Project update.
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@@ -1,18 +1,16 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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@@ -22,32 +20,32 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import ai.npc.AbstractNpcAI;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.MountType;
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import com.l2jmobius.gameserver.instancemanager.GrandBossManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2GrandBossInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.zone.type.L2NoRestartZone;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.Earthquake;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.SocialAction;
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import com.l2jmobius.gameserver.network.serverpackets.SpecialCamera;
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import com.l2jmobius.gameserver.util.Broadcast;
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import com.l2jmobius.gameserver.util.Util;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.MountType;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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import com.l2jserver.gameserver.model.L2Party;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.zone.type.L2NoRestartZone;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.serverpackets.Earthquake;
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import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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import com.l2jserver.gameserver.network.serverpackets.SocialAction;
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import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
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import com.l2jserver.gameserver.util.Broadcast;
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import com.l2jserver.gameserver.util.Util;
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import ai.npc.AbstractNpcAI;
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/**
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* Antharas AI.
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@@ -63,6 +61,7 @@ public final class Antharas extends AbstractNpcAI
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private static final int HEART = 13001; // Heart of Warding
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private static final int CUBE = 31859; // Teleportation Cubic
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private static final Map<Integer, Location> INVISIBLE_NPC = new HashMap<>();
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{
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INVISIBLE_NPC.put(29077, new Location(177229, 113298, -7735)); // antaras_clear_npc_1
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INVISIBLE_NPC.put(29078, new Location(176707, 113585, -7735)); // antaras_clear_npc_2
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