Project update.
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@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -21,14 +19,14 @@ package quests.Q00300_HuntingLetoLizardman;
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import java.util.HashMap;
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import java.util.Map;
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import com.l2jserver.gameserver.enums.QuestSound;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.ItemHolder;
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import com.l2jserver.gameserver.model.itemcontainer.Inventory;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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/**
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* Hunting Leto Lizardman (300)
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@ -48,7 +46,6 @@ public final class Q00300_HuntingLetoLizardman extends Quest
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private static final int REQUIRED_BRACELET_COUNT = 60;
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// Monsters
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private static final Map<Integer, Integer> MOBS_SAC = new HashMap<>();
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static
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{
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MOBS_SAC.put(20577, 360); // Leto Lizardman
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