Project update.
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,16 +16,16 @@
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*/
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package quests.Q10363_RequestOfTheSeeker;
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import quests.Q10362_CertificationOfTheSeeker.Q10362_CertificationOfTheSeeker;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.ItemHolder;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
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import quests.Q10362_CertificationOfTheSeeker.Q10362_CertificationOfTheSeeker;
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/**
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* Request of the Seeker (10363)
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@@ -166,7 +164,6 @@ public class Q10363_RequestOfTheSeeker extends Quest
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@Override
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public String onSocialActionSee(L2Npc npc, L2PcInstance caster, int actionId)
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{
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final QuestState qs = getQuestState(caster, false);
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if ((qs != null) && (qs.getCond() >= 1) && (qs.getCond() < 6) && (actionId == SORROW_ID) && (caster.getTarget().getObjectId() == npc.getObjectId()))
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{
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