Project update.
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -25,28 +23,28 @@ import java.util.logging.Logger;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.data.xml.impl.AdminData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.handler.IAdminCommandHandler;
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import com.l2jserver.gameserver.instancemanager.DayNightSpawnManager;
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import com.l2jserver.gameserver.instancemanager.InstanceManager;
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import com.l2jserver.gameserver.instancemanager.QuestManager;
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import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
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import com.l2jserver.gameserver.model.AutoSpawnHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.entity.Instance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jserver.util.StringUtil;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.data.xml.impl.AdminData;
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import com.l2jmobius.gameserver.data.xml.impl.NpcData;
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import com.l2jmobius.gameserver.datatables.SpawnTable;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import com.l2jmobius.gameserver.instancemanager.DayNightSpawnManager;
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import com.l2jmobius.gameserver.instancemanager.InstanceManager;
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import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.instancemanager.RaidBossSpawnManager;
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import com.l2jmobius.gameserver.model.AutoSpawnHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jmobius.gameserver.model.entity.Instance;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.util.Broadcast;
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import com.l2jmobius.util.StringUtil;
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/**
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* This class handles following admin commands: - show_spawns = shows menu - spawn_index lvl = shows menu for monsters with respective level - spawn_monster id = spawns monster id on target
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@@ -377,14 +375,20 @@ public class AdminSpawn implements IAdminCommandHandler
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{
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default:
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case 0:
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{
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_log.info("('',1," + i + "," + x + "," + y + "," + z + ",0,0," + h + ",60,0,0),");
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break;
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}
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case 1:
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{
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_log.info("<spawn npcId=\"" + i + "\" x=\"" + x + "\" y=\"" + y + "\" z=\"" + z + "\" heading=\"" + h + "\" respawn=\"0\" />");
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break;
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}
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case 2:
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{
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_log.info("{ " + i + ", " + x + ", " + y + ", " + z + ", " + h + " },");
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break;
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}
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}
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}
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