Project update.
This commit is contained in:
493
trunk/java/com/l2jmobius/gameserver/model/Elementals.java
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493
trunk/java/com/l2jmobius/gameserver/model/Elementals.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model;
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import java.util.HashMap;
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import java.util.Map;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.gameserver.model.stats.functions.FuncAdd;
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public final class Elementals
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{
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private static final Map<Integer, ElementalItems> TABLE = new HashMap<>();
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static
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{
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for (ElementalItems item : ElementalItems.values())
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{
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TABLE.put(item._itemId, item);
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}
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}
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public static final byte NONE = -1;
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public static final byte FIRE = 0;
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public static final byte WATER = 1;
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public static final byte WIND = 2;
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public static final byte EARTH = 3;
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public static final byte HOLY = 4;
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public static final byte DARK = 5;
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public static final int FIRST_WEAPON_BONUS = 20;
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public static final int NEXT_WEAPON_BONUS = 5;
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public static final int ARMOR_BONUS = 6;
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public static final int[] WEAPON_VALUES =
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{
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0, // Level 1
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25, // Level 2
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75, // Level 3
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150, // Level 4
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175, // Level 5
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225, // Level 6
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300, // Level 7
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325, // Level 8
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375, // Level 9
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450, // Level 10
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475, // Level 11
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525, // Level 12
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600, // Level 13
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Integer.MAX_VALUE
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// TODO: Higher stones
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};
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public static final int[] ARMOR_VALUES =
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{
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0, // Level 1
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12, // Level 2
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30, // Level 3
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60, // Level 4
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72, // Level 5
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90, // Level 6
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120, // Level 7
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132, // Level 8
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150, // Level 9
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180, // Level 10
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192, // Level 11
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210, // Level 12
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240, // Level 13
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Integer.MAX_VALUE
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// TODO: Higher stones
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};
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public static enum ElementalItemType
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{
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Stone(3),
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Roughore(3),
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Stone60(3),
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Stone150(3),
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Crystal(6),
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Crystal300(6),
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Jewel(9),
