Project update.
This commit is contained in:
@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -22,13 +20,13 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ScheduledFuture;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Event;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2EventMonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.Event;
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import com.l2jmobius.gameserver.util.Broadcast;
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public final class Elpies extends Event
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{
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@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -23,15 +21,15 @@ import java.util.List;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.quest.Event;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.quest.Event;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Broadcast;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* Rabbits event.<br>
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@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -22,19 +20,19 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ScheduledFuture;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Event;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.skills.AbnormalType;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.datatables.SkillData;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.Event;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.util.Broadcast;
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/**
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* @author Gnacik
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@ -142,7 +140,6 @@ public final class Race extends Event
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_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> StartRace(), _time_register * 60 * 1000);
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return true;
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}
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protected void StartRace()
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@ -251,7 +248,6 @@ public final class Race extends Event
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activeChar.sendMessage("Error while changing transform skill");
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}
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}
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}
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else if (bypass.startsWith("tele"))
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{
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@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -18,17 +16,17 @@
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*/
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package custom.events.TvT.TvTManager;
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import ai.npc.AbstractNpcAI;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.handler.IVoicedCommandHandler;
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import com.l2jmobius.gameserver.handler.VoicedCommandHandler;
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import com.l2jmobius.gameserver.instancemanager.AntiFeedManager;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.TvTEvent;
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import com.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
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import com.l2jserver.gameserver.handler.VoicedCommandHandler;
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import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.TvTEvent;
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import com.l2jserver.gameserver.model.olympiad.OlympiadManager;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import ai.npc.AbstractNpcAI;
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/**
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* TvT Manager AI.
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@ -1,14 +1,12 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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||||
*
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||||
* L2J DataPack is free software: you can redistribute it and/or modify
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||||
* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -18,20 +16,20 @@
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*/
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package custom.events.Wedding;
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import ai.npc.AbstractNpcAI;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.instancemanager.CoupleManager;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.Couple;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.CommonSkill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.util.Broadcast;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.instancemanager.CoupleManager;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.Couple;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.skills.CommonSkill;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.util.Broadcast;
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import ai.npc.AbstractNpcAI;
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/**
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* Wedding AI.
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