Project update.
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -29,39 +27,39 @@ import java.util.Map;
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import java.util.StringTokenizer;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
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import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
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import com.l2jserver.gameserver.data.xml.impl.ClassListData;
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import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jserver.gameserver.data.xml.impl.TransformData;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.enums.SubclassInfoType;
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import com.l2jserver.gameserver.handler.IAdminCommandHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.PageResult;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
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import com.l2jserver.gameserver.model.base.ClassId;
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import com.l2jserver.gameserver.network.L2GameClient;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList;
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import com.l2jserver.gameserver.network.serverpackets.ExSubjobInfo;
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import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
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import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
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import com.l2jserver.gameserver.network.serverpackets.GMViewItemList;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.PartySmallWindowAll;
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import com.l2jserver.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.network.serverpackets.UserInfo;
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import com.l2jserver.gameserver.util.HtmlUtil;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jserver.util.StringUtil;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.database.pool.impl.ConnectionFactory;
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import com.l2jmobius.gameserver.data.sql.impl.CharNameTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.data.xml.impl.TransformData;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.enums.SubclassInfoType;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.PageResult;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PetInstance;
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import com.l2jmobius.gameserver.model.base.ClassId;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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import com.l2jmobius.gameserver.network.serverpackets.ExSubjobInfo;
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import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoInvenWeight;
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import com.l2jmobius.gameserver.network.serverpackets.ExVoteSystemInfo;
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import com.l2jmobius.gameserver.network.serverpackets.GMViewItemList;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
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import com.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.network.serverpackets.UserInfo;
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import com.l2jmobius.gameserver.util.HtmlUtil;
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import com.l2jmobius.gameserver.util.Util;
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import com.l2jmobius.util.StringUtil;
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/**
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* EditChar admin command implementation.
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@@ -79,7 +77,7 @@ public class AdminEditChar implements IAdminCommandHandler
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"admin_setfame", // sets fame of target char to any amount. //setfame <fame>
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"admin_character_list", // same as character_info, kept for compatibility purposes
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"admin_character_info", // given a player name, displays an information window
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"admin_show_characters",// list of characters
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"admin_show_characters", // list of characters
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"admin_find_character", // find a player by his name or a part of it (case-insensitive)
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"admin_find_ip", // find all the player connections from a given IPv4 number
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"admin_find_account", // list all the characters from an account (useful for GMs w/o DB access)
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@@ -770,7 +768,6 @@ public class AdminEditChar implements IAdminCommandHandler
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{
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activeChar.sendMessage("Usable only with Pets");
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}
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}
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else if (command.startsWith("admin_partyinfo"))
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{
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@@ -804,7 +801,6 @@ public class AdminEditChar implements IAdminCommandHandler
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{
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activeChar.sendPacket(SystemMessageId.INVALID_TARGET);
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}
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}
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else if (command.equals("admin_setnoble"))
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{
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