Project update.
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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* This file is part of the L2J Mobius project.
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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@@ -18,30 +16,30 @@
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*/
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package ai.npc.AwakeningMaster;
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import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
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import ai.npc.AbstractNpcAI;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.enums.UserInfoType;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.base.ClassId;
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import com.l2jmobius.gameserver.model.entity.Hero;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerChangeToAwakenedClass;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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import com.l2jmobius.gameserver.network.serverpackets.ExChangeToAwakenedClass;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowUsm;
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import com.l2jmobius.gameserver.network.serverpackets.SocialAction;
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import com.l2jmobius.gameserver.network.serverpackets.UserInfo;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jserver.gameserver.enums.CategoryType;
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import com.l2jserver.gameserver.enums.UserInfoType;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.base.ClassId;
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import com.l2jserver.gameserver.model.entity.Hero;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.ListenerRegisterType;
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import com.l2jserver.gameserver.model.events.annotations.RegisterEvent;
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import com.l2jserver.gameserver.model.events.annotations.RegisterType;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChangeToAwakenedClass;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList;
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import com.l2jserver.gameserver.network.serverpackets.ExChangeToAwakenedClass;
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import com.l2jserver.gameserver.network.serverpackets.ExShowUsm;
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import com.l2jserver.gameserver.network.serverpackets.SocialAction;
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import com.l2jserver.gameserver.network.serverpackets.UserInfo;
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import ai.npc.AbstractNpcAI;
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import quests.Q10338_SeizeYourDestiny.Q10338_SeizeYourDestiny;
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/**
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* AwakeningMaster AI.
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