Project update.
This commit is contained in:
685
trunk/java/com/l2jmobius/gameserver/Shutdown.java
Normal file
685
trunk/java/com/l2jmobius/gameserver/Shutdown.java
Normal file
@@ -0,0 +1,685 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver;
|
||||
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.commons.database.pool.impl.ConnectionFactory;
|
||||
import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
|
||||
import com.l2jmobius.gameserver.data.sql.impl.OfflineTradersTable;
|
||||
import com.l2jmobius.gameserver.datatables.BotReportTable;
|
||||
import com.l2jmobius.gameserver.instancemanager.CHSiegeManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.CastleManorManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.CursedWeaponsManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.FishingChampionshipManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.GrandBossManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ItemAuctionManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.ItemsOnGroundManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.QuestManager;
|
||||
import com.l2jmobius.gameserver.instancemanager.RaidBossSpawnManager;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.entity.Hero;
|
||||
import com.l2jmobius.gameserver.model.olympiad.Olympiad;
|
||||
import com.l2jmobius.gameserver.network.L2GameClient;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.network.gameserverpackets.ServerStatus;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.ServerClose;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import com.l2jmobius.gameserver.util.Broadcast;
|
||||
|
||||
/**
|
||||
* This class provides the functions for shutting down and restarting the server.<br>
|
||||
* It closes all open client connections and saves all data.
|
||||
* @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $
|
||||
*/
|
||||
public class Shutdown extends Thread
|
||||
{
|
||||
private static final Logger _log = Logger.getLogger(Shutdown.class.getName());
|
||||
private static Shutdown _counterInstance = null;
|
||||
|
||||
private int _secondsShut;
|
||||
private int _shutdownMode;
|
||||
public static final int SIGTERM = 0;
|
||||
public static final int GM_SHUTDOWN = 1;
|
||||
public static final int GM_RESTART = 2;
|
||||
public static final int ABORT = 3;
|
||||
private static final String[] MODE_TEXT =
|
||||
{
|
||||
"SIGTERM",
|
||||
"shutting down",
|
||||
"restarting",
|
||||
"aborting"
|
||||
};
|
||||
|
||||
/**
|
||||
* This function starts a shutdown count down from Telnet (Copied from Function startShutdown())
|
||||
* @param seconds seconds until shutdown
|
||||
*/
|
||||
private void SendServerQuit(int seconds)
|
||||
{
|
||||
final SystemMessage sysm = SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECOND_S_PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT);
|
||||
sysm.addInt(seconds);
|
||||
Broadcast.toAllOnlinePlayers(sysm);
|
||||
}
|
||||
|
||||
public void startTelnetShutdown(String IP, int seconds, boolean restart)
|
||||
{
|
||||
_log.warning("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
|
||||
|
||||
if (restart)
|
||||
{
|
||||
_shutdownMode = GM_RESTART;
|
||||
}
|
||||
else
|
||||
{
|
||||
_shutdownMode = GM_SHUTDOWN;
|
||||
}
|
||||
|
||||
if (_shutdownMode > 0)
|
||||
{
|
||||
switch (seconds)
|
||||
{
|
||||
case 540:
|
||||
case 480:
|
||||
case 420:
|
||||
case 360:
|
||||
case 300:
|
||||
case 240:
|
||||
case 180:
|
||||
case 120:
|
||||
case 60:
|
||||
case 30:
|
||||
case 10:
|
||||
case 5:
|
||||
case 4:
|
||||
case 3:
|
||||
case 2:
|
||||
case 1:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
SendServerQuit(seconds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_counterInstance != null)
|
||||
{
|
||||
_counterInstance._abort();
|
||||
}
|
||||
_counterInstance = new Shutdown(seconds, restart);
|
||||
_counterInstance.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* This function aborts a running countdown
|
||||
* @param IP IP Which Issued shutdown command
|
||||
*/
|
||||
public void telnetAbort(String IP)
|
||||
{
|
||||
_log.warning("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
|
||||
|
||||
if (_counterInstance != null)
|
||||
{
|
||||
_counterInstance._abort();
|
||||
Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Default constructor is only used internal to create the shutdown-hook instance
|
||||
*/
|
||||
protected Shutdown()
|
||||
{
|
||||
_secondsShut = -1;
|
||||
_shutdownMode = SIGTERM;
|
||||
}
|
||||
|
||||
/**
|
||||
* This creates a countdown instance of Shutdown.
