Project update.
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@ -27,29 +25,29 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.ai.L2SpecialSiegeGuardAI;
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import com.l2jserver.gameserver.data.sql.impl.ClanTable;
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import com.l2jserver.gameserver.enums.SiegeClanType;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.L2ClanMember;
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import com.l2jserver.gameserver.model.L2SiegeClan;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.Siegable;
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import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
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import com.l2jserver.gameserver.model.entity.clanhall.SiegeStatus;
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import com.l2jserver.gameserver.model.zone.type.L2ResidenceHallTeleportZone;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jmobius.commons.database.pool.impl.ConnectionFactory;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.ai.L2SpecialSiegeGuardAI;
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import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
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import com.l2jmobius.gameserver.enums.SiegeClanType;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.L2ClanMember;
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import com.l2jmobius.gameserver.model.L2SiegeClan;
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import com.l2jmobius.gameserver.model.L2Spawn;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.TeleportWhereType;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.Siegable;
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import com.l2jmobius.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
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import com.l2jmobius.gameserver.model.entity.clanhall.SiegeStatus;
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import com.l2jmobius.gameserver.model.zone.type.L2ResidenceHallTeleportZone;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.util.Broadcast;
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/**
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* @author BiggBoss
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