Project update.
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266
trunk/java/com/l2jmobius/gameserver/model/TradeItem.java
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266
trunk/java/com/l2jmobius/gameserver/model/TradeItem.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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public class TradeItem
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{
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private L2ItemInstance _itemInstance;
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private int _objectId;
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private final L2Item _item;
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private final int _location;
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private int _enchant;
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private final int _type1;
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private final int _type2;
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private long _count;
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private long _storeCount;
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private long _price;
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private final byte _elemAtkType;
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private final int _elemAtkPower;
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private final int[] _elemDefAttr =
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{
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0,
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0,
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0,
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0,
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0,
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0
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};
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private final int[] _enchantOptions;
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private final boolean _isAugmented;
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private final L2Augmentation _augmentation;
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private final int _mana;
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private final boolean _isTimeLimited;
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private final int _time;
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private final int _visualId;
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private final long _visualExpiration;
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public TradeItem(L2ItemInstance item, long count, long price)
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{
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_itemInstance = item;
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_objectId = item.getObjectId();
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_item = item.getItem();
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_location = item.getLocationSlot();
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_enchant = item.getEnchantLevel();
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_type1 = item.getCustomType1();
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_type2 = item.getCustomType2();
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_count = count;
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_price = price;
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_elemAtkType = item.getAttackElementType();
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_elemAtkPower = item.getAttackElementPower();
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for (byte i = 0; i < 6; i++)
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{
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_elemDefAttr[i] = item.getElementDefAttr(i);
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}
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_enchantOptions = item.getEnchantOptions();
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_isAugmented = item.isAugmented();
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_augmentation = item.getAugmentation();
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_mana = item.getMana();
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_isTimeLimited = item.isTimeLimitedItem();
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_time = item.isTimeLimitedItem() ? (int) (item.getRemainingTime() / 1000) : -9999;
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_visualId = item.getVisualId();
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_visualExpiration = item.getTime();
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}
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public TradeItem(L2Item item, long count, long price, int enchantLevel, int attackAttribute, int attackAttributeValue, int defenseAttributes[], int appearanceId)
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{
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_itemInstance = null;
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_objectId = 0;
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_item = item;
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_location = 0;
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_enchant = 0;
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_type1 = 0;
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_type2 = 0;
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_count = count;
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_storeCount = count;
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_price = price;
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_elemAtkType = (byte) attackAttribute;
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_elemAtkPower = attackAttributeValue;
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for (byte i = 0; i < 6; i++)
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{
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_elemDefAttr[i] = defenseAttributes[i];
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}
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_enchantOptions = L2ItemInstance.DEFAULT_ENCHANT_OPTIONS;
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_isAugmented = false;
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_augmentation = null;
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_mana = -1;
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_isTimeLimited = false;
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_time = -9999;
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_visualId = appearanceId;
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_visualExpiration = -1;
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}
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public TradeItem(TradeItem item, long count, long price, int enchantLevel, int attackAttribute, int attackAttributeValue, int defenseAttributes[], int appearanceId)
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{
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_itemInstance = item.getItemInstance();
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_objectId = item.getObjectId();
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_item = item.getItem();
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_location = item.getLocationSlot();
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_enchant = item.getEnchant();
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_type1 = item.getCustomType1();
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_type2 = item.getCustomType2();
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_count = count;
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_storeCount = count;
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_price = price;
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_elemAtkType = item.getAttackElementType();
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_elemAtkPower = item.getAttackElementPower();
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for (byte i = 0; i < 6; i++)
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{
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_elemDefAttr[i] = item.getElementDefAttr(i);
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}
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_enchantOptions = item.getEnchantOptions();
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_isAugmented = item.isAugmented();
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_augmentation = item.getAugmentation();
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_mana = item.getMana();
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_isTimeLimited = item.isTimeLimitedItem();
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_time = item.isTimeLimitedItem() ? (int) (item.getRemainingTime() / 1000) : -9999;
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_visualId = item.getVisualId();
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_visualExpiration = item.getVisualExpiration();
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}
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public L2ItemInstance getItemInstance()
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{
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return _itemInstance;
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}
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public void setItemInstance(L2ItemInstance it)
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{
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_itemInstance = it;
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}
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public void setObjectId(int objectId)
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{
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_objectId = objectId;
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}
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public int getObjectId()
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{
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return _objectId;
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}
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public L2Item getItem()
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{
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return _item;
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}
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public int getLocationSlot()
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{
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return _location;
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}
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public void setEnchant(int enchant)
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{
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_enchant = enchant;
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}
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public int getEnchant()
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{
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return _enchant;
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}
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public int getCustomType1()
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{
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return _type1;
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}
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public int getCustomType2()
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{
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return _type2;
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}
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public void setCount(long count)
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{
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_count = count;
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}
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public long getCount()
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{
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return _count;
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}
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public long getStoreCount()
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{
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return _storeCount;
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}
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public void setPrice(long price)
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{
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_price = price;
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}
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public long getPrice()
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{
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return _price;
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}
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public byte getAttackElementType()
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{
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return _elemAtkType;
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}
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public int getAttackElementPower()
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{
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return _elemAtkPower;
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}
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public int getElementDefAttr(byte i)
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{
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return _elemDefAttr[i];
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}
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public int[] getEnchantOptions()
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{
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return _enchantOptions;
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}
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public boolean isAugmented()
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{
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return _isAugmented;
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}
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public L2Augmentation getAugmentation()
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{
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return _augmentation;
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}
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public int getMana()
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{
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return _mana;
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}
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public boolean isTimeLimitedItem()
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{
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return _isTimeLimited;
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}
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public int getVisualId()
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{
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return _visualId;
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}
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public long getVisualExpiration()
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{
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return _visualExpiration;
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}
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public int getRemainingTime()
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{
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return _time;
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}
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}
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