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Energy(12);
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public int _maxLevel;
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private ElementalItemType(int maxLvl)
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{
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_maxLevel = maxLvl;
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}
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}
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public static enum ElementalItems
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{
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fireStone1(FIRE, 9546, ElementalItemType.Stone),
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fireStone2(FIRE, 22635, ElementalItemType.Stone),
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fireStone3(FIRE, 34790, ElementalItemType.Stone),
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fireStone4(FIRE, 37499, ElementalItemType.Stone),
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fireStone5(FIRE, 22919, ElementalItemType.Stone),
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fireStone6(FIRE, 34661, ElementalItemType.Stone60),
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fireStone7(FIRE, 36960, ElementalItemType.Stone60),
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fireStone8(FIRE, 33863, ElementalItemType.Stone60),
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fireStone9(FIRE, 35729, ElementalItemType.Stone60),
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fireStone10(FIRE, 34667, ElementalItemType.Stone150),
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fireStone11(FIRE, 36966, ElementalItemType.Stone150),
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fireStone12(FIRE, 33869, ElementalItemType.Stone150),
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fireStone13(FIRE, 35735, ElementalItemType.Stone150),
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fireStone14(FIRE, 33481, ElementalItemType.Stone150),
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waterStone1(WATER, 9547, ElementalItemType.Stone),
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waterStone2(WATER, 34791, ElementalItemType.Stone),
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waterStone3(WATER, 22636, ElementalItemType.Stone),
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waterStone4(WATER, 37500, ElementalItemType.Stone),
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waterStone5(WATER, 22920, ElementalItemType.Stone),
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waterStone6(WATER, 34662, ElementalItemType.Stone60),
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waterStone7(WATER, 36961, ElementalItemType.Stone60),
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waterStone8(WATER, 33864, ElementalItemType.Stone60),
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waterStone9(WATER, 35730, ElementalItemType.Stone60),
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waterStone10(WATER, 34668, ElementalItemType.Stone150),
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waterStone11(WATER, 36967, ElementalItemType.Stone150),
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waterStone12(WATER, 33870, ElementalItemType.Stone150),
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waterStone13(WATER, 35736, ElementalItemType.Stone150),
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waterStone14(WATER, 33482, ElementalItemType.Stone150),
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windStone1(WIND, 9549, ElementalItemType.Stone),
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windStone2(WIND, 34793, ElementalItemType.Stone),
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windStone3(WIND, 22638, ElementalItemType.Stone),
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windStone4(WIND, 37502, ElementalItemType.Stone),
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windStone5(WIND, 22922, ElementalItemType.Stone),
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windStone6(WIND, 34664, ElementalItemType.Stone60),
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windStone7(WIND, 36963, ElementalItemType.Stone60),
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windStone8(WIND, 33866, ElementalItemType.Stone60),
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windStone9(WIND, 35732, ElementalItemType.Stone60),
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windStone10(WIND, 34670, ElementalItemType.Stone150),
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windStone11(WIND, 36969, ElementalItemType.Stone150),
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windStone12(WIND, 33872, ElementalItemType.Stone150),
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windStone13(WIND, 35738, ElementalItemType.Stone150),
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windStone14(WIND, 33484, ElementalItemType.Stone150),
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earthStone1(EARTH, 9548, ElementalItemType.Stone),
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earthStone2(EARTH, 34792, ElementalItemType.Stone),
