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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.datatables;
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import java.util.HashMap;
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import java.util.Map;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.util.Rnd;
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/**
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* This class holds parameter, specific to certain NPCs.<br>
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* It can be either general parameters overridden for certain NPC instance instead of template parameters(aggro range, for example), or some optional parameters, handled by datapack scripts.<br>
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* @author GKR
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*/
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public class NpcPersonalAIData
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{
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private final Map<String, Map<String, Integer>> _AIData = new HashMap<>();
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/**
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* Instantiates a new table.
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*/
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protected NpcPersonalAIData()
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{
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}
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/**
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* Stores data for given spawn.
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* @param spawnDat spawn to process
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* @param data Map of AI values
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*/
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public void storeData(L2Spawn spawnDat, Map<String, Integer> data)
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{
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if ((data != null) && !data.isEmpty())
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{
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// check for spawn name. Since spawn name is key for AI Data, generate random name, if spawn name isn't specified
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if (spawnDat.getName() == null)
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{
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spawnDat.setName(Long.toString(Rnd.nextLong()));
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}
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_AIData.put(spawnDat.getName(), data);
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}
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}
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/**
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* Gets AI value with given spawnName and paramName
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* @param spawnName spawn name to check
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* @param paramName parameter to check
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* @return value of given parameter for given spawn name
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*/
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public int getAIValue(String spawnName, String paramName)
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{
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return hasAIValue(spawnName, paramName) ? _AIData.get(spawnName).get(paramName) : -1;
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}
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/**
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* Verifies if there is AI value with given spawnName and paramName
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* @param spawnName spawn name to check
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* @param paramName parameter name to check
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* @return {@code true} if parameter paramName is set for spawn spawnName, {@code false} otherwise
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*/
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public boolean hasAIValue(String spawnName, String paramName)
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{
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return (spawnName != null) && _AIData.containsKey(spawnName) && _AIData.get(spawnName).containsKey(paramName);
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}
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/**
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* Initializes npc parameters by specified values.
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* @param npc NPC to process
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* @param spawn link to NPC's spawn
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* @param spawnName name of spawn
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*/
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public void initializeNpcParameters(L2Npc npc, L2Spawn spawn, String spawnName)
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{
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if (_AIData.containsKey(spawnName))
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{
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final Map<String, Integer> map = _AIData.get(spawnName);
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try
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{
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for (String key : map.keySet())
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{
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switch (key)
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{
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case "disableRandomAnimation":
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{
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npc.setRandomAnimationEnabled((map.get(key) == 0));
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break;
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}
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case "disableRandomWalk":
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{
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npc.setIsNoRndWalk((map.get(key) == 1));
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spawn.setIsNoRndWalk((map.get(key) == 1));
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break;
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}
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}
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}
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}
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catch (Exception e)
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{
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// Do nothing
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}
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}
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}
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/**
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* Gets the single instance of NpcTable.
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* @return single instance of NpcTable
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*/
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public static NpcPersonalAIData getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final NpcPersonalAIData _instance = new NpcPersonalAIData();
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}
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}
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