Project update.

This commit is contained in:
MobiusDev
2015-12-31 23:53:41 +00:00
parent e0d681a17e
commit ad2bcd79be
4084 changed files with 83696 additions and 86998 deletions

View File

@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -26,21 +24,21 @@ import java.io.InputStreamReader;
import java.io.PrintStream;
import java.util.StringTokenizer;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.AdminData;
import com.l2jserver.gameserver.data.xml.impl.TransformData;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.L2Event;
import com.l2jserver.gameserver.model.entity.L2Event.EventState;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.Rnd;
import com.l2jserver.util.StringUtil;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.data.xml.impl.AdminData;
import com.l2jmobius.gameserver.data.xml.impl.TransformData;
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.entity.L2Event;
import com.l2jmobius.gameserver.model.entity.L2Event.EventState;
import com.l2jmobius.gameserver.network.serverpackets.CharInfo;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
import com.l2jmobius.gameserver.network.serverpackets.UserInfo;
import com.l2jmobius.gameserver.util.Broadcast;
import com.l2jmobius.util.Rnd;
import com.l2jmobius.util.StringUtil;
/**
* This class handles following admin commands: - admin = shows menu
@@ -48,7 +46,6 @@ import com.l2jserver.util.StringUtil;
*/
public class AdminEventEngine implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
"admin_event",
@@ -111,7 +108,6 @@ public class AdminEventEngine implements IAdminCommandHandler
// There is an exception here for not using the ST. We use spaces (ST delim) for the event info.
tempBuffer += command.substring(10);
showNewEventPage(activeChar);
}
else if (actualCommand.startsWith("admin_event_see"))
{
@@ -136,11 +132,8 @@ public class AdminEventEngine implements IAdminCommandHandler
}
catch (Exception e)
{
e.printStackTrace();
}
}
else if (actualCommand.startsWith("admin_event_del"))
{
@@ -561,7 +554,6 @@ public class AdminEventEngine implements IAdminCommandHandler
private void showEventControl(L2PcInstance activeChar)
{
final NpcHtmlMessage adminReply = new NpcHtmlMessage();
final StringBuilder sb = new StringBuilder();
sb.append("<html><title>[ L2J EVENT ENGINE ]</title><body><br><center>Current event: <font color=\"LEVEL\">");