Project update.
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -24,24 +22,24 @@ import java.util.Map;
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import java.util.StringTokenizer;
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import java.util.concurrent.TimeUnit;
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import com.l2jserver.gameserver.cache.HtmCache;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.model.Elementals;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.drops.DropListScope;
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import com.l2jserver.gameserver.model.drops.GeneralDropItem;
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import com.l2jserver.gameserver.model.drops.GroupedGeneralDropItem;
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import com.l2jserver.gameserver.model.drops.IDropItem;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.util.HtmlUtil;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jmobius.gameserver.cache.HtmCache;
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import com.l2jmobius.gameserver.datatables.ItemTable;
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import com.l2jmobius.gameserver.handler.IBypassHandler;
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import com.l2jmobius.gameserver.model.Elementals;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.drops.DropListScope;
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import com.l2jmobius.gameserver.model.drops.GeneralDropItem;
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import com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem;
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import com.l2jmobius.gameserver.model.drops.IDropItem;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.util.HtmlUtil;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* @author NosBit
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@@ -435,9 +433,7 @@ public class NpcViewMod implements IBypassHandler
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{
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this.min = min;
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this.max = max;
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}
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}
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private static MinMax getPreciseMinMax(double chance, long min, long max, boolean isPrecise)
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