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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Weapon;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* The Class ConditionTargetUsesWeaponKind.
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* @author mkizub
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*/
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public class ConditionTargetUsesWeaponKind extends Condition
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{
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private final int _weaponMask;
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/**
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* Instantiates a new condition target uses weapon kind.
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* @param weaponMask the weapon mask
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*/
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public ConditionTargetUsesWeaponKind(int weaponMask)
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{
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_weaponMask = weaponMask;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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if (effected == null)
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{
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return false;
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}
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final L2Weapon weapon = effected.getActiveWeaponItem();
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if (weapon == null)
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{
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return false;
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}
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return (weapon.getItemType().mask() & _weaponMask) != 0;
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}
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}
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