|
||||
* @param seconds how many seconds until shutdown
|
||||
* @param restart true is the server shall restart after shutdown
|
||||
*/
|
||||
public Shutdown(int seconds, boolean restart)
|
||||
{
|
||||
if (seconds < 0)
|
||||
{
|
||||
seconds = 0;
|
||||
}
|
||||
_secondsShut = seconds;
|
||||
if (restart)
|
||||
{
|
||||
_shutdownMode = GM_RESTART;
|
||||
}
|
||||
else
|
||||
{
|
||||
_shutdownMode = GM_SHUTDOWN;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This function is called, when a new thread starts if this thread is the thread of getInstance, then this is the shutdown hook and we save all data and disconnect all clients.<br>
|
||||
* After this thread ends, the server will completely exit if this is not the thread of getInstance, then this is a countdown thread.<br>
|
||||
* We start the countdown, and when we finished it, and it was not aborted, we tell the shutdown-hook why we call exit, and then call exit when the exit status of the server is 1, startServer.sh / startServer.bat will restart the server.
|
||||
*/
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
if (this == getInstance())
|
||||
{
|
||||
final TimeCounter tc = new TimeCounter();
|
||||
final TimeCounter tc1 = new TimeCounter();
|
||||
|
||||
try
|
||||
{
|
||||
if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS && !Config.STORE_OFFLINE_TRADE_IN_REALTIME)
|
||||
{
|
||||
OfflineTradersTable.getInstance().storeOffliners();
|
||||
_log.info("Offline Traders Table: Offline shops stored(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
_log.log(Level.WARNING, "Error saving offline shops.", t);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
disconnectAllCharacters();
|
||||
_log.info("All players disconnected and saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
// ensure all services are stopped
|
||||
try
|
||||
{
|
||||
GameTimeController.getInstance().stopTimer();
|
||||
_log.info("Game Time Controller: Timer stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
// stop all thread pools
|
||||
try
|
||||
{
|
||||
ThreadPoolManager.getInstance().shutdown();
|
||||
_log.info("Thread Pool Manager: Manager has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
LoginServerThread.getInstance().interrupt();
|
||||
_log.info("Login Server Thread: Thread interruped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
// last byebye, save all data and quit this server
|
||||
saveData();
|
||||
tc.restartCounter();
|
||||
|
||||
// saveData sends messages to exit players, so shutdown selector after it
|
||||
try
|
||||
{
|
||||
GameServer.gameServer.getSelectorThread().shutdown();
|
||||
_log.info("Game Server: Selector thread has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
// commit data, last chance
|
||||
try
|
||||
{
|
||||
ConnectionFactory.getInstance().close();
|
||||
_log.info("L2Database Factory: Database connection has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
}
|
||||
|
||||
// server will quit, when this function ends.
|
||||
if (getInstance()._shutdownMode == GM_RESTART)
|
||||
{
|
||||
Runtime.getRuntime().halt(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Runtime.getRuntime().halt(0);
|
||||
}
|
||||
|
||||
_log.info("The server has been successfully shut down in " + (tc1.getEstimatedTime() / 1000) + "seconds.");
|
||||
}
|
||||
else
|
||||
{
|
||||
// gm shutdown: send warnings and then call exit to start shutdown sequence
|
||||
countdown();
|
||||
// last point where logging is operational :(
|
||||
_log.warning("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!");
|
||||
switch (_shutdownMode)
|
||||
{
|
||||
case GM_SHUTDOWN:
|
||||
{
|
||||
getInstance().setMode(GM_SHUTDOWN);
|
||||
System.exit(0);
|
||||
break;
|
||||
}
|
||||
case GM_RESTART:
|
||||
{
|
||||
getInstance().setMode(GM_RESTART);
|
||||
System.exit(2);
|
||||
break;
|
||||
}
|
||||
case ABORT:
|
||||
{
|
||||
LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_AUTO);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This functions starts a shutdown countdown.
|
||||
* @param activeChar GM who issued the shutdown command
|
||||
* @param seconds seconds until shutdown
|
||||
* @param restart true if the server will restart after shutdown
|
||||
*/
|
||||
public void startShutdown(L2PcInstance activeChar, int seconds, boolean restart)
|
||||
{
|
||||
if (restart)
|
||||
{
|
||||
_shutdownMode = GM_RESTART;
|
||||
}
|
||||
else
|
||||
{
|
||||
_shutdownMode = GM_SHUTDOWN;
|
||||
}
|
||||
|
||||
_log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
|
||||
|
||||
if (_shutdownMode > 0)
|
||||
{
|
||||
switch (seconds)
|
||||
{
|
||||
case 540:
|
||||
case 480:
|
||||
case 420:
|
||||
case 360:
|
||||
case 300:
|
||||
case 240:
|
||||
case 180:
|
||||
case 120:
|
||||
case 60:
|
||||
case 30:
|
||||
case 10:
|
||||
case 5:
|
||||
case 4:
|
||||
case 3:
|
||||
case 2:
|
||||
case 1:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
SendServerQuit(seconds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_counterInstance != null)
|
||||
{
|
||||
_counterInstance._abort();
|
||||
}
|
||||
|
||||
// the main instance should only run for shutdown hook, so we start a new instance
|
||||
_counterInstance = new Shutdown(seconds, restart);
|
||||
_counterInstance.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* This function aborts a running countdown.
