Project update.
This commit is contained in:
@ -1,14 +1,12 @@
|
||||
/*
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||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,12 +16,12 @@
|
||||
*/
|
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package handlers.actionhandlers;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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public class L2ArtefactInstanceAction implements IActionHandler
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{
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@ -32,8 +30,9 @@ public class L2ArtefactInstanceAction implements IActionHandler
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* <BR>
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* <B><U> Actions</U> :</B><BR>
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* <BR>
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* <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading
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* on the client</li><BR>
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* <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li>
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* <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
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* <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client</li><BR>
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* <BR>
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* <B><U> Example of use </U> :</B><BR>
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* <BR>
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|
@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,11 +16,11 @@
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||||
*/
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package handlers.actionhandlers;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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public class L2DecoyAction implements IActionHandler
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{
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|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,17 +16,17 @@
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||||
*/
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||||
package handlers.actionhandlers;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
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import com.l2jserver.gameserver.model.holders.DoorRequestHolder;
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import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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||||
import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.IActionHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.clanhall.SiegableHall;
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import com.l2jmobius.gameserver.model.holders.DoorRequestHolder;
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import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
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||||
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||||
public class L2DoorInstanceAction implements IActionHandler
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||||
{
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||||
|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,12 +16,12 @@
|
||||
*/
|
||||
package handlers.actionhandlers;
|
||||
|
||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.handler.IActionHandler;
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||||
import com.l2jserver.gameserver.instancemanager.MercTicketManager;
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||||
import com.l2jserver.gameserver.model.L2Object;
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||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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||||
import com.l2jmobius.gameserver.ai.CtrlIntention;
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||||
import com.l2jmobius.gameserver.enums.InstanceType;
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||||
import com.l2jmobius.gameserver.handler.IActionHandler;
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||||
import com.l2jmobius.gameserver.instancemanager.MercTicketManager;
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||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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||||
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||||
public class L2ItemInstanceAction implements IActionHandler
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||||
{
|
||||
|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,21 +16,21 @@
|
||||
*/
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||||
package handlers.actionhandlers;
|
||||
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.GeoData;
|
||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.handler.IActionHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.Location;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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||||
import com.l2jserver.gameserver.model.entity.L2Event;
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||||
import com.l2jserver.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcFirstTalk;
|
||||
import com.l2jserver.gameserver.network.serverpackets.MoveToPawn;
|
||||
import com.l2jserver.util.Rnd;
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.GeoData;
|
||||
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.handler.IActionHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.entity.L2Event;
|
||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jmobius.gameserver.model.events.EventType;
|
||||
import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcFirstTalk;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
|
||||
import com.l2jmobius.util.Rnd;
|
||||
|
||||
public class L2NpcAction implements IActionHandler
|
||||
{
|
||||
@ -41,13 +39,16 @@ public class L2NpcAction implements IActionHandler
|
||||
* <BR>
|
||||
* <B><U> Actions on first click on the L2Npc (Select it)</U> :</B><BR>
|
||||
* <BR>
|
||||