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earthStone3(EARTH, 22637, ElementalItemType.Stone),
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earthStone4(EARTH, 37501, ElementalItemType.Stone),
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earthStone5(EARTH, 22921, ElementalItemType.Stone),
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earthStone6(EARTH, 34663, ElementalItemType.Stone60),
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earthStone7(EARTH, 36962, ElementalItemType.Stone60),
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earthStone8(EARTH, 33865, ElementalItemType.Stone60),
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earthStone9(EARTH, 35731, ElementalItemType.Stone60),
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||||
earthStone10(EARTH, 34669, ElementalItemType.Stone150),
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||||
earthStone11(EARTH, 36968, ElementalItemType.Stone150),
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||||
earthStone12(EARTH, 33871, ElementalItemType.Stone150),
|
||||
earthStone13(EARTH, 35737, ElementalItemType.Stone150),
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||||
earthStone14(EARTH, 33483, ElementalItemType.Stone150),
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||||
divineStone1(HOLY, 9551, ElementalItemType.Stone),
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||||
divineStone2(HOLY, 34795, ElementalItemType.Stone),
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||||
divineStone3(HOLY, 22640, ElementalItemType.Stone),
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||||
divineStone4(HOLY, 37504, ElementalItemType.Stone),
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||||
divineStone5(HOLY, 22924, ElementalItemType.Stone),
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||||
divineStone6(HOLY, 34666, ElementalItemType.Stone60),
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||||
divineStone7(HOLY, 36965, ElementalItemType.Stone60),
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||||
divineStone8(HOLY, 33868, ElementalItemType.Stone60),
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||||
divineStone9(HOLY, 35734, ElementalItemType.Stone60),
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||||
divineStone10(HOLY, 34672, ElementalItemType.Stone150),
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||||
divineStone11(HOLY, 36971, ElementalItemType.Stone150),
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||||
divineStone12(HOLY, 33874, ElementalItemType.Stone150),
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||||
divineStone13(HOLY, 35740, ElementalItemType.Stone150),
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||||
divineStone14(HOLY, 33486, ElementalItemType.Stone150),
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||||
darkStone1(DARK, 9550, ElementalItemType.Stone),
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||||
darkStone2(DARK, 34794, ElementalItemType.Stone),
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||||
darkStone3(DARK, 22639, ElementalItemType.Stone),
|
||||
darkStone4(DARK, 37503, ElementalItemType.Stone),
|
||||
darkStone5(DARK, 22923, ElementalItemType.Stone),
|
||||
darkStone6(DARK, 34665, ElementalItemType.Stone60),
|
||||
darkStone7(DARK, 36964, ElementalItemType.Stone60),
|
||||
darkStone8(DARK, 33867, ElementalItemType.Stone60),
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||||
darkStone9(DARK, 35733, ElementalItemType.Stone60),
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||||
darkStone10(DARK, 34671, ElementalItemType.Stone150),
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||||
darkStone11(DARK, 36970, ElementalItemType.Stone150),
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||||
darkStone12(DARK, 33873, ElementalItemType.Stone150),
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||||
darkStone13(DARK, 35739, ElementalItemType.Stone150),
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||||
darkStone14(DARK, 33485, ElementalItemType.Stone150),
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||||
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||||
fireRoughtore(FIRE, 10521, ElementalItemType.Roughore),
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||||
waterRoughtore(WATER, 10522, ElementalItemType.Roughore),
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||||
windRoughtore(WIND, 10524, ElementalItemType.Roughore),
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earthRoughtore(EARTH, 10523, ElementalItemType.Roughore),
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||||
divineRoughtore(HOLY, 10526, ElementalItemType.Roughore),
|
||||
darkRoughtore(DARK, 10525, ElementalItemType.Roughore),
|
||||
|
||||
fireCrystal1(FIRE, 9552, ElementalItemType.Crystal),
|
||||
fireCrystal2(FIRE, 34796, ElementalItemType.Crystal),
|
||||
fireCrystal3(FIRE, 22925, ElementalItemType.Crystal),
|
||||
fireCrystal4(FIRE, 22641, ElementalItemType.Crystal),
|
||||
fireCrystal5(FIRE, 36972, ElementalItemType.Crystal300),
|
||||
fireCrystal6(FIRE, 33487, ElementalItemType.Crystal300),
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||||