|
||||
* @param activeChar GM who issued the abort command
|
||||
*/
|
||||
public void abort(L2PcInstance activeChar)
|
||||
{
|
||||
_log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
|
||||
if (_counterInstance != null)
|
||||
{
|
||||
_counterInstance._abort();
|
||||
Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the shutdown mode.
|
||||
* @param mode what mode shall be set
|
||||
*/
|
||||
private void setMode(int mode)
|
||||
{
|
||||
_shutdownMode = mode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set shutdown mode to ABORT.
|
||||
*/
|
||||
private void _abort()
|
||||
{
|
||||
_shutdownMode = ABORT;
|
||||
}
|
||||
|
||||
/**
|
||||
* This counts the countdown and reports it to all players countdown is aborted if mode changes to ABORT.
|
||||
*/
|
||||
private void countdown()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (_secondsShut > 0)
|
||||
{
|
||||
switch (_secondsShut)
|
||||
{
|
||||
case 540:
|
||||
{
|
||||
SendServerQuit(540);
|
||||
break;
|
||||
}
|
||||
case 480:
|
||||
{
|
||||
SendServerQuit(480);
|
||||
break;
|
||||
}
|
||||
case 420:
|
||||
{
|
||||
SendServerQuit(420);
|
||||
break;
|
||||
}
|
||||
case 360:
|
||||
{
|
||||
SendServerQuit(360);
|
||||
break;
|
||||
}
|
||||
case 300:
|
||||
{
|
||||
SendServerQuit(300);
|
||||
break;
|
||||
}
|
||||
case 240:
|
||||
{
|
||||
SendServerQuit(240);
|
||||
break;
|
||||
}
|
||||
case 180:
|
||||
{
|
||||
SendServerQuit(180);
|
||||
break;
|
||||
}
|
||||
case 120:
|
||||
{
|
||||
SendServerQuit(120);
|
||||
break;
|
||||
}
|
||||
case 60:
|
||||
{
|
||||
LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); // avoids new players from logging in
|
||||
SendServerQuit(60);
|
||||
break;
|
||||
}
|
||||
case 30:
|
||||
{
|
||||
SendServerQuit(30);
|
||||
break;
|
||||
}
|
||||
case 10:
|
||||
{
|
||||
SendServerQuit(10);
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
SendServerQuit(5);
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
SendServerQuit(4);
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
SendServerQuit(3);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
SendServerQuit(2);
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
SendServerQuit(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_secondsShut--;
|
||||
|
||||
final int delay = 1000; // milliseconds
|
||||
Thread.sleep(delay);
|
||||
|
||||
if (_shutdownMode == ABORT)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (InterruptedException e)
|
||||
{
|
||||
// this will never happen
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This sends a last byebye, disconnects all players and saves data.
|
||||
*/
|
||||
private void saveData()
|
||||
{
|
||||
switch (_shutdownMode)
|
||||
{
|
||||
case SIGTERM:
|
||||
{
|
||||
_log.info("SIGTERM received. Shutting down NOW!");
|
||||
break;
|
||||
}
|
||||
case GM_SHUTDOWN:
|
||||
{
|
||||
_log.info("GM shutdown received. Shutting down NOW!");
|
||||
break;
|
||||
}
|
||||
case GM_RESTART:
|
||||
{
|
||||
_log.info("GM restart received. Restarting NOW!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
final TimeCounter tc = new TimeCounter();
|
||||
|
||||
// Save all raidboss and GrandBoss status ^_^
|
||||
RaidBossSpawnManager.getInstance().cleanUp();
|
||||
_log.info("RaidBossSpawnManager: All raidboss info saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
GrandBossManager.getInstance().cleanUp();
|
||||
_log.info("GrandBossManager: All Grand Boss info saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
ItemAuctionManager.getInstance().shutdown();
|
||||
_log.info("Item Auction Manager: All tasks stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
Olympiad.getInstance().saveOlympiadStatus();
|
||||
_log.info("Olympiad System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
Hero.getInstance().shutdown();
|
||||
_log.info("Hero System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
ClanTable.getInstance().storeClanScore();
|
||||
_log.info("Clan System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
|
||||
// Save Cursed Weapons data before closing.