* <li>Set the L2Npc as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>If L2Npc is autoAttackable, send a Server->Client packet StatusUpdate to the L2PcInstance in order to
|
||||
* update L2Npc HP bar</li> <li>Send a Server->Client packet ValidateLocation to correct the L2Npc position and heading on the client</li><BR>
|
||||
* <li>Set the L2Npc as target of the L2PcInstance player (if necessary)</li>
|
||||
* <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
|
||||
* <li>If L2Npc is autoAttackable, send a Server->Client packet StatusUpdate to the L2PcInstance in order to update L2Npc HP bar</li>
|
||||
* <li>Send a Server->Client packet ValidateLocation to correct the L2Npc position and heading on the client</li><BR>
|
||||
* <BR>
|
||||
* <B><U> Actions on second click on the L2Npc (Attack it/Intercat with it)</U> :</B><BR>
|
||||
* <BR>
|
||||
* <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>If L2Npc is autoAttackable, notify the L2PcInstance AI with AI_INTENTION_ATTACK (after a height verification)</li> <li>If L2Npc is NOT autoAttackable, notify the L2PcInstance AI
|
||||
* with AI_INTENTION_INTERACT (after a distance verification) and show message</li><BR>
|
||||
* <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
|
||||
* <li>If L2Npc is autoAttackable, notify the L2PcInstance AI with AI_INTENTION_ATTACK (after a height verification)</li>
|
||||
* <li>If L2Npc is NOT autoAttackable, notify the L2PcInstance AI with AI_INTENTION_INTERACT (after a distance verification) and show message</li><BR>
|
||||
* <BR>
|
||||
* <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid that client wait an other packet</B></FONT><BR>
|
||||
* <BR>
|
||||
|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,17 +16,17 @@
|
||||
*/
|
||||
package handlers.actionhandlers;
|
||||
|
||||
import com.l2jserver.gameserver.GeoData;
|
||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.enums.PrivateStoreType;
|
||||
import com.l2jserver.gameserver.handler.IActionHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.Location;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.TvTEvent;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||
import com.l2jmobius.gameserver.GeoData;
|
||||
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.enums.PrivateStoreType;
|
||||
import com.l2jmobius.gameserver.handler.IActionHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.Location;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.entity.TvTEvent;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||
|
||||
public class L2PcInstanceAction implements IActionHandler
|
||||
{
|
||||
@ -39,12 +37,14 @@ public class L2PcInstanceAction implements IActionHandler
|
||||
* <BR>
|
||||
* <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR>
|
||||
* <BR>
|
||||
* <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
|
||||
* <li>Set the target of the player</li>
|
||||
* <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
|
||||
* <BR>
|
||||
* <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR>
|
||||
* <BR>
|
||||
* <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li>
|
||||
* <BR>
|
||||
* <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li>
|
||||
* <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li>
|
||||
* <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li> <BR>
|
||||
* <BR>
|
||||
* <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR>
|
||||
* <BR>
|
||||
|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,19 +16,19 @@
|
||||
*/
|
||||
package handlers.actionhandlers;
|
||||
|
||||
import com.l2jserver.gameserver.GeoData;
|
||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.handler.IActionHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.network.serverpackets.PetStatusShow;
|
||||
import com.l2jmobius.gameserver.GeoData;
|
||||
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.handler.IActionHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Summon;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PetInstance;
|
||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PetStatusShow;
|
||||
|
||||
public class L2PetInstanceAction implements IActionHandler
|
||||
{
|
||||
|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,15 +16,15 @@
|
||||
*/
|
||||
package handlers.actionhandlers;
|
||||
|
||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.cache.HtmCache;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.handler.IActionHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
|
||||
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
|
||||
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import com.l2jmobius.gameserver.cache.HtmCache;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.handler.IActionHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2StaticObjectInstance;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
|
||||
|
||||
public class L2StaticObjectInstanceAction implements IActionHandler
|
||||
{
|
||||
|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,18 +16,18 @@
|
||||
*/
|
||||
package handlers.actionhandlers;
|
||||
|
||||
import com.l2jserver.gameserver.GeoData;
|
||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.handler.IActionHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||
import com.l2jserver.gameserver.network.serverpackets.PetStatusShow;
|
||||
import com.l2jmobius.gameserver.GeoData;
|
||||
import com.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.handler.IActionHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Summon;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.PetStatusShow;
|
||||
|
||||
public class L2SummonAction implements IActionHandler
|
||||
{
|
||||
|
@ -1,14 +1,12 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
@ -18,11 +16,11 @@
|
||||
*/
|
||||
package handlers.actionhandlers;
|
||||
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.handler.IActionHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jmobius.gameserver.enums.InstanceType;
|
||||
import com.l2jmobius.gameserver.handler.IActionHandler;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.network.SystemMessageId;
|
||||
|
||||
public class L2TrapAction implements IActionHandler
|
||||
{
|
||||
|
Reference in New Issue
Block a user