Project update.
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@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -20,19 +18,19 @@ package handlers.bypasshandlers;
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import java.text.DateFormat;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.instancemanager.games.Lottery;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.handler.IBypassHandler;
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import com.l2jmobius.gameserver.idfactory.IdFactory;
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import com.l2jmobius.gameserver.instancemanager.games.Lottery;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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public class Loto implements IBypassHandler
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{
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@ -78,8 +76,9 @@ public class Loto implements IBypassHandler
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* <BR>
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* <B><U> Actions</U> :</B><BR>
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* <BR>
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* <li>Get the text of the selected HTML file in function of the npcId and of the page number</li> <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li> <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the
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* client wait another packet</li><BR>
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* <li>Get the text of the selected HTML file in function of the npcId and of the page number</li>
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* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
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* <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet</li><BR>
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* @param player The L2PcInstance that talk with the L2NpcInstance
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* @param npc L2Npc loto instance
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* @param val The number of the page of the L2NpcInstance to display
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@ -276,17 +275,25 @@ public class Loto implements IBypassHandler
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switch ((int) check[0])
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{
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case 1:
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{
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message += "- 1st Prize";
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break;
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}
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case 2:
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{
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message += "- 2nd Prize";
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break;
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}
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case 3:
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{
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message += "- 3th Prize";
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break;
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}
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case 4:
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{
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message += "- 4th Prize";
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break;
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}
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}
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message += " " + check[1] + "a.";
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}
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