.replace("%dex%", target.getDEX());
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msg.replace("%con%", target.getCON());
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msg.replace("%int%", target.getINT());
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msg.replace("%wit%", target.getWIT());
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msg.replace("%men%", target.getMEN());
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msg.replace("%atkElemType%", Elementals.getElementName(target.getAttackElement()));
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msg.replace("%atkElemVal%", target.getAttackElementValue(target.getAttackElement()));
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msg.replace("%fireDef%", target.getDefenseElementValue((byte) 0));
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msg.replace("%waterDef%", target.getDefenseElementValue((byte) 1));
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msg.replace("%windDef%", target.getDefenseElementValue((byte) 2));
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msg.replace("%earthDef%", target.getDefenseElementValue((byte) 3));
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msg.replace("%holyDef%", target.getDefenseElementValue((byte) 4));
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msg.replace("%darkDef%", target.getDefenseElementValue((byte) 5));
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msg.replace("%skill%", skill.toString());
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msg.replace("%details%", sb.toString());
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attacker.sendPacket(new TutorialShowHtml(msg.getHtml()));
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}
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public static void sendItemDebug(L2PcInstance player, L2ItemInstance item, StatsSet set)
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{
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final StringBuilder sb = new StringBuilder();
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for (Entry<String, Object> entry : set.getSet().entrySet())
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{
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sb.append("<tr><td>" + entry.getKey() + "</td><td><font color=\"LEVEL\">" + entry.getValue() + "</font></td></tr>");
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}
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final NpcHtmlMessage msg = new NpcHtmlMessage();
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msg.setFile(player.getHtmlPrefix(), "html/admin/itemdebug.htm");
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msg.replace("%itemName%", item.getName());
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msg.replace("%itemSlot%", getBodyPart(item.getItem().getBodyPart()));
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msg.replace("%itemType%", item.isArmor() ? "Armor" : item.isWeapon() ? "Weapon" : "Etc");
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msg.replace("%enchantLevel%", item.getEnchantLevel());
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msg.replace("%isMagicWeapon%", item.getItem().isMagicWeapon());
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msg.replace("%item%", item.toString());
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msg.replace("%details%", sb.toString());
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player.sendPacket(new TutorialShowHtml(msg.getHtml()));
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}
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private static String getBodyPart(int bodyPart)
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{
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for (Entry<String, Integer> entry : ItemTable.SLOTS.entrySet())
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{
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if ((entry.getValue() & bodyPart) == bodyPart)
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{
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return entry.getKey();
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}
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}
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return "Unknown";
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}
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}
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