Project update.
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -18,12 +16,12 @@
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*/
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package handlers.actionhandlers;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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public class L2ArtefactInstanceAction implements IActionHandler
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{
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@ -32,8 +30,9 @@ public class L2ArtefactInstanceAction implements IActionHandler
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* <BR>
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* <B><U> Actions</U> :</B><BR>
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* <BR>
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* <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading
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* on the client</li><BR>
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* <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li>
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* <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
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* <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client</li><BR>
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* <BR>
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* <B><U> Example of use </U> :</B><BR>
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* <BR>
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