Project update.
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -22,18 +20,18 @@ import java.util.Calendar;
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import java.util.HashMap;
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import java.util.Map;
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import ai.npc.AbstractNpcAI;
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import com.l2jmobius.gameserver.datatables.SkillData;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.zone.L2ZoneType;
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import com.l2jmobius.gameserver.model.zone.type.L2EffectZone;
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import com.l2jmobius.gameserver.util.Util;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.zone.L2ZoneType;
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import com.l2jserver.gameserver.model.zone.type.L2EffectZone;
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import com.l2jserver.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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/**
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* Seed Of Annihilation AI.
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@@ -68,7 +66,6 @@ public class SeedOfAnnihilation extends AbstractNpcAI
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// 0: Bistakon, 1: Reptilikon, 2: Cokrakon
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private final SeedRegion[] _regionsData = new SeedRegion[3];
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private Long _seedsNextStatusChange;
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static
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{
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TELEPORT_ZONES.put(60002, new Location(-213175, 182648, -10992));
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