Project update.
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126
trunk/java/com/l2jmobius/gameserver/model/CombatFlag.java
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126
trunk/java/com/l2jmobius/gameserver/model/CombatFlag.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.ItemList;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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public class CombatFlag
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{
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// private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
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private L2PcInstance _player = null;
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private int _playerId = 0;
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private L2ItemInstance _item = null;
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private L2ItemInstance _itemInstance;
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private final Location _location;
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private final int _itemId;
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@SuppressWarnings("unused")
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private final int _fortId;
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public CombatFlag(int fort_id, int x, int y, int z, int heading, int item_id)
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{
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_fortId = fort_id;
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_location = new Location(x, y, z, heading);
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_itemId = item_id;
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}
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public synchronized void spawnMe()
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{
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// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
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_itemInstance = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
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_itemInstance.dropMe(null, _location.getX(), _location.getY(), _location.getZ());
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}
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public synchronized void unSpawnMe()
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{
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if (_player != null)
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{
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dropIt();
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}
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if (_itemInstance != null)
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{
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_itemInstance.decayMe();
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}
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}
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public boolean activate(L2PcInstance player, L2ItemInstance item)
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{
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if (player.isMounted())
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{
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player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_REQUIRED_CONDITION_TO_EQUIP_THAT_ITEM);
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return false;
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}
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// Player holding it data
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_player = player;
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_playerId = _player.getObjectId();
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_itemInstance = null;
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// Equip with the weapon
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_item = item;
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_player.getInventory().equipItem(_item);
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_EQUIPPED_YOUR_S1);
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sm.addItemName(_item);
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_player.sendPacket(sm);
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// Refresh inventory
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if (!Config.FORCE_INVENTORY_UPDATE)
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{
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final InventoryUpdate iu = new InventoryUpdate();
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iu.addItem(_item);
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_player.sendPacket(iu);
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}
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else
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{
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_player.sendPacket(new ItemList(_player, false));
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}
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// Refresh player stats
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_player.broadcastUserInfo();
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_player.setCombatFlagEquipped(true);
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return true;
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}
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public void dropIt()
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{
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// Reset player stats
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_player.setCombatFlagEquipped(false);
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final int slot = _player.getInventory().getSlotFromItem(_item);
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_player.getInventory().unEquipItemInBodySlot(slot);
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_player.destroyItem("CombatFlag", _item, null, true);
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_item = null;
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_player.broadcastUserInfo();
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_player = null;
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_playerId = 0;
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}
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public int getPlayerObjectId()
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{
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return _playerId;
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}
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public L2ItemInstance getCombatFlagInstance()
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{
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return _itemInstance;
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}
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}
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