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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* The Class ConditionPlayerHasCastle.
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* @author MrPoke
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*/
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public final class ConditionPlayerHasCastle extends Condition
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{
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private final int _castle;
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/**
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* Instantiates a new condition player has castle.
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* @param castle the castle
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*/
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public ConditionPlayerHasCastle(int castle)
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{
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_castle = castle;
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}
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/**
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* Test impl.
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* @return true, if successful
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*/
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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if (effector.getActingPlayer() == null)
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{
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return false;
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}
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final L2Clan clan = effector.getActingPlayer().getClan();
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if (clan == null)
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{
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return _castle == 0;
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}
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// Any castle
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if (_castle == -1)
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{
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return clan.getCastleId() > 0;
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}
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return clan.getCastleId() == _castle;
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}
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}
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