Project update.
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@@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -20,12 +18,12 @@ package events.MasterOfEnchanting;
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import java.util.Date;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.event.LongTimeEvent;
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import com.l2jserver.gameserver.model.itemcontainer.Inventory;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.event.LongTimeEvent;
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import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Master of Enchanting event AI.
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@@ -187,76 +185,118 @@ public final class MasterOfEnchanting extends LongTimeEvent
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switch (getEnchantLevel(player, MASTER_YOGI_STAFF))
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{
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case 4:
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{
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giveItems(player, 6406, 1); // Firework
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break;
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}
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case 5:
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{
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giveItems(player, 6406, 2); // Firework
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giveItems(player, 6407, 1); // Large Firework
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break;
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}
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case 6:
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{
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giveItems(player, 6406, 3); // Firework
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giveItems(player, 6407, 2); // Large Firework
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break;
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}
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case 7:
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{
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giveItems(player, HAT_SHADOW_REWARD[getRandom(3)], 1);
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break;
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}
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case 8:
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{
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giveItems(player, 955, 1); // Scroll: Enchant Weapon (D)
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break;
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}
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case 9:
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{
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giveItems(player, 955, 1); // Scroll: Enchant Weapon (D)
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giveItems(player, 956, 1); // Scroll: Enchant Armor (D)
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break;
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}
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case 10:
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{
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giveItems(player, 951, 1); // Scroll: Enchant Weapon (C)
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break;
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}
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case 11:
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{
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giveItems(player, 951, 1); // Scroll: Enchant Weapon (C)
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giveItems(player, 952, 1); // Scroll: Enchant Armor (C)
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break;
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}
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case 12:
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{
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giveItems(player, 948, 1); // Scroll: Enchant Armor (B)
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break;
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}
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case 13:
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{
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giveItems(player, 729, 1); // Scroll: Enchant Weapon (A)
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break;
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}
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case 14:
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{
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giveItems(player, HAT_EVENT_REWARD[getRandom(3)], 1);
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break;
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}
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case 15:
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{
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giveItems(player, 13992, 1); // Grade S Accessory Chest (Event)
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break;
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}
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case 16:
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{
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giveItems(player, 8762, 1); // Top-Grade Life Stone: level 76
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break;
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}
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case 17:
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{
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giveItems(player, 959, 1); // Scroll: Enchant Weapon (S)
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break;
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}
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case 18:
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{
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giveItems(player, 13991, 1); // Grade S Armor Chest (Event)
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break;
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}
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case 19:
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{
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giveItems(player, 13990, 1); // Grade S Weapon Chest (Event)
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break;
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}
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case 20:
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{
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giveItems(player, CRYSTAL_REWARD[getRandom(3)], 1); // Red/Blue/Green Soul Crystal - Stage 14
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break;
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}
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case 21:
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{
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giveItems(player, 8762, 1); // Top-Grade Life Stone: level 76
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giveItems(player, 8752, 1); // High-Grade Life Stone: level 76
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giveItems(player, CRYSTAL_REWARD[getRandom(3)], 1); // Red/Blue/Green Soul Crystal - Stage 14
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break;
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}
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case 22:
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{
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giveItems(player, 13989, 1); // S80 Grade Armor Chest (Event)
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break;
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}
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case 23:
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{
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giveItems(player, 13988, 1); // S80 Grade Weapon Chest (Event)
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break;
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}
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default:
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{
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if (getEnchantLevel(player, MASTER_YOGI_STAFF) > 23)
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{
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giveItems(player, 13988, 1); // S80 Grade Weapon Chest (Event)
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}
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break;
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}
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}
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takeItems(player, MASTER_YOGI_STAFF, 1);
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htmltext = "32599-rewardok.htm";
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