Project update.
This commit is contained in:
@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,13 +16,13 @@
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*/
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package handlers.actionshifthandlers;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionShiftHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.StaticObject;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionShiftHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.StaticObject;
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public class L2DoorInstanceActionShift implements IActionShiftHandler
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{
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,13 +16,13 @@
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*/
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package handlers.actionshifthandlers;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionShiftHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.util.StringUtil;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionShiftHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.util.StringUtil;
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public class L2ItemInstanceActionShift implements IActionShiftHandler
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{
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,23 +16,23 @@
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*/
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package handlers.actionshifthandlers;
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import handlers.bypasshandlers.NpcViewMod;
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import java.util.Set;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionShiftHandler;
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import com.l2jserver.gameserver.instancemanager.WalkingManager;
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import com.l2jserver.gameserver.model.Elementals;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionShiftHandler;
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import com.l2jmobius.gameserver.instancemanager.WalkingManager;
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import com.l2jmobius.gameserver.model.Elementals;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.util.Util;
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import handlers.bypasshandlers.NpcViewMod;
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public class L2NpcActionShift implements IActionShiftHandler
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{
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@@ -43,8 +41,10 @@ public class L2NpcActionShift implements IActionShiftHandler
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* <BR>
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* <B><U> Actions (If the L2PcInstance is a GM only)</U> :</B><BR>
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* <BR>
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* <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>If L2NpcInstance is autoAttackable, send a Server->Client packet StatusUpdate to the
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* L2PcInstance in order to update L2NpcInstance HP bar</li> <li>Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance</li><BR>
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* <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li>
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* <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
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* <li>If L2NpcInstance is autoAttackable, send a Server->Client packet StatusUpdate to the L2PcInstance in order to update L2NpcInstance HP bar</li>
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* <li>Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance</li><BR>
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* <BR>
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* <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid that client wait an other packet</B></FONT><BR>
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* <BR>
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,12 +16,12 @@
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*/
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package handlers.actionshifthandlers;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.AdminCommandHandler;
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import com.l2jserver.gameserver.handler.IActionShiftHandler;
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import com.l2jserver.gameserver.handler.IAdminCommandHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.AdminCommandHandler;
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import com.l2jmobius.gameserver.handler.IActionShiftHandler;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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public class L2PcInstanceActionShift implements IActionShiftHandler
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{
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,14 +16,14 @@
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*/
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package handlers.actionshifthandlers;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionShiftHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.StaticObject;
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import com.l2jserver.util.StringUtil;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionShiftHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.StaticObject;
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import com.l2jmobius.util.StringUtil;
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public class L2StaticObjectInstanceActionShift implements IActionShiftHandler
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{
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,12 +16,12 @@
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*/
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package handlers.actionshifthandlers;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.AdminCommandHandler;
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import com.l2jserver.gameserver.handler.IActionShiftHandler;
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import com.l2jserver.gameserver.handler.IAdminCommandHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.AdminCommandHandler;
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import com.l2jmobius.gameserver.handler.IActionShiftHandler;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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public class L2SummonActionShift implements IActionShiftHandler
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{
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