Project update.

This commit is contained in:
MobiusDev
2015-12-31 23:53:41 +00:00
parent e0d681a17e
commit ad2bcd79be
4084 changed files with 83696 additions and 86998 deletions

View File

@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -21,38 +19,49 @@ package handlers.admincommandhandlers;
import java.util.Collection;
import java.util.StringTokenizer;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.enums.Team;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.Earthquake;
import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SunRise;
import com.l2jserver.gameserver.network.serverpackets.SunSet;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.gameserver.util.Util;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.datatables.SkillData;
import com.l2jmobius.gameserver.enums.Team;
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2ChestInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.CharInfo;
import com.l2jmobius.gameserver.network.serverpackets.Earthquake;
import com.l2jmobius.gameserver.network.serverpackets.ExRedSky;
import com.l2jmobius.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
import com.l2jmobius.gameserver.network.serverpackets.SocialAction;
import com.l2jmobius.gameserver.network.serverpackets.SunRise;
import com.l2jmobius.gameserver.network.serverpackets.SunSet;
import com.l2jmobius.gameserver.network.serverpackets.UserInfo;
import com.l2jmobius.gameserver.util.Broadcast;
import com.l2jmobius.gameserver.util.Util;
/**
* This class handles following admin commands: <li>invis/invisible/vis/visible = makes yourself invisible or visible <li>earthquake = causes an earthquake of a given intensity and duration around you <li>bighead/shrinkhead = changes head size <li>gmspeed = temporary Super Haste effect. <li>
* para/unpara = paralyze/remove paralysis from target <li>para_all/unpara_all = same as para/unpara, affects the whole world. <li>polyself/unpolyself = makes you look as a specified mob. <li>changename = temporary change name <li>clearteams/setteam_close/setteam = team related commands <li>social =
* forces an L2Character instance to broadcast social action packets. <li>effect = forces an L2Character instance to broadcast MSU packets. <li>abnormal = force changes over an L2Character instance's abnormal state. <li>play_sound/play_sounds = Music broadcasting related commands <li>atmosphere =
* sky change related commands.
* This class handles following admin commands:
* <li>invis/invisible/vis/visible = makes yourself invisible or visible
* <li>earthquake = causes an earthquake of a given intensity and duration around you
* <li>bighead/shrinkhead = changes head size
* <li>gmspeed = temporary Super Haste effect.
* <li>para/unpara = paralyze/remove paralysis from target
* <li>para_all/unpara_all = same as para/unpara, affects the whole world.
* <li>polyself/unpolyself = makes you look as a specified mob.
* <li>changename = temporary change name
* <li>clearteams/setteam_close/setteam = team related commands
* <li>social = forces an L2Character instance to broadcast social action packets.
* <li>effect = forces an L2Character instance to broadcast MSU packets.
* <li>abnormal = force changes over an L2Character instance's abnormal state.
* <li>play_sound/play_sounds = Music broadcasting related commands
* <li>atmosphere = sky change related commands.
*/
public class AdminEffects implements IAdminCommandHandler
{
@@ -539,7 +548,6 @@ public class AdminEffects implements IAdminCommandHandler
}
catch (Exception e)
{
return false;
}
@@ -623,7 +631,6 @@ public class AdminEffects implements IAdminCommandHandler
target.broadcastPacket(new MagicSkillUse(target, activeChar, skill, level, hittime, 0));
activeChar.sendMessage(obj.getName() + " performs MSU " + skill + "/" + level + " by your request.");
}
}
catch (Exception e)
{