Project update.

This commit is contained in:
MobiusDev
2015-12-31 23:53:41 +00:00
parent e0d681a17e
commit ad2bcd79be
4084 changed files with 83696 additions and 86998 deletions

View File

@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -29,39 +27,39 @@ import java.util.Map;
import java.util.StringTokenizer;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
import com.l2jserver.gameserver.data.xml.impl.ClassListData;
import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
import com.l2jserver.gameserver.data.xml.impl.TransformData;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.enums.SubclassInfoType;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.PageResult;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList;
import com.l2jserver.gameserver.network.serverpackets.ExSubjobInfo;
import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
import com.l2jserver.gameserver.network.serverpackets.GMViewItemList;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.PartySmallWindowAll;
import com.l2jserver.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.util.HtmlUtil;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.StringUtil;
import com.l2jmobius.Config;
import com.l2jmobius.commons.database.pool.impl.ConnectionFactory;
import com.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
import com.l2jmobius.gameserver.data.xml.impl.TransformData;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.enums.SubclassInfoType;
import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.PageResult;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.L2Summon;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PetInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
import com.l2jmobius.gameserver.network.serverpackets.ExSubjobInfo;
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoInvenWeight;
import com.l2jmobius.gameserver.network.serverpackets.ExVoteSystemInfo;
import com.l2jmobius.gameserver.network.serverpackets.GMViewItemList;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import com.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import com.l2jmobius.gameserver.network.serverpackets.UserInfo;
import com.l2jmobius.gameserver.util.HtmlUtil;
import com.l2jmobius.gameserver.util.Util;
import com.l2jmobius.util.StringUtil;
/**
* EditChar admin command implementation.
@@ -79,7 +77,7 @@ public class AdminEditChar implements IAdminCommandHandler
"admin_setfame", // sets fame of target char to any amount. //setfame <fame>
"admin_character_list", // same as character_info, kept for compatibility purposes
"admin_character_info", // given a player name, displays an information window
"admin_show_characters",// list of characters
"admin_show_characters", // list of characters
"admin_find_character", // find a player by his name or a part of it (case-insensitive)
"admin_find_ip", // find all the player connections from a given IPv4 number
"admin_find_account", // list all the characters from an account (useful for GMs w/o DB access)
@@ -770,7 +768,6 @@ public class AdminEditChar implements IAdminCommandHandler
{
activeChar.sendMessage("Usable only with Pets");
}
}
else if (command.startsWith("admin_partyinfo"))
{
@@ -804,7 +801,6 @@ public class AdminEditChar implements IAdminCommandHandler
{
activeChar.sendPacket(SystemMessageId.INVALID_TARGET);
}
}
else if (command.equals("admin_setnoble"))
{