waterCrystal1(WATER, 9553, ElementalItemType.Crystal),
|
||||
waterCrystal2(WATER, 34797, ElementalItemType.Crystal),
|
||||
waterCrystal3(WATER, 22926, ElementalItemType.Crystal),
|
||||
waterCrystal4(WATER, 22642, ElementalItemType.Crystal),
|
||||
waterCrystal5(WATER, 36973, ElementalItemType.Crystal300),
|
||||
waterCrystal6(WATER, 33488, ElementalItemType.Crystal300),
|
||||
windCrystal1(WIND, 9555, ElementalItemType.Crystal),
|
||||
windCrystal2(WIND, 34799, ElementalItemType.Crystal),
|
||||
windCrystal3(WIND, 22928, ElementalItemType.Crystal),
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||||
windCrystal4(WIND, 22644, ElementalItemType.Crystal),
|
||||
windCrystal5(WIND, 36975, ElementalItemType.Crystal300),
|
||||
windCrystal6(WIND, 33490, ElementalItemType.Crystal300),
|
||||
earthCrystal1(EARTH, 9554, ElementalItemType.Crystal),
|
||||
earthCrystal2(EARTH, 34798, ElementalItemType.Crystal),
|
||||
earthCrystal3(EARTH, 22927, ElementalItemType.Crystal),
|
||||
earthCrystal4(EARTH, 22643, ElementalItemType.Crystal),
|
||||
earthCrystal5(EARTH, 36974, ElementalItemType.Crystal300),
|
||||
earthCrystal6(EARTH, 33489, ElementalItemType.Crystal300),
|
||||
divineCrystal1(HOLY, 9557, ElementalItemType.Crystal),
|
||||
divineCrystal2(HOLY, 34801, ElementalItemType.Crystal),
|
||||
divineCrystal3(HOLY, 22930, ElementalItemType.Crystal),
|
||||
divineCrystal4(HOLY, 22646, ElementalItemType.Crystal),
|
||||
divineCrystal5(HOLY, 36977, ElementalItemType.Crystal300),
|
||||
divineCrystal6(HOLY, 33492, ElementalItemType.Crystal300),
|
||||
darkCrystal1(DARK, 9556, ElementalItemType.Crystal),
|
||||
darkCrystal2(DARK, 34800, ElementalItemType.Crystal),
|
||||
darkCrystal3(DARK, 22929, ElementalItemType.Crystal),
|
||||
darkCrystal4(DARK, 22645, ElementalItemType.Crystal),
|
||||
darkCrystal5(DARK, 36796, ElementalItemType.Crystal300),
|
||||
darkCrystal6(DARK, 33491, ElementalItemType.Crystal300),
|
||||
|
||||
fireJewel(FIRE, 9558, ElementalItemType.Jewel),
|
||||
waterJewel(WATER, 9559, ElementalItemType.Jewel),
|
||||
windJewel(WIND, 9561, ElementalItemType.Jewel),
|
||||
earthJewel(EARTH, 9560, ElementalItemType.Jewel),
|
||||
divineJewel(HOLY, 9563, ElementalItemType.Jewel),
|
||||
darkJewel(DARK, 9562, ElementalItemType.Jewel),
|
||||
|
||||
// not yet supported by client (Freya pts)
|
||||
fireEnergy(FIRE, 9564, ElementalItemType.Energy),
|
||||
waterEnergy(WATER, 9565, ElementalItemType.Energy),
|
||||
windEnergy(WIND, 9567, ElementalItemType.Energy),
|
||||
earthEnergy(EARTH, 9566, ElementalItemType.Energy),
|
||||
divineEnergy(HOLY, 9569, ElementalItemType.Energy),
|
||||
darkEnergy(DARK, 9568, ElementalItemType.Energy);
|
||||
|
||||
public byte _element;
|
||||
public int _itemId;
|
||||
public ElementalItemType _type;
|
||||
|
||||
private ElementalItems(byte element, int itemId, ElementalItemType type)
|
||||
{
|
||||
_element = element;
|
||||
_itemId = itemId;
|
||||
_type = type;
|
||||
}
|
||||
}
|
||||
|
||||
public static byte getItemElement(int itemId)
|
||||
{
|
||||
final ElementalItems item = TABLE.get(itemId);
|
||||
if (item != null)
|
||||
{
|
||||
return item._element;
|
||||
}
|
||||
return NONE;
|
||||
}
|
||||
|
||||
public static ElementalItems getItemElemental(int itemId)
|
||||
{
|
||||
return TABLE.get(itemId);
|
||||
}
|
||||
|
||||
public static int getMaxElementLevel(int itemId)
|
||||
{
|
||||
final ElementalItems item = TABLE.get(itemId);
|
||||
if (item != null)
|
||||
{
|
||||
return item._type._maxLevel;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static String getElementName(byte element)
|
||||
{
|
||||
switch (element)
|
||||
{
|
||||
case FIRE:
|
||||
{
|
||||
return "Fire";
|
||||
}
|
||||
case WATER:
|
||||
{
|
||||
return "Water";
|
||||
}
|
||||
case WIND:
|
||||
{
|
||||
return "Wind";
|
||||
}
|
||||
case EARTH:
|
||||
{
|
||||
return "Earth";
|
||||
}
|
||||
case DARK:
|
||||
{
|
||||
return "Dark";
|
||||
}
|
||||
case HOLY:
|
||||
{
|
||||
return "Holy";
|
||||
}
|
||||
}
|
||||
return "None";
|
||||
}
|
||||
|
||||
public static byte getElementId(String name)
|
||||
{
|
||||
final String tmp = name.toLowerCase();
|
||||
if (tmp.equals("fire"))
|
||||
{
|
||||
return FIRE;
|
||||
}
|
||||
if (tmp.equals("water"))
|
||||
{
|
||||
return WATER;
|
||||
}
|
||||
if (tmp.equals("wind"))
|
||||
{
|
||||
return WIND;
|
||||
}
|
||||
if (tmp.equals("earth"))
|
||||
{
|
||||
return EARTH;
|
||||
}
|
||||
if (tmp.equals("dark"))
|
||||
{
|
||||
return DARK;
|
||||
}
|
||||
if (tmp.equals("holy"))
|
||||
{
|
||||
return HOLY;
|
||||
}
|
||||
return NONE;
|
||||
}
|
||||
|
||||
public static byte getOppositeElement(byte element)
|
||||
{
|
||||
return (byte) (((element % 2) == 0) ? (element + 1) : (element - 1));
|
||||
}
|
||||
|
||||
public static class ElementalStatBoni
|
||||
{
|
||||
private byte _elementalType;
|
||||
private int _elementalValue;
|
||||
private boolean _active;
|
||||
|
||||
public ElementalStatBoni(byte type, int value)
|
||||
{
|
||||
_elementalType = type;
|
||||
_elementalValue = value;
|
||||
_active = false;
|
||||
}
|
||||
|
||||
public void applyBonus(L2PcInstance player, boolean isArmor)
|
||||
{
|
||||
// make sure the bonuses are not applied twice..