|
||||
CursedWeaponsManager.getInstance().saveData();
|
||||
_log.info("Cursed Weapons Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
|
||||
// Save all manor data
|
||||
if (!Config.ALT_MANOR_SAVE_ALL_ACTIONS)
|
||||
{
|
||||
CastleManorManager.getInstance().storeMe();
|
||||
_log.info("Castle Manor Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
|
||||
CHSiegeManager.getInstance().onServerShutDown();
|
||||
_log.info("CHSiegeManager: Siegable hall attacker lists saved!");
|
||||
|
||||
// Save all global (non-player specific) Quest data that needs to persist after reboot
|
||||
QuestManager.getInstance().save();
|
||||
_log.info("Quest Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
|
||||
// Save all global variables data
|
||||
GlobalVariablesManager.getInstance().storeMe();
|
||||
_log.info("Global Variables Manager: Variables saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
|
||||
// Save Fishing tournament data
|
||||
if (Config.ALT_FISH_CHAMPIONSHIP_ENABLED)
|
||||
{
|
||||
FishingChampionshipManager.getInstance().shutdown();
|
||||
_log.info("Fishing Championship data has been saved.");
|
||||
}
|
||||
|
||||
// Save items on ground before closing
|
||||
if (Config.SAVE_DROPPED_ITEM)
|
||||
{
|
||||
ItemsOnGroundManager.getInstance().saveInDb();
|
||||
_log.info("Items On Ground Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
ItemsOnGroundManager.getInstance().cleanUp();
|
||||
_log.info("Items On Ground Manager: Cleaned up(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
||||
}
|
||||
|
||||
// Save bot reports to database
|
||||
if (Config.BOTREPORT_ENABLE)
|
||||
{
|
||||
BotReportTable.getInstance().saveReportedCharData();
|
||||
_log.info("Bot Report Table: Sucessfully saved reports to database!");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Thread.sleep(5000);
|
||||
}
|
||||
catch (InterruptedException e)
|
||||
{
|
||||
// never happens :p
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This disconnects all clients from the server.
|
||||
*/
|
||||
private void disconnectAllCharacters()
|
||||
{
|
||||
for (L2PcInstance player : L2World.getInstance().getPlayers())
|
||||
{
|
||||
// Logout Character
|
||||
try
|
||||
{
|
||||
final L2GameClient client = player.getClient();
|
||||
if ((client != null) && !client.isDetached())
|
||||
{
|
||||
client.close(ServerClose.STATIC_PACKET);
|
||||
client.setActiveChar(null);
|
||||
player.setClient(null);
|
||||
}
|
||||
else if (!player.isInOfflineMode())
|
||||
// player is probably a bot - force logout
|
||||
{
|
||||
player.logout();
|
||||
}
|
||||
player.deleteMe();
|
||||
}
|
||||
catch (Throwable t)
|
||||
{
|
||||
_log.log(Level.WARNING, "Failed logout char " + player, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A simple class used to track down the estimated time of method executions.<br>
|
||||
* Once this class is created, it saves the start time, and when you want to get the estimated time, use the getEstimatedTime() method.
|
||||
*/
|
||||
private static final class TimeCounter
|
||||
{
|
||||
private long _startTime;
|
||||
|
||||
protected TimeCounter()
|
||||
{
|
||||
restartCounter();
|
||||
}
|
||||
|
||||
protected void restartCounter()
|
||||
{
|
||||
_startTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
protected long getEstimatedTimeAndRestartCounter()
|
||||
{
|
||||
final long toReturn = System.currentTimeMillis() - _startTime;
|
||||
restartCounter();
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
protected long getEstimatedTime()
|
||||
{
|
||||
return System.currentTimeMillis() - _startTime;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the shutdown-hook instance the shutdown-hook instance is created by the first call of this function, but it has to be registered externally.<br>
|
||||
* @return instance of Shutdown, to be used as shutdown hook
|
||||
*/
|
||||
public static Shutdown getInstance()
|
||||
{
|
||||
return SingletonHolder._instance;
|
||||
}
|
||||
|
||||
private static class SingletonHolder
|
||||
{
|
||||
protected static final Shutdown _instance = new Shutdown();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user