Project update.
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trunk/java/com/l2jmobius/gameserver/model/items/L2Henna.java
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225
trunk/java/com/l2jmobius/gameserver/model/items/L2Henna.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.items;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.base.ClassId;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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/**
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* Class for the Henna object.
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* @author Zoey76
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*/
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public class L2Henna
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{
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private final int _dyeId;
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private final String _dyeName;
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private final int _dyeItemId;
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private final int _str;
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private final int _con;
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private final int _dex;
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private final int _int;
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private final int _men;
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private final int _wit;
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private final int _luc;
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private final int _cha;
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private final int _wear_fee;
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private final int _wear_count;
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private final int _cancel_fee;
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private final int _cancel_count;
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private final List<ClassId> _wear_class;
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private final List<SkillHolder> _skills;
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public L2Henna(StatsSet set)
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{
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_dyeId = set.getInt("dyeId");
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_dyeName = set.getString("dyeName");
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_dyeItemId = set.getInt("dyeItemId");
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_str = set.getInt("str", 0);
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_con = set.getInt("con", 0);
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_dex = set.getInt("dex", 0);
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_int = set.getInt("int", 0);
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_men = set.getInt("men", 0);
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_wit = set.getInt("wit", 0);
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_luc = set.getInt("luc", 0);
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_cha = set.getInt("cha", 0);
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_wear_fee = set.getInt("wear_fee");
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_wear_count = set.getInt("wear_count");
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_cancel_fee = set.getInt("cancel_fee");
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_cancel_count = set.getInt("cancel_count");
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_wear_class = new ArrayList<>();
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_skills = new ArrayList<>();
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}
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/**
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* @return the dye Id.
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*/
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public int getDyeId()
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{
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return _dyeId;
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}
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/**
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* @return the dye server-side name.
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*/
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public String getDyeName()
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{
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return _dyeName;
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}
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/**
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* @return the item Id, required for this dye.
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*/
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public int getDyeItemId()
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{
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return _dyeItemId;
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}
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/**
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* @return the STR stat.
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*/
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public int getStatSTR()
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{
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return _str;
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}
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/**
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* @return the CON stat.
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*/
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public int getStatCON()
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{
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return _con;
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}
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/**
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* @return the DEX stat.
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*/
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public int getStatDEX()
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{
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return _dex;
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}
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/**
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* @return the INT stat.
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*/
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public int getStatINT()
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{
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return _int;
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}
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/**
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* @return the MEN stat.
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*/
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public int getStatMEN()
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{
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return _men;
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}
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/**
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* @return the WIT stat.
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*/
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public int getStatWIT()
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{
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return _wit;
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}
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/**
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* @return the LUC stat.
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*/
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public int getStatLUC()
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{
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return _luc;
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}
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/**
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* @return the CHA stat.
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*/
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public int getStatCHA()
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{
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return _cha;
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}
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/**
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* @return the wear fee, cost for adding this dye to the player.
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*/
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public int getWearFee()
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{
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return _wear_fee;
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}
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/**
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* @return the wear count, the required count to add this dye to the player.
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*/
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public int getWearCount()
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{
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return _wear_count;
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}
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/**
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* @return the cancel fee, cost for removing this dye from the player.
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*/
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public int getCancelFee()
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{
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return _cancel_fee;
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}
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/**
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* @return the cancel count, the retrieved amount of dye items after removing the dye.
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*/
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public int getCancelCount()
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{
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return _cancel_count;
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}
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/**
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* @return the list with the allowed classes to wear this dye.
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*/
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public List<ClassId> getAllowedWearClass()
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{
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return _wear_class;
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}
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/**
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* @param c the class trying to wear this dye.
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* @return {@code true} if the player is allowed to wear this dye, {@code false} otherwise.
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*/
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public boolean isAllowedClass(ClassId c)
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{
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return _wear_class.contains(c);
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}
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/**
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* @param wearClassIds the list of classes that can wear this dye.
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*/
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public void setWearClassIds(List<ClassId> wearClassIds)
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{
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_wear_class.addAll(wearClassIds);
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}
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public List<SkillHolder> getSkills()
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{
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return _skills;
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}
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public void setSkills(List<SkillHolder> skills)
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{
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_skills.addAll(skills);
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}
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}
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