|
||||
if (_active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_elementalType)
|
||||
{
|
||||
case FIRE:
|
||||
{
|
||||
player.addStatFunc(new FuncAdd(isArmor ? Stats.FIRE_RES : Stats.FIRE_POWER, 0x40, this, _elementalValue, null));
|
||||
break;
|
||||
}
|
||||
case WATER:
|
||||
{
|
||||
player.addStatFunc(new FuncAdd(isArmor ? Stats.WATER_RES : Stats.WATER_POWER, 0x40, this, _elementalValue, null));
|
||||
break;
|
||||
}
|
||||
case WIND:
|
||||
{
|
||||
player.addStatFunc(new FuncAdd(isArmor ? Stats.WIND_RES : Stats.WIND_POWER, 0x40, this, _elementalValue, null));
|
||||
break;
|
||||
}
|
||||
case EARTH:
|
||||
{
|
||||
player.addStatFunc(new FuncAdd(isArmor ? Stats.EARTH_RES : Stats.EARTH_POWER, 0x40, this, _elementalValue, null));
|
||||
break;
|
||||
}
|
||||
case DARK:
|
||||
{
|
||||
player.addStatFunc(new FuncAdd(isArmor ? Stats.DARK_RES : Stats.DARK_POWER, 0x40, this, _elementalValue, null));
|
||||
break;
|
||||
}
|
||||
case HOLY:
|
||||
{
|
||||
player.addStatFunc(new FuncAdd(isArmor ? Stats.HOLY_RES : Stats.HOLY_POWER, 0x40, this, _elementalValue, null));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_active = true;
|
||||
}
|
||||
|
||||
public void removeBonus(L2PcInstance player)
|
||||
{
|
||||
// make sure the bonuses are not removed twice
|
||||
if (!_active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player.removeStatsOwner(this);
|
||||
|
||||
_active = false;
|
||||
}
|
||||
|
||||
public void setValue(int val)
|
||||
{
|
||||
_elementalValue = val;
|
||||
}
|
||||
|
||||
public void setElement(byte type)
|
||||
{
|
||||
_elementalType = type;
|
||||
}
|
||||
}
|
||||
|
||||
// non static:
|
||||
private ElementalStatBoni _boni = null;
|
||||
private byte _element = NONE;
|
||||
private int _value = 0;
|
||||
|
||||
public byte getElement()
|
||||
{
|
||||
return _element;
|
||||
}
|
||||
|
||||
public void setElement(byte type)
|
||||
{
|
||||
_element = type;
|
||||
_boni.setElement(type);
|
||||
}
|
||||
|
||||
public int getValue()
|
||||
{
|
||||
return _value;
|
||||
}
|
||||
|
||||
public void setValue(int val)
|
||||
{
|
||||
_value = val;
|
||||
_boni.setValue(val);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return getElementName(_element) + " +" + _value;
|
||||
}
|
||||
|
||||
public Elementals(byte type, int value)
|
||||
{
|
||||
_element = type;
|
||||
_value = value;
|
||||
_boni = new ElementalStatBoni(_element, _value);
|
||||
}
|
||||
|
||||
public void applyBonus(L2PcInstance player, boolean isArmor)
|
||||
{
|
||||
_boni.applyBonus(player, isArmor);
|
||||
}
|
||||
|
||||
public void removeBonus(L2PcInstance player)
|
||||
{
|
||||
_boni.removeBonus(player);
|
||||
}
|
||||
|
||||
public void updateBonus(L2PcInstance player, boolean isArmor)
|
||||
{
|
||||
_boni.removeBonus(player);
|
||||
_boni.applyBonus(player, isArmor);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user