Project update.

This commit is contained in:
MobiusDev
2015-12-31 23:53:41 +00:00
parent e0d681a17e
commit ad2bcd79be
4084 changed files with 83696 additions and 86998 deletions

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J Server
* This file is part of the L2J Mobius project.
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -18,14 +16,14 @@
*/
package custom.FactionManager;
import ai.npc.AbstractNpcAI;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.Config;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import ai.npc.AbstractNpcAI;
/**
* @author Mobius

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -18,9 +16,9 @@
*/
package custom.ShadowWeapons;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
/**
* Shadow Weapons AI.<br>

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -22,13 +20,13 @@ import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Event;
import com.l2jmobius.gameserver.util.Broadcast;
public final class Elpies extends Event
{

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -23,15 +21,15 @@ import java.util.List;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.gameserver.util.Util;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.quest.Event;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Broadcast;
import com.l2jmobius.gameserver.util.Util;
/**
* Rabbits event.<br>

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -22,19 +20,19 @@ import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.skills.AbnormalType;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.datatables.SkillData;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Event;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.util.Broadcast;
/**
* @author Gnacik
@@ -142,7 +140,6 @@ public final class Race extends Event
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> StartRace(), _time_register * 60 * 1000);
return true;
}
protected void StartRace()
@@ -251,7 +248,6 @@ public final class Race extends Event
activeChar.sendMessage("Error while changing transform skill");
}
}
}
else if (bypass.startsWith("tele"))
{

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -18,17 +16,17 @@
*/
package custom.events.TvT.TvTManager;
import ai.npc.AbstractNpcAI;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.handler.IVoicedCommandHandler;
import com.l2jmobius.gameserver.handler.VoicedCommandHandler;
import com.l2jmobius.gameserver.instancemanager.AntiFeedManager;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.entity.TvTEvent;
import com.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.handler.VoicedCommandHandler;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.olympiad.OlympiadManager;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import ai.npc.AbstractNpcAI;
/**
* TvT Manager AI.

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -18,20 +16,20 @@
*/
package custom.events.Wedding;
import ai.npc.AbstractNpcAI;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.instancemanager.CoupleManager;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.entity.Couple;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.CommonSkill;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.util.Broadcast;
import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.CoupleManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Couple;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import ai.npc.AbstractNpcAI;
/**
* Wedding AI.

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -20,28 +18,28 @@ package custom.listeners;
import java.util.logging.Level;
import ai.npc.AbstractNpcAI;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.events.Containers;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
import com.l2jmobius.gameserver.model.events.annotations.Id;
import com.l2jmobius.gameserver.model.events.annotations.NpcLevelRange;
import com.l2jmobius.gameserver.model.events.annotations.Priority;
import com.l2jmobius.gameserver.model.events.annotations.Range;
import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureKill;
import com.l2jmobius.gameserver.model.events.impl.character.npc.attackable.OnAttackableAttack;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerDlgAnswer;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin;
import com.l2jmobius.gameserver.model.events.impl.item.OnItemCreate;
import com.l2jmobius.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import com.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.util.Rnd;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.events.Containers;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.ListenerRegisterType;
import com.l2jserver.gameserver.model.events.annotations.Id;
import com.l2jserver.gameserver.model.events.annotations.NpcLevelRange;
import com.l2jserver.gameserver.model.events.annotations.Priority;
import com.l2jserver.gameserver.model.events.annotations.Range;
import com.l2jserver.gameserver.model.events.annotations.RegisterEvent;
import com.l2jserver.gameserver.model.events.annotations.RegisterType;
import com.l2jserver.gameserver.model.events.impl.character.OnCreatureKill;
import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAttack;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerDlgAnswer;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLogin;
import com.l2jserver.gameserver.model.events.impl.item.OnItemCreate;
import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener;
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.util.Rnd;
import ai.npc.AbstractNpcAI;
/**
* An example usage of Listeners.

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@@ -1,14 +1,12 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
* This file is part of the L2J Mobius project.
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
@@ -16,6 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom;
/**
* Scripts added in the custom folder define quests and/or AI that are not normally part of the original Lineage 2 game.<br>
@@ -24,4 +23,3 @@
* The mechanics and syntax of custom scripts are the same as all quest scripts.
* @author Zoey76
*/
package custom;