Project update.
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -24,30 +22,30 @@ import java.sql.ResultSet;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
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import com.l2jserver.gameserver.GameTimeController;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.enums.PlayerAction;
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import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
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import com.l2jserver.gameserver.instancemanager.CoupleManager;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.instancemanager.SiegeManager;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.L2Event;
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import com.l2jserver.gameserver.model.entity.TvTEvent;
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import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.database.pool.impl.ConnectionFactory;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.datatables.SkillData;
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import com.l2jmobius.gameserver.enums.PlayerAction;
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import com.l2jmobius.gameserver.handler.IVoicedCommandHandler;
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import com.l2jmobius.gameserver.instancemanager.CoupleManager;
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import com.l2jmobius.gameserver.instancemanager.GrandBossManager;
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import com.l2jmobius.gameserver.instancemanager.SiegeManager;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.L2Event;
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import com.l2jmobius.gameserver.model.entity.TvTEvent;
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import com.l2jmobius.gameserver.model.skills.AbnormalVisualEffect;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
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import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jmobius.gameserver.network.serverpackets.SetupGauge;
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import com.l2jmobius.gameserver.util.Broadcast;
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/**
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* Wedding voiced commands handler.
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@@ -102,7 +100,6 @@ public class Wedding implements IVoicedCommandHandler
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AdenaAmount = (activeChar.getAdena() / 100) * Config.L2JMOD_WEDDING_DIVORCE_COSTS;
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activeChar.getInventory().reduceAdena("Wedding", AdenaAmount, activeChar, null);
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}
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else
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{
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